Firearrow15
Skeletron
This is just a random idea I had for a unique sword whose damage varies as you use it. Without further ado, I give you:
Clockwork blade
(10 * clock level) Melee damage
Use time: 20
Knockback: 5.5
Autoswing: Yes
Projectile: No
Tooltip: (Any suggestions?)
Crafting: 20 Cogs, 5 souls of Might, Fright, and Sight, 15 Hallowed bars
Now you may be wondering about that "10 * clock level" damage. The clock level is a variable that will increase by 1 every swing until 12, then reset to one. In simpler terms, the first swing will deal 10, the second 20, and so on until 120, after which it will reset. Prefixes and other modifiers will be applied after the "10 * Clock level", so +20% damage on clock level 5 will become +20% of 50, not +20% of 10, multiplied by 5.
You may think, "120 damage? That's ridiculous!". Yes, 120 damage would be ridiculous, if it was dealing that much every swing. But it only deals that one in every twelve swings. The average damage per swing works out to be 65, which with a use time of 20 give it a total DPS of 195. This is comparable of the cutlass, at 192, which is obtainable even before all the mechs have been defeated.
That's it. A gimmicky but hopefully fun sword obtainable after all three mechs but before the HM jungle. Feedback is always appreciated. I may add sprites later if I find the time. Thanks for reading!
Clockwork blade
(10 * clock level) Melee damage
Use time: 20
Knockback: 5.5
Autoswing: Yes
Projectile: No
Tooltip: (Any suggestions?)
Crafting: 20 Cogs, 5 souls of Might, Fright, and Sight, 15 Hallowed bars
Now you may be wondering about that "10 * clock level" damage. The clock level is a variable that will increase by 1 every swing until 12, then reset to one. In simpler terms, the first swing will deal 10, the second 20, and so on until 120, after which it will reset. Prefixes and other modifiers will be applied after the "10 * Clock level", so +20% damage on clock level 5 will become +20% of 50, not +20% of 10, multiplied by 5.
You may think, "120 damage? That's ridiculous!". Yes, 120 damage would be ridiculous, if it was dealing that much every swing. But it only deals that one in every twelve swings. The average damage per swing works out to be 65, which with a use time of 20 give it a total DPS of 195. This is comparable of the cutlass, at 192, which is obtainable even before all the mechs have been defeated.
That's it. A gimmicky but hopefully fun sword obtainable after all three mechs but before the HM jungle. Feedback is always appreciated. I may add sprites later if I find the time. Thanks for reading!