Marcus101RR
Master of Ravens
Welcome to Summoner Brain-storming and Ideas. Yes, I am a summoner fan, I actually was a mage person on many RPG-like games, but when I started getting into games that involved minions or armies I thought about things. How can I be a cowards and sit in one place and let the minions do the work? Then, games started dishing out a new mage-class type known as Summoners. Boy, did I love them like candy bars!
So why this? Well, this is a generalized thread for this and I'll be updating the main post from time to time when I come up with more ideas. Let's begin...
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Mob Updated
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Neutral Mobs used: Birds (Pigeons, Cardinals, Blue Jay), Frogs
These mobs are used for resources for some staff types, this might be good idea to give neutral mobs a reason to be killed or used other than as bait. Again, just a suggestion.
Birds (Pigeons, Cardinals, Blue Jay)
Drops: 10-20 Copper Coin(s) (100%), 1 Bird Feather (75%)
Frogs
Drops: 13-26 Copper Coin(s), 1 Frog Leg (75%)
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Pre-hardmode Summoner Accessories
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More to follow...
So why this? Well, this is a generalized thread for this and I'll be updating the main post from time to time when I come up with more ideas. Let's begin...
We know that pre-hard mode lacks a but of summoner stuff, but, the argument here is so does almost any other class. Mages don't get their type of weapons until later in the game when they obtain gems and bars for their staffs. In-theory, you could kill the king slime quickly even with almost no gear and gain the first summoner weapon. Why not make it easier and more progression? Oh and that gap between Imp and Hornet...ew!
Slime Staff
This item should be updated to drop from King Slime as a direct drop so they can obtain this one first.
"The Birds" Staff or Bird Staff (New Weapon)
Summons birds to fight for you.
Hintbox: The Birds are attacking, run!
Damage: 10
AI: Same as Ravens
Crafting: x20 Bird Feathers, x5 Gel, x10 Wood
Info: This new weapon for summoners requires you to kill the Birds (Pigeons, Cardinals, Blue Jay) using obviously Bows to kill and collect their drops! This way, the first Raven AI type summon can be obtained. Can you guess the reference?
Jack's Staff (New Weapon)
Summons snowman to fight for you.
Damage: 13
AI: Same as Pygmy
Crafting: x30 Snow Blocks, x10 Ice Blocks, x5 N/A
Info: Snow Biome needs a reason to be adventured to, why not give it a summoner weapon to look for? Practically all other weapon types can be found in that biome. Referencing to Jack Frost, these snowmen will throw snowballs at your enemies! Why not give them a chilling fight? This weapon would be a great par between Hornet and Imp.
Frogger Staff (New Weapon)
Summons frogs to fight for you.
Damage: 16
AI: Same as Slime (or new AI)
Crafting: x20 Frog Leg(s), x10 Gel, x10 Jungle Spores, x1 Nectar or x20 Bee Wax
Info: Returning to the Jungle couldn't be sweeter, when you want to start tackling the Plantera. Sure, that imp staff can do some fire damage, but elemental attacks have always been generic and static. They are not dynamic, this means their damage doesn't escalate at all. Why not give frogs a try with 1 Imp on your side? That should level the odds against plantera! Hey, they are frogs, at least you are not on a highway.
Hornet Staff
Increase damage from 9 to 18
Info: Why the damage update? Well, we know that when jungle time comes, you want to have good defense and decent DPS. Most classes can dish out good damage, with low defense in this time period, so the summoner should have something of equivalent to it. Hornets have terrible DPS, compared to pygmies, it seems their projectiles do not stack as often as pygmies do. Not sure if its a coding error, or update issue. This weapon becomes a later tier before Imp Staff
Imp Staff
No changes
This concludes the pre-hardmode summoner additions, this did not cover accessories or other items!
Slime Staff
This item should be updated to drop from King Slime as a direct drop so they can obtain this one first.
"The Birds" Staff or Bird Staff (New Weapon)
Summons birds to fight for you.
Hintbox: The Birds are attacking, run!
Damage: 10
AI: Same as Ravens
Crafting: x20 Bird Feathers, x5 Gel, x10 Wood
Info: This new weapon for summoners requires you to kill the Birds (Pigeons, Cardinals, Blue Jay) using obviously Bows to kill and collect their drops! This way, the first Raven AI type summon can be obtained. Can you guess the reference?
Jack's Staff (New Weapon)
Summons snowman to fight for you.
Damage: 13
AI: Same as Pygmy
Crafting: x30 Snow Blocks, x10 Ice Blocks, x5 N/A
Info: Snow Biome needs a reason to be adventured to, why not give it a summoner weapon to look for? Practically all other weapon types can be found in that biome. Referencing to Jack Frost, these snowmen will throw snowballs at your enemies! Why not give them a chilling fight? This weapon would be a great par between Hornet and Imp.
Frogger Staff (New Weapon)
Summons frogs to fight for you.
