Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

Sorry for the very slow schedule however I cannot update the game until 5/6th of April because I am going off so I hope you see you all later
 
The update is officially done and happy tapping~ Sorry about the long wait, I was busy with other stuff and other roleplays as well
 
General Stuff:
Thartler: ell, so much time... I think I've accidentally made a Latias there...
Charge points gained per turn:
(+12 Tailclaw) (2 charges per turn) *2 (Standard sum: 28)

Actions:


Okay, this seems kind of a deja vu', since hell, I think I might be attacking the Crimson Skeleton which is feeling familiar to me. With what? Simply, I take off into air, then Aerial Ace my way into it, skydiving. As I grab the one with the claws, I toss it at Dark Goomba, to take them two out of action. Should be a simple, but effective action.

Charges:
Items:​
The Artefact of the Doomface (2346/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.
The Diplomacy Letter: 2621/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
Deuce Magus (28/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (83.99/100) (+0.28/turn) (+0.06 (3) Pricey, Reali and Person)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.​
A Legend of TBGs: Faressain (20.97/100) (+0.04/post)
Sakuya Izayoi (17.97/100) (+0.9/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(67.9/100) (+0.28/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): N/A
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
 
General Stuff:
Thartler: ell, so much time... I think I've accidentally made a Latias there...
Charge points gained per turn:
(+12 Tailclaw) (2 charges per turn) *2 (Standard sum: 28)

Actions:


Okay, this seems kind of a deja vu', since hell, I think I might be attacking the Crimson Skeleton which is feeling familiar to me. With what? Simply, I take off into air, then Aerial Ace my way into it, skydiving. As I grab the one with the claws, I toss it at Dark Goomba, to take them two out of action. Should be a simple, but effective action.

Charges:
Items:​
The Artefact of the Doomface (2346/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.
The Diplomacy Letter: 2621/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
Deuce Magus (28/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (83.99/100) (+0.28/turn) (+0.06 (3) Pricey, Reali and Person)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.​
A Legend of TBGs: Faressain (20.97/100) (+0.04/post)
Sakuya Izayoi (17.97/100) (+0.9/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(67.9/100) (+0.28/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): N/A
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
You use up 20% of your PP to use Aerial Ace to deal 32,409 damage to the Crimson Skeleton and 44,739 damage to the Dark Goomba.

My Action: I use up 25% of my MP to cast chain-lightning on a crimson skeleton, a goomba and a skeleton brute dealing 277,401 damage to the skeleton brute and 271,236 damage to the crimson skeleton while the dark goomba was electrocuted out gaining 21,261 (+19,134) gold with +7 to one of my own charges. I give +1 to Thartler, Reali, seth/sehn and Person999.

Sakura's Action: She uses up 20% of her MP to cast a fireball at the skeleton brute for 37,480 damage which breaks it into bits gaining 37,206 (+33,485) gold.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 2,425 (+7 from kill)/5,000

General 2: ??? 1,342/???? (Shh...)

Summon 1: Hiding... 100/100 at the rate of 0.25 per turn (Just give me a while before I get ready.)

Tinker 1: ??? 1,342/???? (Secret)

Tinker 2: ??? 1,351/????? (Secret)

Tinker 3: Unavailable for now

Tinker 4: Unavailable for now

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): ...?

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali, and Person999 for everything.

Ally Action: The assassin crit-stabs the crimson skeleton for 9,247 damage while the CET-0 hits the skeleton brute for 4,738 damage then Link slices the crimson skeleton for 20,748 damage before the Prophet simply guards for no reason. The Vine Cancer hits the skeleton brute for 5,239 damage, Lunai and Sir Shield are together for a while then the Dorito Drones goes all-out on the crimson skeleton for 47,638 damage, Nick does a Crouch n' Shot to boost his power for next attack while Referi uses up 700 MP to use Feral Cold which causes next attack will be critical, Naforia borrows himself into the ground while Flufftail strikes an crimson skeleton for 870 damage then Papyrus used Bone Barrage on both skeletons for 30,798 damage to the skelebrute and 24,633 damage to a crimson skeleton then Sans used Random Blast but 2 Gaster Blasters targeted 2 skeletons each and blasting at them for 72,696 KR each (while the crimson skeleton is on critical), Undyne stabs the crimson skeleton through it's head gaining 100,987 (+90,888) gold and Tailclaw smashes down the skeleton brute gaining 37,206 (+33,485) gold.

Warden's Minion action: Two charge/summon assisting minions gives a assist point to me (Will be effective next update) and Thartler.
Total ally damage: 627,472

Enemy Action: ...

There is a noob cannoneer, an skeleton brute, a raging skeleton and a crimson skeleton.

And also the level up crystals explodes gaining...

