Freedbot
Terrarian
I thought I'd take a moment to share the "catch 22"'s I've had to fight with mentally on a repeated basis when exploring different skyblock progression paths. I hope it'll be helpful to you @Redigit🌳 .
The start: Basically a way to get blocks, and then at some point dirt as the dirt bombs are a renewable path and required for so much. Either there must be a way to grow the first blocks, or start with enough blocks to get a platform for mobs to spawn to farm for blocks. Granite is a good (unobtainable) example of that latter, as it's very self renewable. It has the added bonus of making gems available to non-shimmer players. Some form of basic block that can be made from basically nothing and with no crafting station... like fallen stars or some cloud option that costs nothing but breaks if you jump on it seems like a nifty way for a 1 block start, but I'm just spitballing that idea.
Basic Crafting: Something has to be given at the start to create a crafting table. In a shimmer map, potions from slimes or magic mirrors from mimics can be shimmered into sand for cactus. Otherwise it comes down to Red's idea of making slimes drop seeds and acorns. Next comes anvil and furnace. The anvil can be ignored since it's available if the furnace is. Deciding on the furnace method is always a struggle. Do I force players to kill EoC so they can use the evil seeds and dryad to make a jungle to buy it from the merchant? Where's the water(see fishing) and dirt coming from? Do they get to make housing before fighting EoC? Do they get to fish before then? Alternatively, I can just give out stone to make the furnace... There's no good way to get stone without shimmer. I could hand out 2 stone and 1 granite (granite mobs = gems > gem trees for renewable stone), but I can only manually give out the starting stone and granite, and that still means killing EoC for acorns. Stone golems would be an amazing way to get stone... but the stupid things are hardmode only and only spawn on stone. much frustration ensues.
Fishing: Obviously most gear, ore, and health all become available from fishing. Fishing OP. But when to start, and how? Lets say fishing requires NPC's. You buy your bug net... and then what? There's no way to get water or lava. Wait, in expert+ lava drops from lava slimes. Just get a bucket and dupe the lava. Water bombs can be fished from lava. That's great progression.... wait, how do you fish in lava? There's no lavaproof stuff without hellstone or already fishing in lava... unless you do enough fishing to get the hotline rod, but there's no water... Well, hellstone is it's own problem. One solution is to just give out the hellstone and hellforge. Then players can fish in lava and get their water nice and quick. In the case of shimmer, well, you just ignore most of that, get your lava bucket and then shimmer and done. The alternative changes I could think of are to 1. Make it so the normal bug net can catch hell critters, but has a high percent chance to burn up and get detroyed, damaging the player for extra insult. 2. Make the hotline rod or lavaproof hook available some other way. or 3. Make water available. The minecraft skyblock style would be to add barrels that can liquids to the game, then make them fill with water if there's no roof above them when it rains. (as was suggested yesterday).
Queen Bee: So many good things locked by her. With shimmer it's easy, but otherwise the honey and hive are just impossible. The only way for hive is Jungle mimics... ouch. Then you can't get honey without placing hive, and you can't place hive without killing queen bee for the hive wand. This is where I start pulling out hair. I did have what I consider a very clever solution. Bee hives... no not those. The little hazard hives that spawn and fall from the ceilings. Currently, if they hit water, they fizzle out and don't spawn attacking bees. What if they converted the water block they hit into a single placed hive block?
Locked Biomes: The list is snow, desert, dungeon, temple, spider cave, granite, and marble. If it's not listed, it's not even difficult to get. When starting with shimmer the list is just dungeon, temple, granite, and marble. Add jungle mimics to the mix and suddenly the list is just natural dungeon and temple. I won't get into those 2 because reasons.
Snow: I love the ice bomb idea. Nothing else is needed and it'll probably be early game enough so summoners stand a chance. However, I will note the snow globe was the previous method to get the tundra biome. It was far too late game. I feel like it's a very underwhelming invasion in general during a part of the game full of wild bullet hell invasions. May I suggest repositioning it to be an early game invasion and making the snow globe available as a means to get snow?