Damage: 16
AI: Same as Slime (or new AI)
Crafting: x20 Frog Leg(s), x10 Gel, x10 Jungle Spores, x1 Nectar or x20 Bee Wax
Info: Returning to the Jungle couldn't be sweeter, when you want to start tackling the Plantera. Sure, that imp staff can do some fire damage, but elemental attacks have always been generic and static. They are not dynamic, this means their damage doesn't escalate at all. Why not give frogs a try with 1 Imp on your side? That should level the odds against plantera! Hey, they are frogs, at least you are not on a highway.
Hornet Staff
Increase damage from 9 to 18
Info: Why the damage update? Well, we know that when jungle time comes, you want to have good defense and decent DPS. Most classes can dish out good damage, with low defense in this time period, so the summoner should have something of equivalent to it. Hornets have terrible DPS, compared to pygmies, it seems their projectiles do not stack as often as pygmies do. Not sure if its a coding error, or update issue. This weapon becomes a later tier before Imp Staff
Imp Staff
No changes
This concludes the pre-hardmode summoner additions, this did not cover accessories or other items!
Mimic Staff (New Weapon)
Summons targeted enemy ally to fight for you.
Damage: 68
AI: Depends on Targeted Enemy's AI
Crafting: x20 Lunar Moon Bars(s), and 2 Other Items
Info: This should be the preference summoning weapon, or final summoner weapon. What does this do? Well, the Mimic Staff acts as a cloning device, it requires you to aim in the vicinity or on the targeted enemy. This basically would create a minion of that type. If you understand it correctly, it would create a minion ally of the mob type you just clicked on, such as: Zombie, Vulture, etc. Of course, certain mobs will not be target-able: Bosses, Mini-Bosses, Rare Mobs, or Worm Types.
This for example, would inherit all mobs abilities from projectiles, abilities, and even their buffs. You could target a Slime for example in any biome type, and obtain it as a minion, or a Hornet type from the jungle. Damage will not be affected, but atleast the AI type would. This would make certain minion copies useless against certain boss fights etc, or strategies.
Summons targeted enemy ally to fight for you.
Damage: 68
AI: Depends on Targeted Enemy's AI
Crafting: x20 Lunar Moon Bars(s), and 2 Other Items
Info: This should be the preference summoning weapon, or final summoner weapon. What does this do? Well, the Mimic Staff acts as a cloning device, it requires you to aim in the vicinity or on the targeted enemy. This basically would create a minion of that type. If you understand it correctly, it would create a minion ally of the mob type you just clicked on, such as: Zombie, Vulture, etc. Of course, certain mobs will not be target-able: Bosses, Mini-Bosses, Rare Mobs, or Worm Types.
This for example, would inherit all mobs abilities from projectiles, abilities, and even their buffs. You could target a Slime for example in any biome type, and obtain it as a minion, or a Hornet type from the jungle. Damage will not be affected, but atleast the AI type would. This would make certain minion copies useless against certain boss fights etc, or strategies.
--------------------
Mob Updated
--------------------
Neutral Mobs used: Birds (Pigeons, Cardinals, Blue Jay), Frogs
These mobs are used for resources for some staff types, this might be good idea to give neutral mobs a reason to be killed or used other than as bait. Again, just a suggestion.
Birds (Pigeons, Cardinals, Blue Jay)
Drops: 10-20 Copper Coin(s) (100%), 1 Bird Feather (75%)
Frogs
Drops: 13-26 Copper Coin(s), 1 Frog Leg (75%)
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Pre-hardmode Summoner Accessories
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I do not believe there is a single accessory in pre-hardmode for Summoners. This should even some odds out though.
Shaman's Emblem (New Accessory)
Dropped by Wall of Flesh
Increases minion damage by 10%.
Info: A new item from the many emblems it drops, that would allow users to increase summoner damage.
Lich King's Bracelet (New Accessory)
Dropped by Ice Biome Mobs
Increases minion capacity by 1.
Info: A new item for the summoners that increases the capacity of the minion limit.
Ullr's Anklet (New Accessory)
Dropped by dungeon mobs.
Increases minion capacity by 1.
Increases minion damage by 5%
Info: A new item for the summoners that increases the capacity of the minion limit.
Other: Can be combined later with Lighting Boots
Ullr's Boots (New Accessory)
Combined from Lighting Boots and Ullr's Anklet.
The wearer can run incredibly fast
Increases minion capacity by 1.
Info: A new item for the summoners that increases the capacity of the minion limit and the effects of lighting boots.
Shaman's Emblem (New Accessory)
Dropped by Wall of Flesh
Increases minion damage by 10%.
Info: A new item from the many emblems it drops, that would allow users to increase summoner damage.
Lich King's Bracelet (New Accessory)
Dropped by Ice Biome Mobs
Increases minion capacity by 1.
Info: A new item for the summoners that increases the capacity of the minion limit.
Ullr's Anklet (New Accessory)
Dropped by dungeon mobs.
Increases minion capacity by 1.
Increases minion damage by 5%
Info: A new item for the summoners that increases the capacity of the minion limit.
Other: Can be combined later with Lighting Boots
Ullr's Boots (New Accessory)
Combined from Lighting Boots and Ullr's Anklet.
The wearer can run incredibly fast
Increases minion capacity by 1.
Info: A new item for the summoners that increases the capacity of the minion limit and the effects of lighting boots.
More to follow...
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