DOUBLE LEVEL UPS!
Players have reached Level 58:
I and Sakura gained 124 HP, 106 ATT/MAX and 136 DEF.
Thartler gained 78 HP, 104 ATT/MAX, and 67 DEF.
Reali gained 74 HP, 104 ATT/MAX, and 62 DEF
The Enchanter gained 66 HP, 106 ATT/MAX, and 58 DEF
The Warden gained 70 HP, 46 Summon Points, 110 ATT/MAX, and 46 DEF

Allies have increased reached Level 57:
The Assassin gained 78 HP, 98 ATT and 70 DEF.
The CET gained 110 HP, 90 ATT and 98 DEF.
Link gained 86 HP, 82 ATT and 90 DEF.
The Prophet gained 102 HP, 102 ATT and 94 DEF.
The Vine Cancer gained 366 HP, 282 ATT and 274 DEF.

Lunai gained 138 HP, 138 Healing/ATT and 138 DEF.
Sir Shield gained 222 HP and 142 DEF.
The Fallen Overlord gained 118 HP and 142 DEF.
It's Dorito Drones gained 42 HP, 42 ATT and 38 DEF.
Captain Buster gained 134 HP 142 ATT and 122 DEF.
Sniper Guy gained 82 HP, 178 ATT and 86 DEF.
Night-Lighty gained 130 HP, 130 Healing/ATT and 126 DEF.
Red Flare gained 34 HP, 200 Heat, 90 ATT and 82 DEF.
Dreamwing gained 188 HP, 184 Healing and 150 DEF.
Nick gained 204 HP, 228 ATT and 118 DEF.
Referi Jerator gained 214 HP, 520 MP, 180 ATT and 168 DEF.

Naforia gained 270 HP, 288 ATT and 218 DEF.
Flufftail gained 352 HP, 416 ATT and 364 DEF.
Papyrus gained 1,130 HP, 918 ATT and 830 DEF.
Sans gained 1,178 FP, and 960 KR.
Undyne gained 4,950 HP, 3,350 ATT and 3,240 DEF while learning All-Hit.
Tailclaw gained 14,850 HP, 10,050 ATT and 9,720 DEF while learning Double Striker with DPS Mode.​

Players have reached Level 58:
I and Sakura gained 60+64 HP, 52+54 ATT/MAX and 66+70 DEF.
Thartler gained 38+40 HP, 56+58 ATT/MAX, and 33+34 DEF.
Reali gained 36+38 HP, 56+58 ATT/MAX, and 30+32 DEF
The Enchanter gained 32+34 HP, 52+54 ATT/MAX, and 28+30 DEF
The Warden gained 34+36 HP, 22+24 Summon Points, 54+56 ATT/MAX, and 22+24 DEF

Allies have increased reached Level 57:
The Assassin gained 38+40 HP, 48+50 ATT and 34+36 DEF.
The CET gained 54+56 HP, 44+46 ATT and 48+50 DEF.
Link gained 42+44 HP, 40+42 ATT and 44+46 DEF.
The Prophet gained 50+52 HP, 50+52 ATT and 46+48 DEF.
The Vine Cancer gained 180+186 HP, 138+144 ATT and 134+140 DEF.
Lunai gained 68+70 HP, 68+70 Healing/ATT and 68+70 DEF.
Sir Shield gained 108+114 HP and 70+72 DEF.
The Fallen Overlord gained 58+60 HP and 70+72 DEF.
It's Dorito Drones gained 20+22 HP, 20+22 ATT and 18+20 DEF.
Captain Buster gained 66+68 HP 70+72 ATT and 60+62 DEF.
Sniper Guy gained 40+42 HP, 88+90 ATT and 42+44 DEF.
Night-Lighty gained 64+66 HP, 64+66 Healing/ATT and 62+64 DEF.
Red Flare gained 16+18 HP, 200 Heat, 44+46 ATT and 40+42 DEF.
Dreamwing gained 92+96 HP, 90+94 Healing and 74+76 DEF.
Nick gained 100+104 HP, 112+116 ATT and 58+60 DEF.
Referi Jerator gained 106+108 HP, 260+260 MP, 88+92 ATT and 92+96 DEF.

Naforia gained 134+136 HP, 142+146 ATT and 108+110 DEF.
Flufftail gained 174+178 HP, 204+212 ATT and 180+184 DEF.
Papyrus gained 560+570 HP, 452+466 ATT and 410+420 DEF.
Sans gained 582+596 FP, and 476+484 KR.
Undyne gained 2,350+2,600 HP, 1,650+1,700 ATT and 1,600+1,640 DEF while learning All-Hit.
Tailclaw gained 7,050+7,800 HP, 4,950+5,100 ATT and 4,800+4,920 DEF while learning Double Striker with DPS Mode.

