MechaShockwave515
Skeletron Prime
I actually posted this idea around a day before the forums switched to the .org version, figured I would post it here.
So this biome ideas is based around the mechanical bosses, the destroyer, skeletron prime and the twins ( or at least the second phase of the twins )
The biome would obviously be a hardmode biome which would spawn in after the three bosses have been defeated and would not spread like the corruption or crimson it would be in its set boundaries and could only be spread if you place the biomes blocks.
What does it look like?
The ground blocks would appear like a rusted metal with stone blocks being replaced by newer looking metal blocks, ores would not be replaced and will remain, any water in the biome would take on a black/dark brown colour to look like oil. Any tree's would be replaced with power pylon's some in working order and other in disrepair.
The background of the biome would look like a scrapyard, among the piles of metal will be destroyed and dismantled pieces of the hard mode bosses you defeated.
Biome specific mobs?
I still need to think this one out a bit more but I have two possible idea's one of which is just a slightly bigger version of the destroyers probes, the other would be a terminator looking mob, some unarmed, others armed with a laser weapon. ( maybe even a red version as a reference to that one robocop VS terminator level )
NPC's?
I have no original NPC idea's but I do have an idea that in this biome you will meet the cyborg NPC, however he will be deactivated and you will have to reactivate him, much like how you wake up the fisherman or untie the wizard and mechanic.
And that's all I have so far. I am open to suggestions and idea's to flesh it out more.
So this biome ideas is based around the mechanical bosses, the destroyer, skeletron prime and the twins ( or at least the second phase of the twins )
The biome would obviously be a hardmode biome which would spawn in after the three bosses have been defeated and would not spread like the corruption or crimson it would be in its set boundaries and could only be spread if you place the biomes blocks.
What does it look like?
The ground blocks would appear like a rusted metal with stone blocks being replaced by newer looking metal blocks, ores would not be replaced and will remain, any water in the biome would take on a black/dark brown colour to look like oil. Any tree's would be replaced with power pylon's some in working order and other in disrepair.
The background of the biome would look like a scrapyard, among the piles of metal will be destroyed and dismantled pieces of the hard mode bosses you defeated.
Biome specific mobs?
I still need to think this one out a bit more but I have two possible idea's one of which is just a slightly bigger version of the destroyers probes, the other would be a terminator looking mob, some unarmed, others armed with a laser weapon. ( maybe even a red version as a reference to that one robocop VS terminator level )
NPC's?
I have no original NPC idea's but I do have an idea that in this biome you will meet the cyborg NPC, however he will be deactivated and you will have to reactivate him, much like how you wake up the fisherman or untie the wizard and mechanic.
And that's all I have so far. I am open to suggestions and idea's to flesh it out more.