tfw completely ignored ahhh
what about the elf staff ahhh
I do agree that there should be a mage set, but I don't think there should be magic weapons added for the Mourning Wood.
Here's the weapon comparisons:
Pumpkin Moon - Frost Moon
The Horseman's Blade - Christmas Tree Sword
None - North Pole
Bat Scepter - Razorpine (imo. They have the same style of firing and have similar speed ranges)
None - Blizzard Staff
Jack 'O Lantern Launcher - Snowman Cannon (Both are Launcher-based weaponry.)
Candy Corn Rifle - Chain Gun (Both are fast, gun-based weaponry)
Stake Launcher - None
None - Elf Melter
Raven Staff - None
Honestly I think Pumpkin Moon should have gotten a ranged set of armour instead, but I guess it wouldn't have fit.
My point is, there are already more than enough weapons for the Moon events, no more should be added, to be honest.
A magic set of armour would be more fitting for the Frost Moon, too.
At that point in the game, you would have:
Turtle / Beetle (3 types)
Spectre (2 types)
Tiki / Spooky (2 types)
Shroomite (3 types)
Summoner was introduced recently, so enough love for it for now. Spectre, compared to the more commonly used 'classes', only has one armour and two types to choose from (Spectre-Healing and Spectre-Offensive)
A Jolly Armour set could be added that emphasizes more on Mana Conservation, perhaps? Maybe it can decrease a % of Mana Used by a weapon
E.G.
Blizzard Staff uses 9 Mana each use
Taking for example, Jolly Helmet gives 10% mana reduction,
Jolly Chestpiece gives 30% mana reduction and,
Jolly Leggings give 20% mana reduction.
And the set gives another 15% mana reduction.
So, adding that all up, it would equal 75% of Mana reduced.
9 would therefore be reduced by 75%, leaving a 2.25 mana use instead, which would dramatically increase the amount of time the weapon can be used.
Damage could also be slightly increased, and there should be some form of consequence or forfeit for using such a strong armor.
This armor type will really help in the endgame with Last Prism, though.
12 Mana to 3 Mana use. Masterful can decrease it even further, decreasing a total of 95% of mana used, which can result in a fantastic, long-use but weaker Last Prism