[MCF] [1] Pricey12345 Level 58 HP 34,061/34,061 (+25%/8,515 Regen (CAP)) (5,122)
MP: 100%
Min-Attack 1,688 (+10,634)/9,284 (+58,489)
Max-Attack 1,689 (+10,877)/9,289 (+59,821) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,670 (+20,081) 178% > 90& Crit Multiplier: 2.88x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,143 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +565% HP, +430% DEF +630% ATT and +644% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +36% CRIT and DODGE and +18% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 104,311/104,311 (42,576) MP 100% ATT 11,611 (+31,581) DEF 5,837 (+9,047) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 58 HP 11,455/11,455 (921 (Modified: 1,556+227=1,881)) (Regens 25%/2,458 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 667 (Modified: 1,127 (+11,078)/1,972 (+19,187))
Max-Attack 672 (Modified: 1,135 (+11,293)/1,986 (+19,562)) (+25% NKA/+66% Mona-Blast) +75% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 528 (Modified: 892+227=1,136 (+4,362) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 2/12 UNREADY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,169 Min-Attack 8,851 Max-Attack 8,878 Defense 5,955 Crit rate 33%)
Power Modifier: +440% HP, +315% DEF +914% ATT and +926% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +227 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 3,436/3,436 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4

Gaster Blaster Benefits: 2.25x all Stats for Thartler

Espeon HP 19,644/19,644 (8,018) PP 100% ATT: 794 (+3,191)/1,985 (+7,979) DEF: 795 (+1,232) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7x of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 58 (Realicraft)
HP: 25,027/25,027 (5,537)
PP: 100%
Min-Attack: 5,409 (+19,310) Max-Attack: 5,409 (+19,851) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 4,052 (+11,791) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 3/5 UNREADY
(Base Stats: HP 12,640 Min-Attack 9,710 Max-Attack 9,760 Defense 5,416 Crit rate 1%)
Power Modifier: +352% HP, +291% DEF +357% ATT and +367% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

[4] The Enchanter and the Warden Level 58 (seth/sehn)
The Enchanter:
HP: 4,088/4,088 (2,152)
MP: 200%
Min-Attack: 1,466 (+996) Max-Attack: 1,469 (+1,204)
Defense: 1,471 (+1,029)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 3/5 UNREADY
(Base Stats: HP 898 Min-Attack 533 Max-Attack 636 Defense 538 Crit rate 4%)
+3,000 Min+MAX ATT and a bonus 50 Summon Point regeneration per turn and each hit on the enemy gets extra summon points from 5% of your damage you have done. +20% to all stats (except CRIT)

The Warden:
HP: 4,387/4,387 (2,309)
Summon Points: 1,298/1,298
Min-Attack: 1,189 (+808) Max-Attack: 1,864 (+1,528)
Defense: 1,099 (+769)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 3/5 UNREADY
(Base Stats: HP 1,055 Summon Points 652 Min-Attack 256 Max-Attack 931 Defense 166 Crit rate 30%)
+2,500 Min+MAX ATT with +30% ATT and 20% HP with a 10% MP regeneration per turn. Has a 25% chance of buffing a random ally's stats by 10~30% for 2~3 turns for free when using the buffing spell on a target while you have a 25% chance of giving a enemy an debuff

Basic minion: Costs around 100 Summon Points per level and has basic stats unlike the rest of the minions.
Damage minion: Costs around 200 Summon Points per level and has more damage than the rest of the minions but with less HP and DEF
Tank minion: Costs around 250 Summon Points per level Used to tank some heavy hits from enemies and can protect other minions, allies and players however deals less damage than the others
Healer minion: Costs around 200 Summon Points per level Heals players, allies or minions depends on their healing and level with less DEF and HP
Support minion: Costs around 400 Summon Points per level Can give them buffs which gets stronger per level
Charge/Summon assisting minion: Costs around 500 Summon Points per level Gives an random player a +1 to either one of those but you can split it from +3 to give +1 to one of the charges however they have much reduced HP and DEF
Minions:
Charge/Summon assisting minion [Tier 1] HP: 839/839 (x2) ATT: 438 DEF: 263 Can give a +1 assist a random player per turn unless if you command it

[5] Person999
HP: 2,473/2,473 (1,302)
MP: 100%
Min-Attack: 1,687 (+1,400) Max-Attack: 1,903 (+1,845)
Defense: 1,142 (+936)
Power Modifier: +90% HP, +82% DEF +83% ATT and +97% MAX ATT
Crit rate: 50% Dodge rate: 0% Class: Plague Marine Super Spell: Curse of the Walking Pox 2/5 UNREADY
(Base Stats: HP 592 Min-Attack 578 Max-Attack 794 Defense 488 Crit rate 25%)
+3,500 Min+MAX ATT with +66% ATT increase, 25% chance of giving them Rotten and Plagued

The Enchanter, the Warden and Person999 can ignore damage and takes only 25% damage until they keep up with Pricey and Thartler.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 24: Invasion!
Waves until miniboss: 8?
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 2.2M (2,202,200) Gold (+90% Gold per kill)

Enemies:

Noob Cannoneer [Tier 1] HP 123,525/123,525 ATT 12,177 DEF 4,932
Skeleton Brute [Tier 1] HP 154,406/154,406 ATT 10,147 DEF 6,165
Raging Skeleton [Tier 1] HP 247,050/247,050 ATT 16,236 DEF 9,864
Crimson Skeleton [Tier 1] HP 308,812/308,812 ATT 20,295 DEF 12,330

