Simple🌳
Official Terrarian
You know, after the excitement of 1.4, I can't help but wonder what would make the game we all know and love called Terraria cooler. Of course, I am making mods, so I could add it in. But nonetheless, I would wonder, what if...
What if...
Rage of Tarunnk was the theme for Plantera's first phase? (Revised!)
As any Terraria Veteran and/or wiki surfer might know, Plantera has two phases. There is the first phase, a calm, yet deadly battle between an armed ape and a giant plant that takes place in the middle of the lush caves biome (this is clearly a joke.) The second phase is a lot more intense, with Plantera relentlessly charging at you non-stop and even damaging you with her(?) hook sometimes.
One problem I noticed with the fight is that no matter whatever phase Plantera is on, she(?) will always have the same intense metal boss music. This means that phase 1 will already start off intense, and phase 2 doesn't really add any "shock" factor. Using the scrapped Rage of Tarunnk theme as the first phase can help with that. The theme fits way more with Plantera's first phase, both the music and the fight have a slow but stealthy tone to it. And now, the second phase is much more impactful when it is introduced.
The Temple should be more lively (Draft)
I'll work on this idea sometime in the future, but here is a rough draft.
What if...
Rage of Tarunnk was the theme for Plantera's first phase? (Revised!)
As any Terraria Veteran and/or wiki surfer might know, Plantera has two phases. There is the first phase, a calm, yet deadly battle between an armed ape and a giant plant that takes place in the middle of the lush caves biome (this is clearly a joke.) The second phase is a lot more intense, with Plantera relentlessly charging at you non-stop and even damaging you with her(?) hook sometimes.
One problem I noticed with the fight is that no matter whatever phase Plantera is on, she(?) will always have the same intense metal boss music. This means that phase 1 will already start off intense, and phase 2 doesn't really add any "shock" factor. Using the scrapped Rage of Tarunnk theme as the first phase can help with that. The theme fits way more with Plantera's first phase, both the music and the fight have a slow but stealthy tone to it. And now, the second phase is much more impactful when it is introduced.
The Temple should be more lively (Draft)
I'll work on this idea sometime in the future, but here is a rough draft.
So, the temple needs to be improved. It's plain, it's boring. The only NPCs here are the Lihzahrds, the flying snakes, and the Golem. And while the loot may make up some of the boringness, it still needs a lot of improvement, especially when it comes to liveliness.
Let's get some ideas. One way the temple could be more lively, is changing the Lihzahrd so that they do something else other than mindlessly run around the temple while the player is not in sight. For example, Lihzahrds could be in a meditating position, and will have a waking animation once the player is noticed.
What about flying snakes? Well, let's see how we can improve this as well. Maybe flying snakes can act like they usually do but slowed down by a bit. They can maybe pause on any occasion, and suddenly charge at the player.
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