Lingo
Eye of Cthulhu
Dryad: Please! Destroy all of the evil in this world!
Player: Why?
Dryad: Um... because it's evil...
Player: Do I earn anything?
Dryad: No, you don't.
Player: Then, what reason do I have to?
Well young player...
NOW YOU DO!
I give you the Observer!
This beautiful creature will be fought in Hardmode after you have fought a few mechanicals.
But Lingo! What does this have to do with the cleansing of the world?
This beast of a creature will only spawn after you clear out enough of its corruption or crimson captors.
Once you complete the test of bringing down the biome's percentage to 5 a message will occur along the lines of this,
"The Corruption's/Crimson's grip on the light loosens."
But wait! Before you fight the Observer you have to know where to fight him.
Once you kill Sir. Fleshy (W.O.F.) inside of the newly spawned dark biomes will be a locked building made of "impenetrable" blocks.
Curse Stone:
This little guy right here is impenetrable by ALL forces!
(Until you either beat the Observer or loosen the biomes grips... and then picksaw it)
But, once you loosen the grip of the biome it turns into this.
Active Curse Stone:
This block can be destroyed by a picksaw and can be teleported into!
It also gives off a heavy amount of green light. It even deals a burning effect like meteorite! YAY!
Ok, now onto the actual boss! WHOOP! WHOOP!
Now, the fight you have all maybe been waiting for!
Now, the part everybody is actually waiting for!
THE ITEMS!
The SunDance debuff slows your player by a ton and then quickly lights up your screen with a white light.
The Debuff
It only slows enemies by a large amount.
Tell me how you like it!
I made the pixels and thought of the idea.
Have a good day, night, or whatever time it is!
Player: Why?
Dryad: Um... because it's evil...
Player: Do I earn anything?
Dryad: No, you don't.
Player: Then, what reason do I have to?
Well young player...
NOW YOU DO!
I give you the Observer!
This beautiful creature will be fought in Hardmode after you have fought a few mechanicals.
But Lingo! What does this have to do with the cleansing of the world?
This beast of a creature will only spawn after you clear out enough of its corruption or crimson captors.
Once you complete the test of bringing down the biome's percentage to 5 a message will occur along the lines of this,
"The Corruption's/Crimson's grip on the light loosens."
But wait! Before you fight the Observer you have to know where to fight him.
Once you kill Sir. Fleshy (W.O.F.) inside of the newly spawned dark biomes will be a locked building made of "impenetrable" blocks.
Curse Stone:
This little guy right here is impenetrable by ALL forces!
(Until you either beat the Observer or loosen the biomes grips... and then picksaw it)
But, once you loosen the grip of the biome it turns into this.
Active Curse Stone:
This block can be destroyed by a picksaw and can be teleported into!
It also gives off a heavy amount of green light. It even deals a burning effect like meteorite! YAY!
Ok, now onto the actual boss! WHOOP! WHOOP!
Summoning... now my favorite thing about Terraria is gating and RNG!
(Who doesn't love it?)
To summon this gem you must engage in battle with one of the mechanical bosses.
During that battle you have to find this little guy to gain your key!
The Observer Drone:
This beautiful guy will stand by and watch you fighting the mech of your choice.
HP:500/1250 (Expert)
Defense: 30/45/150 (during a mech fight)
Damage:250/350 (Guillotine Launch)
( This attack will only be launched if you chase him too far away from his spawnpoint)
KB Resistance: 10%/5%
Drops: Drone Scraps (1-2)(2-3) 100%
Guillotine Launcher 10% 15%
Coins: Around 5 gold
How to harvest a drone 101:
1. Initiate a fight with a mech.
2. During the fight one drone will spawn and circle around you, it will stay a few blocks away.
3. You could attempt to kill the Drone whilst you are fighting a mech, but if you do its defense is MULTIPLIED.
4.1. You could also wait for the fight to end. (winning only)
4.2. When the fight does end the drone will attempt to disperse, like a martian drone (but slower).
4.3. When you hit the drone a few times, it begins to fight back using its guillotine shots.
5. Execute the drone and harvest their metallic flesh!
Now that you have killed a few drones and have gotten a few scraps...
build that summoning item!
Empty Core
Comes in both Corruption and Crimson flavors!
10 Observer Scraps
15 Cursed Flames / 15 Ichor
3 Chlorophyte Bars
This empty core can only be used within the Active Curse Stone Cell.
(Who doesn't love it?)
To summon this gem you must engage in battle with one of the mechanical bosses.
During that battle you have to find this little guy to gain your key!
The Observer Drone:
This beautiful guy will stand by and watch you fighting the mech of your choice.