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 57 HP 3,339/3,339 (1,484/1,484) ATT: 1,450 (+2,929) DEF: 1,216 (+912) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 57 HP 12,354/12,354 (5,491/5,491) ATT: 5,238 (+10,842) DEF: 5,360 (+4,020) Passive: 10% Chance to Crit enemy. Goomba Stomp 3/5

Link Level 57 HP 12,744/12,744 (5,664/5,664) Mana: 20/20 ATT: 5,414 (+14,184) DEF: 5,472 (+4,104)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 57 HP 3,660/3,660 (+10%/366 HP per turn) (1,627/1,423) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,406 (+3,683) DEF: 1,373 (+1,029) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 57 HP 9,258/9,258 (4,115/4,115) ATT: 5,800 (+12,296) DEF: 2,456 (+1,842) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 4/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 57 HP 6,922/6,922 (1,846/1,846) Healing Power: 1,699 (+5,980) (ATT: 1,701 (+5,987) and heals (50% from her damage) per attack) DEF: 2,134 (+4,801) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 15/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 57 HP 9,983/9,983 (4,437/4,437) ATT: 0 (Always) DEF: 3,054 (+2,290) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 3/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 57 HP 3,872/3,872 (1,721/1,721) ATT: 0 DEF: 1,638 (+1,015) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 711/711 (316/316) (x100) ATT: 299 (+603) (Total: 90,200 ATT (Scaled by defense and damage resistance)) DEF: 272 (+204)

Nick Level 57 HP: 6,543/6,543 (+10%/654 HP Regen per turn) (2,218/2,218) ATT: 2159 (+6,196) DEF: 1,508 (+2,488) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 195% HP, 287% ATT and 165% DEF)

Referi Jerator Level 57 HP: 5,244/5,244 (2,331/2,331) MP: 12,475/12,475 (9,980) (+50 MP regen) ATT 1,753 (+3,541)/3,506 (+7,082) DEF: 1,706 (+1,279) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 4/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 0/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 57 HP: 10,001/10,001 (+5%/500 HP per turn) (2,667/2,667) ATT: 2,501 (+9,553) (Heals 25% when damage dealt) DEF: 2,129 (+4,790) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 9/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 57 HP: 13,481/13,481 (+5%/674 HP per turn) (3,172/3,172) MP: 100% (+5% MP per turn) ATT: 3,240 (+13,024)/4,050 (+16,281) DEF: 3,019 (+8,302) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 4/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 10/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Flufftail's Boosts: +325% HP, +402% ATT +275% DEF

Papyrus Level 57 HP: 22,068/22,068 (8,025/8,025) (+20%/4,413 HP per turn) MP: 100% (+20% MP per turn) ATT: 6,341 (+17,247) DEF: 5,887 (+12,068) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 3/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 0/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 175% HP, 272% ATT and 205% DEF)

Sans Level 57 HP: 1/1 Fatigue points: 6,979/6,979 (+20%/1,395 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (5,929 (+11,976)/8,893 (+17,963) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 0/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 0/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None

Undyne Level 57 HP: 100,724/100,724 (30,067/30,067 MP: 100% ATT: 23,048 (+86,199)+Ignores Defense DEF: 19,188 (+25,903)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks with an instant critical hit per attack. (Undyne gains +235% HP, +374% ATT and +135% DEF)

Tarunai (Tailclaw) Whitefluff Level 57 HP: 286,140/286,140 (100,400/100,400) ATT: 77,680 (+288,969)/97,100 (+361,212) DEF: 77,020 (+180,997)
Abilities: Greater Psychical Attacks 1/3. Power Up 1/5. Stunning Headbutt 1/5. Blade-like Tail 1/7. Great Flames 1/13. Spell Mimicry 1/3. Double Critical Strike 1/5. Healing Touch 1/7. Blade Stab 1/8 (Has Dragonza) Protective Barrier 1/5. Ability Copy 1/7. Regen Aura 1/5. Laser Beam 1/8. Minus Zero Strike 1/7. Strike of Death 1/10. Super Wing Barrier 1/7. Defence Up 1/5. Power of Pokemon 1/7. Life/Mana Share (Can share HP or MP if she desires) Wing Cutter 1/5. Paw of Death 1/9. Dungeon of Death Loveliness 1/10. Earth Shattering Blow 1/10 Dual-cast 1/8 Tank or DPS Mode 1/12
Passives: Attacks Twice (Hits 2 enemies per attack) and Insta-Crits with 2.5% HP recovery each kill, 25% counter damage, recovers 1% HP to a random ally per turn via her aura of healing. Immortal and 25% chance of getting knocked out from any Auto-KO, Instant Death and Perma-Death attacks Current Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead)
+185% HP +372% ATT +25% Spell Power +235% DEF

Nova Power: 850/2,750 (+50 per turn but can be used on stuff)

Captain Buster Level 57 HP: 13,104/13,104 (5,824/5,824) ATT: 5,717 (+11,548) DEF: 5,533 (+4,149) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4 (+25% extra damage dealt).
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 57 HP 12,179/12,179 (5,413/5,413) ATT: 5,871 (+11,859) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,411 (+4,058) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 57 HP 21,686/21,686 (5,783/5,783) ATT: 5,573 (+19,616) DEF: 5,548 (+12,483) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 50% ====O==== 50% Light

