Bluhman
Terrarian
Don't be letting anyone tell you otherwise. The best defense is a best darned DEFENSE.
The Blacksmith is an NPC encountered fairly shortly before Hardmode, who serves two primary purposes. Firstly, to introduce players to the concepts of how 'class-orientation' works on armor sets, to prepare them for how armor will be handled in that mode. Secondly, he can offer up items that allow players to reforge and specialize their armor for hardmode (i.e. If they want to switch from Ranged to Melee on a set of Cobalt Armor, they can use items from the Blacksmith to change their Helmet to a Mask.)
Where's He Found?
Given that he's supposed to pop up shortly before Hardmode, there's a variety of possibilities that could be considered:
- Buried deep beneath in a hidden forge within the underground Snow biome.
- Found wandering the Jungle in search for rare minerals.
- Enslaved by demons, shackled and hammering away at a blade next to a hellforge.
He's a standard merchant with his own set of items that he sells:
- Sharpening Station - Same as the existing one, this can be used to give your melee weapons a temporary defense-piercing boost. He sells these for 25 gold each.
- Mythril/Orichalum Anvil - He sells these once you actually get into hardmode for 50 gold. Keep in mind however that you'll of course need to gather up those metals to actually use it for anything that a normal anvil can't do.
- Brigandine Plan - This piece of paper details how to rivet pieces of metal into cloth garments, providing a strong and lightweight armor that's suitable for rangers.
- Plans are wall-mounted furniture/crafting stations that, when used in conjunction with an anvil, allow the player to reforge helmets and armors into class-appropriate parts. In the case of the Brigandine Plan, this allows the player to turn pieces of armor into Ranged gear.
- Runed Schematics - A chart of magical runes that detail what glyphs and symbols should be etched into armor to increase magical capacity, allowing for pieces of embroidery and equipment for mages.
- Platemail Diagrams - This diagram shows how to hammer smooth plates into a powerful, composite armor of several strong layers of metal, letting the player reforge their armor into the stronger and heavier platemail, suitable for melee combat.
Optimally he'd also get the ability to also Reforge like the Tinkerer, but his services cost more, at the added bonus of never getting a negative modifier to any weapon he touches. As an added possible downside, he cannot reforge accessories.
What's This About Plans?
Plans are fairly self-explanatory on what they do when you get into hardmode - take a helmet you don't like, and change it into another one suitable for another class. However, what's all this supposed to do pre-hardmode? It's used to take the vanilla ore armors you get prior to hardmode, and turn them into formidable, class-geared suits that can last you well into the early-stages of hardmode, thanks to the various bonuses they offer up. This can apply to any armor set that doesn't already come with a minor class-gearing (i.e. Meteor Armor is slightly Magic-based, Molten Armor is melee-based, etc.) So take Iron Armor for example:
Not even close to the best armor you can get, but its flexible and has considerable potential. But on its own before any extra honing or upgrades, all it does is give 9 defense.
But then take it to an Anvil with the Platemail Diagram. Using a couple of extra bars of metal, you can upgrade it into:
Iron Platemail
Consisting of the individual parts of Iron Cuisses (leg armor), Iron Platemail (torso), and Iron Sallet (helmet), the armor becomes a very formidable suit indeed:
- Total Defense: 20
- 10% extra melee damage (3% sallet and cuisse, and 4% on platemail)
- 3% melee critical bonus (1% each part)
- Full set bonuses: 5% damage and knockback resistance
- Forging new platemail parts will require an extra bar of metal for each part.
- Forging brigandine will require 3 pieces of cloth for the torso and legs, and 2 for the head.
- Forging a mage's garment will require a fallen star for each part.
edit: hey dumbfart you forgot his stats
Oh right, whoops
HP: 250
Defense: 18
KnockResist: 50%
Attack Method: Does a melee swing of a hefty blacksmith's hammer (much larger head), which can knock enemies way out of the way. It does 20 damage.
Attack Method (Hard): He still has his normal attack for direct combat, but similar to dryad, he can use a special attack, a ground hammer slam, that'll stun any enemies that are nearby. However, he can only do this very infrequently (once every 20 seconds).
Hopefully will get up some guts to sprite Brigandine and Garments to show how those might look stylistically.
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