HP:500/1250 (Expert)
Defense: 30/45/150 (during a mech fight)
Damage:250/350 (Guillotine Launch)
( This attack will only be launched if you chase him too far away from his spawnpoint)
KB Resistance: 10%/5%
Drops: Drone Scraps (1-2)(2-3) 100%
Guillotine Launcher 10% 15%
Coins: Around 5 gold
How to harvest a drone 101:
1. Initiate a fight with a mech.
2. During the fight one drone will spawn and circle around you, it will stay a few blocks away.
3. You could attempt to kill the Drone whilst you are fighting a mech, but if you do its defense is MULTIPLIED.
4.1. You could also wait for the fight to end. (winning only)
4.2. When the fight does end the drone will attempt to disperse, like a martian drone (but slower).
4.3. When you hit the drone a few times, it begins to fight back using its guillotine shots.
5. Execute the drone and harvest their metallic flesh!
Now that you have killed a few drones and have gotten a few scraps...
build that summoning item!
Empty Core
Comes in both Corruption and Crimson flavors!
10 Observer Scraps
15 Cursed Flames / 15 Ichor
3 Chlorophyte Bars
This empty core can only be used within the Active Curse Stone Cell.
Now, the fight you have all maybe been waiting for!
THE OBSERVER
Phase 1
This first stage of the boss is very Skeletronish...
Health: 35000/50000
Defense: 35/40
Damage (Volatile Dash): ~~~/~~~
Damage (Cursed Chain): ~~~/~~~ (Inflicts Cursed Flame)
Damage (Ichor Hand): ~~~/~~~ (Inflicts Ichor)
Damage (Volatile Hand): ~~~/~~~
Damage (Sun Circle): ~~~ (Inflicts Sundazed)
Sprites:
Observer
Volatile Observer
Volatile Particle Effects
Ichor Hand
Volatile Hand
Jet Particle Effects
Cursed Chains
Attack Patterns
(When the observer is volatile he cannot be damaged)
The Observer will hover above you swinging his ichor hands below him.
If he succeeds in hitting you he will then dash downwards in his volatile form.
If he doesn't hit you he will then move to the left or right side of the player and shoot Cursed chains from the two crystals on his soldiers.
After this attack he will begin one of the two/three next patterns.
Pattern 1
The Observer will turn vollatile and dash left and right.
He will then attempt to push you into a corner with his hands.
His Cursed Chains will focus their attacks on your cornered self.
Pattern 2
The Observer will turn volatile and quickly launch his hands at you like the Brain of Cthulhu.
He will then turn into his normal form and lurk above you, his hands will slowly close in on you.
Afterwards he will circle around you shooting a random flurry of cursed chains.
Expert Pattern
(Due to 1.3 I need a new pattern! Extra annoying!!!)
During this pattern The Observer floats above you in a volatile form.
The hands stay non-volatile and quickly circle around the player.
They eventually move so quickly they became a circle of light particles.
This state is called, Sun Circle.
The Observer's health is cut in half and light streaks away from his helmet.
A large flash is seen as the Observer releases his true form!
Gorex2 x1 x2 x6 x3 x1 x2
Phase 1
This first stage of the boss is very Skeletronish...
Health: 35000/50000
Defense: 35/40
Damage (Volatile Dash): ~~~/~~~
Damage (Cursed Chain): ~~~/~~~ (Inflicts Cursed Flame)
Damage (Ichor Hand): ~~~/~~~ (Inflicts Ichor)
Damage (Volatile Hand): ~~~/~~~
Damage (Sun Circle): ~~~ (Inflicts Sundazed)
Sprites:
Observer
Volatile Observer
Volatile Particle Effects
Ichor Hand
Volatile Hand
Jet Particle Effects
Cursed Chains
Attack Patterns
(When the observer is volatile he cannot be damaged)
The Observer will hover above you swinging his ichor hands below him.
If he succeeds in hitting you he will then dash downwards in his volatile form.
If he doesn't hit you he will then move to the left or right side of the player and shoot Cursed chains from the two crystals on his soldiers.
After this attack he will begin one of the two/three next patterns.
Pattern 1
The Observer will turn vollatile and dash left and right.
He will then attempt to push you into a corner with his hands.
His Cursed Chains will focus their attacks on your cornered self.
Pattern 2
The Observer will turn volatile and quickly launch his hands at you like the Brain of Cthulhu.
He will then turn into his normal form and lurk above you, his hands will slowly close in on you.
Afterwards he will circle around you shooting a random flurry of cursed chains.
Expert Pattern
(Due to 1.3 I need a new pattern! Extra annoying!!!)
