Arachnophobe (Version 0.1) - You cannot Download this Mod until a version that is near satisfaction reaches completion.
I've worked on some of the more interesting features over these past few days. Within this week of development I've managed to not only build the structure to the no longer unnamed Boss: Queen Eight Legs. I've also tweaked it to be able to climb on walls which allows her to get stronger. Her prototype attacks and stages are as follows:
Venomous Spit (DMG + RANGE), Wrap This Up (DMG + SPELL DMG), These two abilities allow the Boss to work in slots. This means that the Boss now has its own AI with existing Vanilla AI for one stage. There has been several bugs and problems while making this Boss a reality... these bugs were not so much game breaking but did offer less to be desired. I've managed to fix these bugs but one bug still exists! I may need to rethink this through or possibly change the way this Boss functions all together. I'll keep you updated on any of the changes I make to Queen Eight Legs!
[Dev Log Archive #2]
- Coming Soon!
FUTURE DEV LOGS WILL BE FOUND ON THE ORIGINAL POST!
[Dev Log Archive #1]
Thank you for the support throughout Private Messages (PMs) and also supporting me throughout this thread. I've got another update for you all, and just to make this clear for future updates: I will be posting updates on this thread in its own section on the OP. This is to avoid multiple posts from me on my own thread. Hopefully I'll be able to shift the updates to our own Discord page soon! As for the future posts from me on this thread? Well, I'll be posting comments to those who ask questions or anyone who wants to know more about this mod. I'll also be using this comment that I've made for future EDITS! - Expect some minor updates throughout the next few weeks! Anyway, lets make this comment worth while!
Mod Development has been ongoing since I started this thread; bringing this to a pause today... I will be working on the mod tomorrow and continue developing it throughout the next few weeks. Some of you may want to know what has been completed so far- OR... nearing completion: Weapons have been the main focus for several reasons: Easier to develop and not spending too much time on each weapon due to knowing how it should work and what is expected of each weapon. Development for the new types of spiders is closer to 15% complete. I've also started work on the new system that will allow players to farm Cobwebs and earn more types of strings, ect. More information on this in the future!
I will not be posting images until I've completed the next weapon that I'm working on right now. I've also started testing a new type of Ore that will spawn near Spider Nests- however, it's not exactly ore related. In truth, it's a new type of block that can be used to exchange for more advanced strings, ect. I wanted to make Spider Nests more interesting and this is the first step to bringing something unique to the table. I've still got lots of plans for Spider Nests and how players will be able to come across different types of Spider Nests. Today, I've also looked into the possible chance of having a new type of structure that will spawn in your world. Due to this not being a main priority and mainly just me testing things out... I'd say that I can't promise that this will be added to the final version of the mod. I say final version... but I mean the version that is released to the public.
Alpha testing will begin within in 2019, I can promise that much. I will not be needing too many Alpha testers- more information on that at a later date. Moving on, I've also been testing out an item that will allow players to find hidden artifacts. It's been an interest of mine to have this item that players can use to reach into a new reality. Yes, this will have a Loot Table up for display and will be explained in the future. Spider Nests have also had a few changes: Spiders will spawn less naturally- this means that a few spiders will spawn when a player encounters a Spider Nest but the real hazard are the Spider Eggsacs. If left for too long without light- Spiderlings will spawn and cause the player more trouble. You might be thinking... "Spiderlings can't be too strong, what gives?" Well, they won't have much health but they work together to provide as a stronger defending unit. Players will need to be more cautious as Spiderlings can get through 1x1 block spaces. Yes, similiar to Cave Bats- and this is to just make things more difficult for the player. Why make things more difficult in Spider Nests? I've always felt that Spider Nests were never that interesting. You'd find one and then empty it out until no more spiders existed. It's also too easy to get the Bounded NPC who is wrapped in silk. So, I think you might like this change? Possibly? There's plenty of time to make changes to this edition.
That's all for now! I'll be sure to let you know when I've made more interesting changes to Spider Nests and Spiders alike.