Terraria crashes when loaded into a world

soddymanugly

Terrarian
Hi i wanted to play terraria today and when i loaded up my mods and entered my large corruption world it just crashed , it did it for all worlds, im not sure why though, these were my mods at the time:
"AlchemistNPC",
"Antisocial",
"AutoTrash",
"BossChecklist",
"BuilderPlus",
"BuildPlanner",
"CrystiliumMod",
"Exodus",
"ExtensibleInventory",
"Fargowiltas",
"FKBossHealthBar",
"HamstarHelpers",
"HelpfulNPCs",
"imkSushisMod",
"JoostMod",
"Loot",
"LootBags",
"Luiafk",
"MagicStorage",
"MaxStackPlus",
"MoreAccessories",
"NoMoreTombs",
"OmniSwing",
"Pumpking",
"RecipeBrowser",
"ReducedGrinding",
"SpiritMod",
"Split",
"StarterMod",
"UniverseOfSwordsMod",
"WingSlot",
"WMITF"
i really want to play terraria again because its all i play lol.
 
K, here is the flowchart:

Untitled_Diagram1.png
 
i loaded up the log folder and it says:
0:000:00000 - 000007.25 Mod versions successfully retrieved and cached.
0:000:00001 - 000042.07 UNHANDLED crash? True
Sender: 名称:Terraria.exe
无上下文策略。

Message: System.InvalidOperationException: An unexpected error has occurred.
在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
在 HamstarHelpers.Components.UI.Elements.UIModData..ctor(UITheme theme, Nullable`1 idx, Mod mod, Boolean will_draw_own_hover_elements)
在 HamstarHelpers.Internals.ControlPanel.UIControlPanel.CreateModListItem(Int32 i, Mod mod)
在 HamstarHelpers.Internals.ControlPanel.UIControlPanel.<LoadModListAsync>b__32_0(Object _)
在 System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
在 System.Threading.ThreadPoolWorkQueue.Dispatch()
在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
 
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