Are you sick and tired of the same boring gameplay of standing still and attacking without any skills, mobility and diversity?
Here are some great ideas for various types of special and ultimate skills to spice up the game mechanics of Terraria.
Concept:
Introducing Stamina Bar (SB) and Terra Gauge (TG)!
The stamina bar and terra gauge are both separated from the health and mana meters.
The SB is depleted everytime a giga skill is performed, the TG is added when a special skill hits an enemy and the amount of TG gained depends on the amount of enemies that were hit by the special skills. The TG is depleted when an terra skill is used. SB can regenerate when the player stop using gigas and only use basic attacks.
Stamina Regeneration (SR): 1% every 20s. Eating food and water boosts stamina by 5% to 30% and SR by 1.5 to 3 times.
Melee Class Gigas:
Twister (Aoe Spin attack + Knockback)
Yoyos, flails and combat tools will have greater reach but slower attack speed.
Swords and spears will have decent reach and faster attack speed.
Cooldown (CD): 10s
Stamina Cost (SC): 30%
Counter (with melee weapons) 50% chance
Ranged attacks can miss player and be deflected
Melee attacks can be parried and reflected.
Magic attacks can bounce back to enemies.
CD: 2s
SC: 10%
Lunge Strike (Leap pass target and deliver a precise hit with a greater critical chance)
50% chance to evade melee attacks
25% chance to evade ranged and magic attacks)
Can be upgraded into Terras such as Piercing Bullet or Alpha Slash.
CD: 5s
SC: 25%
Melee Class Terras:
Piercing Bullet (Dash forward with intense ferocity and lightning speed to stab multiple enemies with 75% evasion.)
Critical Chance is maxed and critical damage x 2.
First enemy hit received the most damage while subsequent enemies get reduced 20% damage after the previous enemy.
Single enemy hit will take 2x bonus damage.
CD: 4s
SC: 25%
Alpha Slash (Blink through multiple enemies at the speed of sound and slash at the weak points of enemies.)
Invulnerable during Alpha Slash
Single enemy hit will take 4x bonus damage.
CD: 4s
SC: 40%
Player can train their skills by practicing them and leveling them up. Skills can be upgraded with debuffs and buffs. Player can create element based weapons by combining monster loots, essences and the chosen weapons. Different element weapons will affect the damage of skills on different types of enemies. Element advantage and disadvantage results in 50% damage increase and decrease to enemies respectively.
Possible Elements cycle (Please pick one element cycle that you think would work the best and let me know in the comments below.)
a) Light > Dark > Nature > Earth > Spark > Water > Fire > Metal > Light
b) Light > Dark > Nature > Spark > Metal > Air > Water > Earth > Fire > Ice > Light
c) Light > Dark > Nature > Air > Water > Fire > Ice > Earth > Spark > Metal > Light
d) Light > Dark > Nature > Earth > Spark > Water > Fire > Metal > Ice > Light
e) Nature > Spark > Air > Water > Earth > Fire > Metal > Ice > Nature (Light <---> Dark)
New ideas will be added in the future....
So what do you think? Leave your comments below and tell me your opinions about this. Feel free to add more ideas to improve this thread. This is just a work in progress and I will add more ideas in the future. I apologize if there were already similar thread to mine, I searched for similar ones and I couldn't find any.
Here are some great ideas for various types of special and ultimate skills to spice up the game mechanics of Terraria.
Concept:
Introducing Stamina Bar (SB) and Terra Gauge (TG)!
The stamina bar and terra gauge are both separated from the health and mana meters.
The SB is depleted everytime a giga skill is performed, the TG is added when a special skill hits an enemy and the amount of TG gained depends on the amount of enemies that were hit by the special skills. The TG is depleted when an terra skill is used. SB can regenerate when the player stop using gigas and only use basic attacks.
Stamina Regeneration (SR): 1% every 20s. Eating food and water boosts stamina by 5% to 30% and SR by 1.5 to 3 times.
Melee Class Gigas:
Twister (Aoe Spin attack + Knockback)
Yoyos, flails and combat tools will have greater reach but slower attack speed.
Swords and spears will have decent reach and faster attack speed.
Cooldown (CD): 10s
Stamina Cost (SC): 30%
Counter (with melee weapons) 50% chance
Ranged attacks can miss player and be deflected
Melee attacks can be parried and reflected.
Magic attacks can bounce back to enemies.
CD: 2s
SC: 10%
Lunge Strike (Leap pass target and deliver a precise hit with a greater critical chance)
50% chance to evade melee attacks
25% chance to evade ranged and magic attacks)
Can be upgraded into Terras such as Piercing Bullet or Alpha Slash.
CD: 5s
SC: 25%
Melee Class Terras:
Piercing Bullet (Dash forward with intense ferocity and lightning speed to stab multiple enemies with 75% evasion.)
Critical Chance is maxed and critical damage x 2.
First enemy hit received the most damage while subsequent enemies get reduced 20% damage after the previous enemy.
Single enemy hit will take 2x bonus damage.
CD: 4s
SC: 25%
Alpha Slash (Blink through multiple enemies at the speed of sound and slash at the weak points of enemies.)
Invulnerable during Alpha Slash
Single enemy hit will take 4x bonus damage.
CD: 4s
SC: 40%
Player can train their skills by practicing them and leveling them up. Skills can be upgraded with debuffs and buffs. Player can create element based weapons by combining monster loots, essences and the chosen weapons. Different element weapons will affect the damage of skills on different types of enemies. Element advantage and disadvantage results in 50% damage increase and decrease to enemies respectively.
Possible Elements cycle (Please pick one element cycle that you think would work the best and let me know in the comments below.)
a) Light > Dark > Nature > Earth > Spark > Water > Fire > Metal > Light
b) Light > Dark > Nature > Spark > Metal > Air > Water > Earth > Fire > Ice > Light
c) Light > Dark > Nature > Air > Water > Fire > Ice > Earth > Spark > Metal > Light
d) Light > Dark > Nature > Earth > Spark > Water > Fire > Metal > Ice > Light
e) Nature > Spark > Air > Water > Earth > Fire > Metal > Ice > Nature (Light <---> Dark)
New ideas will be added in the future....
So what do you think? Leave your comments below and tell me your opinions about this. Feel free to add more ideas to improve this thread. This is just a work in progress and I will add more ideas in the future. I apologize if there were already similar thread to mine, I searched for similar ones and I couldn't find any.