Sora_92
Terrarian
This isn't really a suggestion, more like a question so, sorry if I posted it in the wrong place.
So, the bestiary contains entries of pretty much all creatures in the game, be it town NPCs, critters, monster, bosses, or anything. I absolutely love it! And the more you fill up the bestiary, the more things the zoologist sells you, including the universal pylon at 100% completed bestiary, right? It's wonderful!
Now... I wonder how this will work in modded? With mods often adding lots of creatures, it would be amazing and useful, if those would also have bestiary entries.
However... how that would affect bestiary progression - and likewise, the zoologist's shop?
Would it end up like you could only acquire things alternatively much later in the game with mods that offer tons of creatures - especially those that offer lots of post-moon lord monsters too? That sounds like kind of problematic...
Or would the bestiary differentiate between vanilla and modded creatures, and only vanilla entries affect the zoologist's shop?
So, the bestiary contains entries of pretty much all creatures in the game, be it town NPCs, critters, monster, bosses, or anything. I absolutely love it! And the more you fill up the bestiary, the more things the zoologist sells you, including the universal pylon at 100% completed bestiary, right? It's wonderful!
Now... I wonder how this will work in modded? With mods often adding lots of creatures, it would be amazing and useful, if those would also have bestiary entries.
However... how that would affect bestiary progression - and likewise, the zoologist's shop?
Would it end up like you could only acquire things alternatively much later in the game with mods that offer tons of creatures - especially those that offer lots of post-moon lord monsters too? That sounds like kind of problematic...
Or would the bestiary differentiate between vanilla and modded creatures, and only vanilla entries affect the zoologist's shop?