Red Flare Level 57 HP 1,612/1,612 (430/430) Heat: 6,500% (maximum of 6,500% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,343 (+20,410) DEF 5,297 (+11,918) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 57 HP 22,548/22,548 (6,013/6,013) Healing Power 5,837 (+20,546) DEF 5,604 (+12,609) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Allies deals 2.3x damage every turn for 2 turns while Link, the Assassin and Referi gains 50% defence for 2 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +125% HP, +25% MP (Referi only), +202% ATT and +75% DEF to all allied units present. (+207% ATT for the CET, +212% for the Vine Cancer and +262% for Link and the Prophet)
+275% HP, +145% MP (No dragons have that), +352% ATT (+382% for Naforia and Red Flare) and +225% DEF to all dragon units present
+245% HP, +145% MP (No pokemon have that), +322% ATT and +195% DEF to all pokemon units present
This is where the Pre-Doubled stats came from (just to save some space) (Will be replaced with a new version if I feel like it.)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

The 4-armed Blademaster (Is sitting down, meditating while you can possibly speak to it if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (918/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (18/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (58/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons (Boosted with Tailclaw's Treasure Seeker passive)
 
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Update's finished, sorry for waiting for a while and it's time to continue playing this game and update will be coming up later if I feel like it
 
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Thinking about trying to advertise my game somewhere for more players however I also updated my OP a bit and there will be still a update tomorrow if there is a post or more.
 
Thartler: From a telegraph... what is that Eldgar everyone's talking about?
Eldgar: Sorry for interruption, but Tailclaw has already been awakened, fix that one for me, okay?
Charge points gained per turn:
(+12 Tailclaw) (2 charges per turn) *2 (Standard sum: 28)

Actions:

Naaaada, it's no help for waiting. Gonna smash that raging skeleton. So I decided, smashing these bones with steel warhammer can't hurt. I imbue that with the flamethrower (25% PP for each smack) for maximum velocity and additional fire damage and volia, it's done. I smash first at a raging skeleton - T: "Chill out, skelly, you're a bit too big annoyance." Then at the other, crimson one. - "I think your bones are too crimson for beings like you. And that's why you're smashed for." - Yeah, I hate skeletons a bit too much.

So... I think the alchemist picked off some of these points (150 from Charge Booster Mk. 5) to do something... not sure what.

Charges:
Items:
The Artefact of the Doomface (2374/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.

The Diplomacy Letter: 2799/3000 (scale 1:1) (+150 from charge booster)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).

Deuce Magus (56/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (84.31/100) (+0.28/turn) (+0.02 (3) Pricey, Reali and Person)
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.
A Legend of TBGs: Faressain (21.01/100) (+0.04/post)
Sakuya Izayoi (18.06/100) (+0.9/post)

Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:

(68.18/100) (+0.28/post)

It's all unknown to me.
Helping:

+2 @Pricey12345
+2 @Realicraft
 
Thartler: From a telegraph... what is that Eldgar everyone's talking about?
Eldgar: Sorry for interruption, but Tailclaw has already been awakened, fix that one for me, okay?
Charge points gained per turn:
(+12 Tailclaw) (2 charges per turn) *2 (Standard sum: 28)

Actions:

Naaaada, it's no help for waiting. Gonna smash that raging skeleton. So I decided, smashing these bones with steel warhammer can't hurt. I imbue that with the flamethrower (25% PP for each smack) for maximum velocity and additional fire damage and volia, it's done. I smash first at a raging skeleton - T: "Chill out, skelly, you're a bit too big annoyance." Then at the other, crimson one. - "I think your bones are too crimson for beings like you. And that's why you're smashed for." - Yeah, I hate skeletons a bit too much.

So... I think the alchemist picked off some of these points (150 from Charge Booster Mk. 5) to do something... not sure what.

Charges:
Items:
The Artefact of the Doomface (2374/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.

The Diplomacy Letter: 2799/3000 (scale 1:1) (+150 from charge booster)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).

Deuce Magus (56/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (84.31/100) (+0.28/turn) (+0.02 (3) Pricey, Reali and Person)
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.
A Legend of TBGs: Faressain (21.01/100) (+0.04/post)
Sakuya Izayoi (18.06/100) (+0.9/post)

Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:

(68.18/100) (+0.28/post)

It's all unknown to me.
Helping:

+2 @Pricey12345
+2 @Realicraft
You use up 25% of your PP to deal 359,576 damage to the raging skeleton and 357,110 damage to the crimson skeleton, turning into burning bones on the floor gaining 42,522 (+38,269) and 53,152 (+47,836) gold all together and gaining +14 for 2 kills.

You also collected all the charges from the Charge Booster (it's all so long for this) and will be recharging again.

My Action: I use up 20% of my MP to use Chain-Lightning on 2 foes which deals 232,740 damage to the noob cannoneer which fries it to death and 231,507 damage to an skeleton brute which also shatters into pieces gaining 31,891 (+28,701) and 37,206 (+33,485) gold in total. I give +1 to Thartler, Reali, seth/sehn and Person999.