Desert: I end up having to provide like 5 sand blocks. It can be used to spawn the angler, and then converted to hardened sand/sandstone wall. Then the wall can be corrupted to make it natural (this is easy, but not intuitive), then antlions can spawn and spit sand. Interestingly, antlions only need the wall and any block to spawn, but in the normal desert, they do a check for 40+ blocks of sand before they can spawn. So how to get the first sand... Perhaps extractinate stone to grind it up into sand? The extractinator sees very little use in skyblocks, but is available with basic fishing.
granite/marble: granite is useful for geodes/gems, and quickly renewable. Marble not so much. Very few good things there, but people do get cranky when they can't craft their precious ankh shield.
Other Unavailables: Hellstone/forge, ash (fireblossom, ash wood), traps of all kinds, functional statues (heart, mana, mobs), Biome chest weapons, and gnomes. Typically, skyblock map makers will put these in various locked chests.
Hellstone/forge: Hellstone crates makes sense and doesn't cheat normal progression, a craftable or similarly crated source for the hellstone forge too.
Ash: Others have posted in game suggestions a long time ago to make a furnace recipe for ash from wood. Without it, potions using fire blossom can't be made.
Traps/Statues: There's a strong overlap between skyblock players and automation/arena designers. It's all in the name of reducing the grind for mob drops. All I can think of is maybe Dungeon and Jungle Temple fishing, or some rare/random blood moon/solar eclipse purchase-ables from the Witch Doctor or Mechanic. Edit: nevermind. I just saw the trap slimes. It's evil. I love them.
Biome Chest weapons: There's a strong argument to not making these renewable. They're not needed, and including a means to get more than 1 of each per world defeats their uniqueness. Still, I can see the complaints coming already. I can only think to make them ultra rare locked fishing crates from their respective biomes or the dungeon, and once fished a flag is toggled on the world to make them never get caught again. Alternatively, since the game has too many items already, perhaps fish the weapons up directly, but only if the biome key is in the player's inventory, and then it gets consumed.
The final thing required to complete the bestiary and a very useful fellow. Gnome Chompski. There's literally no way to spawn him in skyblock until brown solution post-Moonlord. #gnomeskies !!
I really need to stop writing these book sized posts. Still, this is a compilation of many discussions from several people over 3ish years. I hope others can chime in and correct me or add more insight.
The start: Basically a way to get blocks, and then at some point dirt as the dirt bombs are a renewable path and required for so much. Either there must be a way to grow the first blocks, or start with enough blocks to get a platform for mobs to spawn to farm for blocks. Granite is a good (unobtainable) example of that latter, as it's very self renewable. It has the added bonus of making gems available to non-shimmer players. Some form of basic block that can be made from basically nothing and with no crafting station... like fallen stars or some cloud option that costs nothing but breaks if you jump on it seems like a nifty way for a 1 block start, but I'm just spitballing that idea.
Basic Crafting: Something has to be given at the start to create a crafting table. In a shimmer map, potions from slimes or magic mirrors from mimics can be shimmered into sand for cactus. Otherwise it comes down to Red's idea of making slimes drop seeds and acorns. Next comes anvil and furnace. The anvil can be ignored since it's available if the furnace is. Deciding on the furnace method is always a struggle. Do I force players to kill EoC so they can use the evil seeds and dryad to make a jungle to buy it from the merchant? Where's the water(see fishing) and dirt coming from? Do they get to make housing before fighting EoC? Do they get to fish before then? Alternatively, I can just give out stone to make the furnace... There's no good way to get stone without shimmer. I could hand out 2 stone and 1 granite (granite mobs = gems > gem trees for renewable stone), but I can only manually give out the starting stone and granite, and that still means killing EoC for acorns. Stone golems would be an amazing way to get stone... but the stupid things are hardmode only and only spawn on stone. much frustration ensues.
