Error Logging Enabled.
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1/3/2019 12:47:19 PM: First-Chance Exception
Culture: en-US
Exception: System.IO.IOException: Controlador no válido.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
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Resolution changed to: 1366x768.
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03/ene./2019 12:58:20: First-Chance Exception
Culture: es-MX
Exception: System.IO.IOException: El proceso no puede obtener acceso al archivo 'C:\Users\José\Documents\My Games\Terraria\Worlds\Colorinland.wld' porque está siendo utilizado en otro proceso.
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
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03/ene./2019 12:58:20: Unhandled Exception
Culture: es-MX
Exception: System.IO.IOException: El proceso no puede obtener acceso al archivo 'C:\Users\José\Documents\My Games\Terraria\Worlds\Colorinland.wld' porque está siendo utilizado en otro proceso.
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
en Terraria.Utilities.FileUtilities.Write(String path, Byte[] data, Int32 length, Boolean cloud)
en Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime)
en Terraria.WorldGen.saveAndPlayCallBack(Object threadContext)
en System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
en System.Threading.ThreadPoolWorkQueue.Dispatch()
en System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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