ScottishDodo
Terrarian
(Im new here, just want to share my opinion)
Ok, so,im currently playing through pure summoner on expert and i have some notes. Overall, the new staffs are super cool and the whips are a great addition which gives the summoner more things to do.
First problem i encountered: the snapthorn is the best whip i can use till hardmode and its not especially best weapon nearing the end of phm. Like the yoyos, the hellfire/firecracker are just not very useful, since you can just get the coolwhip/amarok as soon as you enter hardmode with just a bit of grinding. Maybe making the firecracker be a rare drop from the slimes or something (to make killing the slimes actually useful) would help and reduce its damage so its not too op for phm. Since this would mean you could grab it before fighting any bosses (technically), you could make it only drop after skeletron or something similar.
The second problem i encountered: the drop rates for the blood moon weapons are way too low. By the time i finally got the frog staff after countless bloodmoons, it was obsolete. I already had the imp staff so its usefulness had run out already. This couldve just been my luck but the difficulty of the enemies that drop it are too high for such a mediocre weapon when you have to grind so long.
The third problem: this is also related to the blood moon. Even with post plantera gear, dreadnautilus is just way too hard. I havnt killed him once, never mind been able to grind him for the sanguine staff. You can have him be a tough boss but at this point, the sanguine staff is also obsolete. Its sad to not be able to use such a cool weapon because i can barely get the miniboss to half hp with fully geared out post plantera gear. The biggest problem is his dash, its so fast, its almost impossible to dodge. Ive figured out if you fly high and use slime/queen slime mount to drop, you can out pace him but only barely. His projectiles also are pretty hard to dodge so if you mess up even once you just die to his dash. Pretty strong boss for a weapon thats not even that strong post plantera.
Last problem: Hallow summoner armour is useless. I get its supposed to offer more of a tanky set for summoner but really, it just isnt strong enough to get rid of my spider armour for. Something i was hoping to do because using the same armour from the start of hardmode to plantera is a bit, meh.
Im only highlighting the problems here but i do have way more praise to give than issues. These are the only issues i found, maybe because im only playing summoner. Its been a blast to play through terraria again with all the new content, already racked up 82 hours since journeys end dropped. For some reason ive even been enjoying myself during the grinding (except when i got 2k souls of light and then also used an encumbering stone for a while before a blade staff dropped). Overall, this update has been great, just a few problems, mostly related to the blood moon.
Ok, so,im currently playing through pure summoner on expert and i have some notes. Overall, the new staffs are super cool and the whips are a great addition which gives the summoner more things to do.
First problem i encountered: the snapthorn is the best whip i can use till hardmode and its not especially best weapon nearing the end of phm. Like the yoyos, the hellfire/firecracker are just not very useful, since you can just get the coolwhip/amarok as soon as you enter hardmode with just a bit of grinding. Maybe making the firecracker be a rare drop from the slimes or something (to make killing the slimes actually useful) would help and reduce its damage so its not too op for phm. Since this would mean you could grab it before fighting any bosses (technically), you could make it only drop after skeletron or something similar.
The second problem i encountered: the drop rates for the blood moon weapons are way too low. By the time i finally got the frog staff after countless bloodmoons, it was obsolete. I already had the imp staff so its usefulness had run out already. This couldve just been my luck but the difficulty of the enemies that drop it are too high for such a mediocre weapon when you have to grind so long.
The third problem: this is also related to the blood moon. Even with post plantera gear, dreadnautilus is just way too hard. I havnt killed him once, never mind been able to grind him for the sanguine staff. You can have him be a tough boss but at this point, the sanguine staff is also obsolete. Its sad to not be able to use such a cool weapon because i can barely get the miniboss to half hp with fully geared out post plantera gear. The biggest problem is his dash, its so fast, its almost impossible to dodge. Ive figured out if you fly high and use slime/queen slime mount to drop, you can out pace him but only barely. His projectiles also are pretty hard to dodge so if you mess up even once you just die to his dash. Pretty strong boss for a weapon thats not even that strong post plantera.
Last problem: Hallow summoner armour is useless. I get its supposed to offer more of a tanky set for summoner but really, it just isnt strong enough to get rid of my spider armour for. Something i was hoping to do because using the same armour from the start of hardmode to plantera is a bit, meh.
Im only highlighting the problems here but i do have way more praise to give than issues. These are the only issues i found, maybe because im only playing summoner. Its been a blast to play through terraria again with all the new content, already racked up 82 hours since journeys end dropped. For some reason ive even been enjoying myself during the grinding (except when i got 2k souls of light and then also used an encumbering stone for a while before a blade staff dropped). Overall, this update has been great, just a few problems, mostly related to the blood moon.