Fishing: Obviously most gear, ore, and health all become available from fishing. Fishing OP. But when to start, and how? Lets say fishing requires NPC's. You buy your bug net... and then what? There's no way to get water or lava. Wait, in expert+ lava drops from lava slimes. Just get a bucket and dupe the lava. Water bombs can be fished from lava. That's great progression.... wait, how do you fish in lava? There's no lavaproof stuff without hellstone or already fishing in lava... unless you do enough fishing to get the hotline rod, but there's no water... Well, hellstone is it's own problem. One solution is to just give out the hellstone and hellforge. Then players can fish in lava and get their water nice and quick. In the case of shimmer, well, you just ignore most of that, get your lava bucket and then shimmer and done. The alternative changes I could think of are to 1. Make it so the normal bug net can catch hell critters, but has a high percent chance to burn up and get detroyed, damaging the player for extra insult. 2. Make the hotline rod or lavaproof hook available some other way. or 3. Make water available. The minecraft skyblock style would be to add barrels that can liquids to the game, then make them fill with water if there's no roof above them when it rains. (as was suggested yesterday).
Queen Bee: So many good things locked by her. With shimmer it's easy, but otherwise the honey and hive are just impossible. The only way for hive is Jungle mimics... ouch. Then you can't get honey without placing hive, and you can't place hive without killing queen bee for the hive wand. This is where I start pulling out hair. I did have what I consider a very clever solution. Bee hives... no not those. The little hazard hives that spawn and fall from the ceilings. Currently, if they hit water, they fizzle out and don't spawn attacking bees. What if they converted the water block they hit into a single placed hive block?
Locked Biomes: The list is snow, desert, dungeon, temple, spider cave, granite, and marble. If it's not listed, it's not even difficult to get. When starting with shimmer the list is just dungeon, temple, granite, and marble. Add jungle mimics to the mix and suddenly the list is just natural dungeon and temple. I won't get into those 2 because reasons.
Snow: I love the ice bomb idea. Nothing else is needed and it'll probably be early game enough so summoners stand a chance. However, I will note the snow globe was the previous method to get the tundra biome. It was far too late game. I feel like it's a very underwhelming invasion in general during a part of the game full of wild bullet hell invasions. May I suggest repositioning it to be an early game invasion and making the snow globe available as a means to get snow?
Desert: I end up having to provide like 5 sand blocks. It can be used to spawn the angler, and then converted to hardened sand/sandstone wall. Then the wall can be corrupted to make it natural (this is easy, but not intuitive), then antlions can spawn and spit sand. Interestingly, antlions only need the wall and any block to spawn, but in the normal desert, they do a check for 40+ blocks of sand before they can spawn. So how to get the first sand... Perhaps extractinate stone to grind it up into sand? The extractinator sees very little use in skyblocks, but is available with basic fishing.
granite/marble: granite is useful for geodes/gems, and quickly renewable. Marble not so much. Very few good things there, but people do get cranky when they can't craft their precious ankh shield.
Other Unavailables: Hellstone/forge, ash (fireblossom, ash wood), traps of all kinds, functional statues (heart, mana, mobs), Biome chest weapons, and gnomes. Typically, skyblock map makers will put these in various locked chests.
Hellstone/forge: Hellstone crates makes sense and doesn't cheat normal progression, a craftable or similarly crated source for the hellstone forge too.
Ash: Others have posted in game suggestions a long time ago to make a furnace recipe for ash from wood. Without it, potions using fire blossom can't be made.
Traps/Statues: There's a strong overlap between skyblock players and automation/arena designers. It's all in the name of reducing the grind for mob drops. All I can think of is maybe Dungeon and Jungle Temple fishing, or some rare/random blood moon/solar eclipse purchase-ables from the Witch Doctor or Mechanic. Edit: nevermind. I just saw the trap slimes. It's evil. I love them.
Biome Chest weapons: There's a strong argument to not making these renewable. They're not needed, and including a means to get more than 1 of each per world defeats their uniqueness. Still, I can see the complaints coming already. I can only think to make them ultra rare locked fishing crates from their respective biomes or the dungeon, and once fished a flag is toggled on the world to make them never get caught again. Alternatively, since the game has too many items already, perhaps fish the weapons up directly, but only if the biome key is in the player's inventory, and then it gets consumed.
The final thing required to complete the bestiary and a very useful fellow. Gnome Chompski. There's literally no way to spawn him in skyblock until brown solution post-Moonlord. #gnomeskies !!
I really need to stop writing these book sized posts. Still, this is a compilation of many discussions from several people over 3ish years. I hope others can chime in and correct me or add more insight.
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