1. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

tModLoader The Bonus Swords Mod - Coders & Spriters Required!

Discussion in 'Works-in-Progress' started by PlayerPlaysTERR, Jul 17, 2016.

Thread Status:
Not open for further replies.
Thread was lock by: Tunnel King
Reason: at author's request
Lock date: 19:32 07-11-2016
  1. PlayerPlaysTERR

    PlayerPlaysTERR Steampunker

    Hello there, everybody! I am beginning a mod called the Bonus Swords mod, and, as you can tell, it will add a LOT of swords, made of every material you can think of. From Dirt to Luminite and celestial fragments, there are swords for everything!
    The items are at the bottom of the post.

    Team Members
    @PlayerPlaysTERR - Thread Manager, spriter
    @Ryan3aly3 - Spriter
    @TheLinXx - Spriter

    This is my second time making a mod, but first time making a big one. Please do be patient because weapons will not be introduced every day. Also, I have a vacation from August 1st to August 15th. From then, my spriters will sprite things, and my coders will code them. Once that's done, mod update!
     

    Attached Files:

    Last edited: Jul 18, 2016
    daskelox and AXsmasher like this.
  2. EmeraldXLapis

    EmeraldXLapis Terrarian

    sounds like a good idea on paper, but maybe you should not include dirt swords because I mean, come on.
     
  3. EchoNex

    EchoNex Skeletron

    Dont you think a sword shooting a projectile at the start of the game might be OP?
     
  4. Ryan3aly3

    Ryan3aly3 Eye of Cthulhu

    ATTENTION: we are looking for spriters and modders messagePlayerPlaysTERR if you wanna join the team !!!
     
    Last edited: Jul 17, 2016
  5. EchoNex

    EchoNex Skeletron

    Swords using projectiles are quite powerful
     
  6. PlayerPlaysTERR

    PlayerPlaysTERR Steampunker

    Quick question, how do you add a homepage? I've been trying to figure this out for ages.
     
  7. EchoNex

    EchoNex Skeletron

    To what? build.txt?
     
  8. PlayerPlaysTERR

    PlayerPlaysTERR Steampunker

    ya
     
  9. EchoNex

    EchoNex Skeletron

  10. Ryan3aly3

    Ryan3aly3 Eye of Cthulhu

    We are looking for more coders and spriters, please message playerplaysterr to join the team
     
  11. EchoNex

    EchoNex Skeletron

    Just a helpful advice, use "Edit" on first post, and make that message there.
     
  12. Barney Bagon

    Barney Bagon Terrarian

    An intrestng mod (better than my delta mod) but maybe dont make a dirt sword. make a intresting sword like a water sword
     
  13. Okay, I saw this and I was initially interested... however, I do have perhaps some fitting suggestions. The first would be to remove projectiles from the earlier weapons as it does make them rather strong (the first projectile sword you can ever get is the enchanted sword, to give you a rough idea.

    The second idea would be to use some more materials that do make sense (sandstone, the iridesent (sp?) bricks made with ash from the underworld, ebonstone/crimstone, clay in a furnace etc) as components for weapons that are stronger than blades made of components that don't make too much sense (slime, dirt, mud etc).

    My final suggestion (and this is the BIG suggestion that you should take most note of!) would be to use sprites that really show the DIFFERENCE in the materials. So far your sprites are just the same shape that's been emptied out of any texture and then had the material layer placed behind it and filled in... which... really shows in a negative way (it doesn't give the impression you put a lot of time into your sprites which may turn away other people who may normally be interested in such a concept). Say you're making a sword with stone, it should look rough, uneven and mis-shapen to represent that it was freshly chiselled into shape. A slime sword should look fluid, almost sloppy and drooped because it is made of gel, so more like a mis-shapen scimitar than a straight broadsword.
     
  14. NuovaPrime

    NuovaPrime Official Terrarian

    Some people arent as good at spriting, maybe you should sprite for him.
     
  15. LeeTG3

    LeeTG3 Eye of Cthulhu

    Nice idea, but projectiles on basic weapons? Maybe on later games swords, but right from the start on every weapon? Don't make the game easy and boring.
     
  16. NuovaPrime

    NuovaPrime Official Terrarian

    Im okay with projectiles, but early game he can just make them do almost no damage and barely any knockback. That should balance it
     
  17. LeeTG3

    LeeTG3 Eye of Cthulhu

    Yes, that would work.
     
  18. Honestly, spriting should not be that hard. Find the default size for the weapon that you want based off of the terraria original weapons, find some example sprites that look within the range for inspiration and then try to draw and meld with the focus on the concept you want. There are practically MILLIONS of weapons floating around from all kinds of games that you can draw inspiration from. If you are bad at spriting, that's okay, you learn by observation and practice. There are things I'm not good at either, but that's why I gave my suggestion to the mod author to begin with, to help.

    Now back onto the original topic... I agree that if you MUST have projectiles from the early weapons, they shouldn't be very useful at all, to reflect the fact they are early game.
     
  19. PlayerPlaysTERR

    PlayerPlaysTERR Steampunker

Thread Status:
Not open for further replies.