Sakura's Action: She sits here.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 2,443 (+14 for 2 kills and +1 given by the assisting minions)/5,000

General 2: ??? 1,345/???? (Shh...)

Summon 1: Hiding... 100/100 at the rate of 0.25 per turn (Just give me a while before I get ready.)

Tinker 1: ??? 1,345/???? (Secret)

Tinker 2: ??? 1,354/????? (Secret)

Tinker 3: Unavailable for now

Tinker 4: Unavailable for now

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): What is love? Baby no hurt me

Preturn: The Charge Booster is pumping +30 to the Secret Base Development and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali, and Person999 for everything.

Ally Action: They wait.

Warden's Minion action: The assisting minions gives a +1 to Reali and Thartler.
Total ally damage: 0

Enemy Action: ...

There is an crimson skeleton, a minecraft creeper, an forsaken undead with a arcane mage class and someone's hiding...

[MCF] [1] Pricey12345 Level 58 HP 34,061/34,061 (+25%/8,515 Regen (CAP)) (5,122)
MP: 100%
Min-Attack 1,688 (+10,634)/9,284 (+58,489)
Max-Attack 1,689 (+10,877)/9,289 (+59,821) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,670 (+20,081) 178% > 90& Crit Multiplier: 2.88x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,143 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +565% HP, +430% DEF +630% ATT and +644% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +36% CRIT and DODGE and +18% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 104,311/104,311 (42,576) MP 100% ATT 11,611 (+31,581) DEF 5,837 (+9,047) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 58 HP 11,455/11,455 (921 (Modified: 1,556+227=1,881)) (Regens 25%/2,458 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 667 (Modified: 1,127 (+11,078)/1,972 (+19,187))
Max-Attack 672 (Modified: 1,135 (+11,293)/1,986 (+19,562)) (+25% NKA/+66% Mona-Blast) +75% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 528 (Modified: 892+227=1,136 (+4,362) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 3/12 UNREADY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,169 Min-Attack 8,851 Max-Attack 8,878 Defense 5,955 Crit rate 33%)
Power Modifier: +440% HP, +315% DEF +914% ATT and +926% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +227 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 3,436/3,436 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4

Gaster Blaster Benefits: 2.25x all Stats for Thartler

Espeon HP 19,644/19,644 (8,018) PP 100% ATT: 794 (+3,191)/1,985 (+7,979) DEF: 795 (+1,232) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7x of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 58 (Realicraft)
HP: 25,027/25,027 (5,537)
PP: 100%
Min-Attack: 5,409 (+19,310) Max-Attack: 5,409 (+19,851) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 4,052 (+11,791) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 4/5 UNREADY
(Base Stats: HP 12,640 Min-Attack 9,710 Max-Attack 9,760 Defense 5,416 Crit rate 1%)
Power Modifier: +352% HP, +291% DEF +357% ATT and +367% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

[4] The Enchanter and the Warden Level 58 (seth/sehn)
The Enchanter:
HP: 4,088/4,088 (2,152)
MP: 200%
Min-Attack: 1,466 (+996) Max-Attack: 1,469 (+1,204)
Defense: 1,471 (+1,029)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 4/5 UNREADY
(Base Stats: HP 898 Min-Attack 533 Max-Attack 636 Defense 538 Crit rate 4%)
+3,000 Min+MAX ATT and a bonus 50 Summon Point regeneration per turn and each hit on the enemy gets extra summon points from 5% of your damage you have done. +20% to all stats (except CRIT)

The Warden:
HP: 4,387/4,387 (2,309)
Summon Points: 1,298/1,298
Min-Attack: 1,189 (+808) Max-Attack: 1,864 (+1,528)
Defense: 1,099 (+769)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 4/5 UNREADY
(Base Stats: HP 1,055 Summon Points 652 Min-Attack 256 Max-Attack 931 Defense 166 Crit rate 30%)
+2,500 Min+MAX ATT with +30% ATT and 20% HP with a 10% MP regeneration per turn. Has a 25% chance of buffing a random ally's stats by 10~30% for 2~3 turns for free when using the buffing spell on a target while you have a 25% chance of giving a enemy an debuff

Basic minion: Costs around 100 Summon Points per level and has basic stats unlike the rest of the minions.
Damage minion: Costs around 200 Summon Points per level and has more damage than the rest of the minions but with less HP and DEF
Tank minion: Costs around 250 Summon Points per level Used to tank some heavy hits from enemies and can protect other minions, allies and players however deals less damage than the others
Healer minion: Costs around 200 Summon Points per level Heals players, allies or minions depends on their healing and level with less DEF and HP
Support minion: Costs around 400 Summon Points per level Can give them buffs which gets stronger per level
Charge/Summon assisting minion: Costs around 500 Summon Points per level Gives an random player a +1 to either one of those but you can split it from +3 to give +1 to one of the charges however they have much reduced HP and DEF
Minions:
Charge/Summon assisting minion [Tier 1] HP: 839/839 (x2) ATT: 438 DEF: 263 Can give a +1 assist a random player per turn unless if you command it