During this pattern The Observer floats above you in a volatile form.
The hands stay non-volatile and quickly circle around the player.
They eventually move so quickly they became a circle of light particles.
This state is called, Sun Circle.
The Observer's health is cut in half and light streaks away from his helmet.
A large flash is seen as the Observer releases his true form!
Gorex2 x1 x2 x6 x3 x1 x2
The Observer's crystals break off and then transform into...
Curse Stone Hunters
Health: None they explode when the Observer does.
Damage (Contact): ~~~/~~~
Damage (Cursed Chains): ~~~/~~~ (Inflicts Cursed Flames)
Pattern 1
The crystals will circle you from afar.
They will then shoot a chain at you and switch the way they are circling.
They will repeat that pattern three more times.
Pattern 2
The crystals will stay close to the left and right side of the player.
One of the crystals then moves above you forcing you to one side.
Both crystals then fly away and attempt to shoot you from afar.
Pattern 3
The crystals fly around the observer shooting outwards
The patterns repeat.
Expert Pattern
One crystal will go above the player and the other will go under it.
Next they launch a flurry of arcing curse chains.
These curse chains form a "cage" around the player.
Curse Stone Hunters
Health: None they explode when the Observer does.
Damage (Contact): ~~~/~~~
Damage (Cursed Chains): ~~~/~~~ (Inflicts Cursed Flames)
Pattern 1
The crystals will circle you from afar.
They will then shoot a chain at you and switch the way they are circling.
They will repeat that pattern three more times.
Pattern 2
The crystals will stay close to the left and right side of the player.
One of the crystals then moves above you forcing you to one side.
Both crystals then fly away and attempt to shoot you from afar.
Pattern 3
The crystals fly around the observer shooting outwards
The patterns repeat.
Expert Pattern
One crystal will go above the player and the other will go under it.
Next they launch a flurry of arcing curse chains.
These curse chains form a "cage" around the player.
The Observer
Phase 2
Now can inflict SunDazed!
A debuff which brightens up the screen, and slows down the player by a ton!
Health: 17500/20000
Defense: 25/30
Damage (Sun Dance): ~~~/~~~ (inflicts Sundazed)
Damage (Volatile Dash 2): ~~~/~~~ (Inflicts Sundazed)
Damage (Volatile Hand 2): ~~~/~~~ (Inflicts Sundazed)
Damage (Ichor Hand): ~~~/~~~ (Inflicts Ichor)
Damage (Ichor Core): ~~~/~~~ (Inflicts Ichor)
Sprites Phase 2:
Observer
Volatile Observer
Volatile Hand
Light particles
Observer Hand
Ichor Core
Ichor Particles
Sun Dance Particles
Attack Patterns
The Second Phase of the Observer is slightly more unique than other bosses.
Instead of going through specific patterns in an order.
This boss chooses randomly through four different patterns as shown.
Pattern 1
The Observer will fly above you.
The Observer's hands will attempt to hit below himself.
Afterwards the Observer will turn his hands volatile and attempt to hit you.
Pattern 2
The Observer will go above you and charge his hands.
His hands will then launch a flurry of Ichor Cores attempting to hit the player.
The Observer will turn his hands volatile and launch them right below himself.
Pattern 3
The Observer will turn volatile and dash to one side of the player.
He will then launch two ichor cores to the player.
Afterwards he dashes sporadically around the player.
Pattern 4
The Observer will attempt to hit you with one of his hands.
He hovers the player charging a Sun Dance beam.
The Observer launches his beam downwards.
Expert Phase
Health: 7500
Defense: 30
Damage (Sun Dance): ~~~ (inflicts Sundazed)
Damage (Volatile Dash 2): ~~~ (Inflicts Sundazed)
Damage (Volatile Hand 2): ~~~ (Inflicts Sundazed)
Damage (Ichor Hand): ~~~ (Inflicts Ichor)
During the expert phase a flash of light streaks across the screen and he gains two extra hands.
This happens at 5000 Health and once more at 2500 Health, the battle should end with him having 8 hands streaking across the boss room.
His attack patterns change from being calculated to just trying to overwhelm the player.
He stops launching Ichor cores and frequently dashes.
Phase 2
Now can inflict SunDazed!
A debuff which brightens up the screen, and slows down the player by a ton!