[5] Person999
HP: 2,473/2,473 (1,302)
MP: 100%
Min-Attack: 1,687 (+1,400) Max-Attack: 1,903 (+1,845)
Defense: 1,142 (+936)
Power Modifier: +90% HP, +82% DEF +83% ATT and +97% MAX ATT
Crit rate: 50% Dodge rate: 0% Class: Plague Marine Super Spell: Curse of the Walking Pox 3/5 UNREADY
(Base Stats: HP 592 Min-Attack 578 Max-Attack 794 Defense 488 Crit rate 25%)
+3,500 Min+MAX ATT with +66% ATT increase, 25% chance of giving them Rotten and Plagued

The Enchanter, the Warden and Person999 can ignore damage and takes only 25% damage until they keep up with Pricey and Thartler.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 24: Invasion!
Waves until miniboss: 7?
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 2.5M (2,565,262) Gold (+90% Gold per kill)
Earning 50,000 gold per turn.

Enemies:

Minecraft Creeper [Tier 1] HP 123,525/123,525 ATT 16,236 DEF 4,932 (Dies after attacking)
Forsaken Undead Arcane Mage [Tier 1] HP 92,643/92,643 ATT 12,177 DEF 3,699
Crimson Skeleton [Tier 1] HP 308,812/308,812 ATT 20,295 DEF 12,330
Noob Assassin [Tier 1] HP 92,643/92,643 ATT 12,177 DEF 3,699
Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 57 HP 3,339/3,339 (1,484/1,484) ATT: 1,450 (+2,929) DEF: 1,216 (+912) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 57 HP 12,354/12,354 (5,491/5,491) ATT: 5,238 (+10,842) DEF: 5,360 (+4,020) Passive: 10% Chance to Crit enemy. Goomba Stomp 4/5

Link Level 57 HP 12,744/12,744 (5,664/5,664) Mana: 20/20 ATT: 5,414 (+14,184) DEF: 5,472 (+4,104)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 57 HP 3,660/3,660 (+10%/366 HP per turn) (1,627/1,627) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,406 (+3,683) DEF: 1,373 (+1,029) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 57 HP 9,258/9,258 (4,115/4,115) ATT: 5,800 (+12,296) DEF: 2,456 (+1,842) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 5/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 57 HP 6,922/6,922 (1,846/1,846) Healing Power: 1,699 (+5,980) (ATT: 1,701 (+5,987) and heals (50% from her damage) per attack) DEF: 2,134 (+4,801) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 15/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 57 HP 9,983/9,983 (4,437/4,437) ATT: 0 (Always) DEF: 3,054 (+2,290) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 4/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 57 HP 3,872/3,872 (1,721/1,721) ATT: 0 DEF: 1,638 (+1,015) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 711/711 (316/316) (x100) ATT: 299 (+603) (Total: 90,200 ATT (Scaled by defense and damage resistance)) DEF: 272 (+204)

Nick Level 57 HP: 6,543/6,543 (+10%/654 HP Regen per turn) (2,218/2,218) ATT: 2159 (+6,196) DEF: 1,508 (+2,488) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 195% HP, 287% ATT and 165% DEF)

Referi Jerator Level 57 HP: 5,244/5,244 (2,331/2,331) MP: 12,475/12,475 (9,980) (+50 MP regen) ATT 1,753 (+3,541)/3,506 (+7,082) DEF: 1,706 (+1,279) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 5/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 0/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 57 HP: 10,001/10,001 (+5%/500 HP per turn) (2,667/2,667) ATT: 2,501 (+9,553) (Heals 25% when damage dealt) DEF: 2,129 (+4,790) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 9/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 57 HP: 13,481/13,481 (+5%/674 HP per turn) (3,172/3,172) MP: 100% (+5% MP per turn) ATT: 3,240 (+13,024)/4,050 (+16,281) DEF: 3,019 (+8,302) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 10/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Flufftail's Boosts: +325% HP, +402% ATT +275% DEF

Papyrus Level 57 HP: 22,068/22,068 (8,025/8,025) (+20%/4,413 HP per turn) MP: 100% (+20% MP per turn) ATT: 6,341 (+17,247) DEF: 5,887 (+12,068) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 3/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 1/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 175% HP, 272% ATT and 205% DEF)

Sans Level 57 HP: 1/1 Fatigue points: 6,979/6,979 (+20%/1,395 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (5,929 (+11,976)/8,893 (+17,963) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 1/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 1/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None

Undyne Level 57 HP: 100,724/100,724 (30,067/30,067 MP: 100% ATT: 23,048 (+86,199)+Ignores Defense DEF: 19,188 (+25,903)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 9/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks with an instant critical hit per attack. (Undyne gains +235% HP, +374% ATT and +135% DEF)