Health: 17500/20000
Defense: 25/30
Damage (Sun Dance): ~~~/~~~ (inflicts Sundazed)
Damage (Volatile Dash 2): ~~~/~~~ (Inflicts Sundazed)
Damage (Volatile Hand 2): ~~~/~~~ (Inflicts Sundazed)
Damage (Ichor Hand): ~~~/~~~ (Inflicts Ichor)
Damage (Ichor Core): ~~~/~~~ (Inflicts Ichor)
Sprites Phase 2:
Observer
Volatile Observer
Volatile Hand
Light particles
Observer Hand
Ichor Core
Ichor Particles
Sun Dance Particles
Attack Patterns
The Second Phase of the Observer is slightly more unique than other bosses.
Instead of going through specific patterns in an order.
This boss chooses randomly through four different patterns as shown.
Pattern 1
The Observer will fly above you.
The Observer's hands will attempt to hit below himself.
Afterwards the Observer will turn his hands volatile and attempt to hit you.
Pattern 2
The Observer will go above you and charge his hands.
His hands will then launch a flurry of Ichor Cores attempting to hit the player.
The Observer will turn his hands volatile and launch them right below himself.
Pattern 3
The Observer will turn volatile and dash to one side of the player.
He will then launch two ichor cores to the player.
Afterwards he dashes sporadically around the player.
Pattern 4
The Observer will attempt to hit you with one of his hands.
He hovers the player charging a Sun Dance beam.
The Observer launches his beam downwards.
Expert Phase
Health: 7500
Defense: 30
Damage (Sun Dance): ~~~ (inflicts Sundazed)
Damage (Volatile Dash 2): ~~~ (Inflicts Sundazed)
Damage (Volatile Hand 2): ~~~ (Inflicts Sundazed)
Damage (Ichor Hand): ~~~ (Inflicts Ichor)
During the expert phase a flash of light streaks across the screen and he gains two extra hands.
This happens at 5000 Health and once more at 2500 Health, the battle should end with him having 8 hands streaking across the boss room.
His attack patterns change from being calculated to just trying to overwhelm the player.
He stops launching Ichor cores and frequently dashes.
Now, the part everybody is actually waiting for!
THE ITEMS!
LightStone Scepter
33.3%/44.4% drop rate
Magic Weapon
Damage:140 (Inflicts SunDazed)
Knockback: 2
Mana: 45
Critical Chance: 7%
Use Time: 47 (Extremely Slow)
This weapon launches a heat ray like sun dance beam.
The beam pierces through unlimited enemies without any bounces.
The StarGazer
33.3%/44.4% drop rate
Ranged Weapon
Damage: 10
Knockback: 4
Critical Chance: 7%
Use Time: 2 (Too fast too furious)
Velocity: 6
Highly accurate
Contains a 75% rate of ammo reduction.
Shoots one bullet from the gun and then two from the sky.
The two bullets from the sky are very inaccurate.
SunRacer
33.3%/44.4% drop rate
Melee Weapon
Damage: 56 (Inflicts SunDazed)
Knockback: 3.4
Critical Chance: 7%
Use Time: 23 (Fast)
A medium sized blade.
Once an enemy is hit a beam of light flashes down the screen where the enemy last was.
Light Stone Shot
100% drop rate
333/444 dropped
"Like moths to a flame."
Damage: 11
Knockback: 3.6 (Very Weak)
Velocity: 6
Enemies hit with this bullet will be attacked by all of your minions!
33.3%/44.4% drop rate
Magic Weapon
Damage:140 (Inflicts SunDazed)
Knockback: 2
Mana: 45
Critical Chance: 7%
Use Time: 47 (Extremely Slow)
This weapon launches a heat ray like sun dance beam.
The beam pierces through unlimited enemies without any bounces.
The StarGazer
33.3%/44.4% drop rate
Ranged Weapon
Damage: 10
Knockback: 4
Critical Chance: 7%
Use Time: 2 (Too fast too furious)
Velocity: 6
Highly accurate
Contains a 75% rate of ammo reduction.
Shoots one bullet from the gun and then two from the sky.
The two bullets from the sky are very inaccurate.
SunRacer
33.3%/44.4% drop rate
Melee Weapon
Damage: 56 (Inflicts SunDazed)
Knockback: 3.4
Critical Chance: 7%
Use Time: 23 (Fast)
A medium sized blade.
Once an enemy is hit a beam of light flashes down the screen where the enemy last was.
Light Stone Shot
100% drop rate
333/444 dropped
"Like moths to a flame."
Damage: 11
Knockback: 3.6 (Very Weak)
Velocity: 6
Enemies hit with this bullet will be attacked by all of your minions!
The SunDance debuff slows your player by a ton and then quickly lights up your screen with a white light.
The Debuff
It only slows enemies by a large amount.
Tell me how you like it!
I made the pixels and thought of the idea.
Have a good day, night, or whatever time it is!
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