Tarunai (Tailclaw) Whitefluff Level 57 HP: 286,140/286,140 (100,400/100,400) ATT: 77,680 (+288,969)/97,100 (+361,212) DEF: 77,020 (+180,997)
Abilities: Greater Psychical Attacks 2/3. Power Up 2/5. Stunning Headbutt 2/5. Blade-like Tail 2/7. Great Flames 2/13. Spell Mimicry 2/3. Double Critical Strike 2/5. Healing Touch 2/7. Blade Stab 2/8 (Has Dragonza) Protective Barrier 2/5. Ability Copy 2/7. Regen Aura 2/5. Laser Beam 2/8. Minus Zero Strike 2/7. Strike of Death 2/10. Super Wing Barrier 2/7. Defence Up 2/5. Power of Pokemon 2/7. Life/Mana Share (Can share HP or MP if she desires) Wing Cutter 2/5. Paw of Death 2/9. Dungeon of Death Loveliness 2/10. Earth Shattering Blow 2/10 Dual-cast 2/8 Tank or DPS Mode 2/12
Passives: Attacks Twice (Hits 2 enemies per attack) and Insta-Crits with 2.5% HP recovery each kill, 25% counter damage, recovers 1% HP to a random ally per turn via her aura of healing. Immortal and 25% chance of getting knocked out from any Auto-KO, Instant Death and Perma-Death attacks Current Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead)
+185% HP +372% ATT +25% Spell Power +235% DEF

Nova Power: 900/2,750 (+50 per turn but can be used on stuff)

Captain Buster Level 57 HP: 13,104/13,104 (5,824/5,824) ATT: 5,717 (+11,548) DEF: 5,533 (+4,149) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4 (+25% extra damage dealt).
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 57 HP 12,179/12,179 (5,413/5,413) ATT: 5,871 (+11,859) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,411 (+4,058) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 57 HP 21,686/21,686 (5,783/5,783) ATT: 5,573 (+19,616) DEF: 5,548 (+12,483) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 50% ====O==== 50% Light

Red Flare Level 57 HP 1,612/1,612 (430/430) Heat: 6,500% (maximum of 6,500% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,343 (+20,410) DEF 5,297 (+11,918) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 57 HP 22,548/22,548 (6,013/6,013) Healing Power 5,837 (+20,546) DEF 5,604 (+12,609) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Allies deals 2.3x damage every turn for 2 turns while Link, the Assassin and Referi gains 50% defence for 2 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +125% HP, +25% MP (Referi only), +202% ATT and +75% DEF to all allied units present. (+207% ATT for the CET, +212% for the Vine Cancer and +262% for Link and the Prophet)
+275% HP, +145% MP (No dragons have that), +352% ATT (+382% for Naforia and Red Flare) and +225% DEF to all dragon units present
+245% HP, +145% MP (No pokemon have that), +322% ATT and +195% DEF to all pokemon units present
This is where the Pre-Doubled stats came from (just to save some space) (Will be replaced with a new version if I feel like it.)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

The 4-armed Blademaster (Is sitting down, meditating while you can possibly speak to it if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [0/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (950/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (20/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (60/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons (Boosted with Tailclaw's Treasure Seeker passive)
 
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So I've hired someone who would fix the terminal to me and adapt it to dragons in like of me. Well, tis' dragon looks kind of silly. But whatever, my own opinion.

As for actions, 33% mana...er, power points... why are those in percentages? Whatever, I can be annoyed, but Flamethrower on the Creeper and of Forsaken Arcane Mage or whatever is that dude called. Y'know, I'm Galitian-
Oh, someone's calling?

[Uh, sorry there for this, but Halt kind of took a paid leave for official reason being watching some kiddies bronies show. Eldgar too, basically. Faressain, I reckon he's busy too. I don't know what happened, but you're in charge of Thartler now, whoever... are you. Lemme just get face recognition running- wait, you're a real dragon?]
[Ah, right. Yes, I am one, since reincarnated me completed the ten trials, I could now split into other RPs and stuff like that. Well, found a nice one who could find exact same body to function there. I'm called Anthony Slyck]
[I see, I see. I'm in charge of alchemies there. Also... call me Swordleaf.
There's your progress on the alchemies:
The Artefact of the Doomface (2402/7200)
I don't know if it's still 12 or 24 of Tailclaw boost, so I assume it's 12.
The Diplomacy Letter: 2827/3000 (scale 1:1)
Deuce Magus (84/4800)
Otherworld Triforce (84.60/100) (+0.28/turn) (Pricey gave you 1 charge point, so I allocated it there.)
On charges:
A Legend of TBGs: Faressain (21.05/100) (+0.04/post)
Sakuya Izayoi (18.15/100) (+0.09/post)
And the general-purpose charge is at 68.46 out of 100.
Make sure to remember that. Also uh, don't use the ultimates all at once, you need them for boss fights.]

[All right, and what is that fox there?]
[Let me take care of this one. It's Thartlers companion, Espeon. Now, it will swipe ferally at the leftover enemy - Crimson Skeleton or whoever has lower HP of enemy team survivors.
Oh, and I'll help +4 for Pricey, since only he's active.]
 
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