Sprites The three Knight armor sets.

Holy Oily

Terrarian
First of all I am new to the forums and have only just started getting into spriting, so don't expect too much.

I had a cool idea for a boss that would drop materials to make three different melee armor sets. One will have much higher damage and knockback but slower melee speed, one will have higher melee speed and good damage but less knockback, and the last will have decent damage and melee speed but also able to inflict knockback on bosses (which might be overpowered) All armors will be obtained in hardmode, from a boss fought after the mechanical bosses.
145509-3c26d163a3067b2f1df0e6a163cc7ea9.jpg

The Heavy Knight Armor set (not good with names) This armor set will have the higher damage output and lower melee speed.
Helmet:
20 Defense
+20% melee damage
-10% melee speed
7% increased critical strike chance

Breastplate:
20 Defense
+20% melee damage
-20% melee speed

Greaves:
17 defense
+20% melee damage
-10% melee speed
+7% increased movement speed

Total:
57 defense
+60% melee damage
-40% melee speed
+7% increased critical strike chance
+7% increased movement speed



145511-88fcf50724d5fe1a6b03207a19996b2e.jpg

The Shining knight armor set, increased melee speed, lower damage and knockback.
Helmet:
18 defense
+20% melee speed
+5% melee damage
+7% critical strike chance

Breastplate:
20 defense
+20% melee speed
+3% melee damage

Greaves:
16 defense
+20% melee speed
+2% melee damage
+2% critical strike chance

Total:
54 defense
+60% melee speed
+10% melee damage
+9% critical strike chance



145510-1d7c9dbef1211b6ca58e67b81d22dcd7.jpg

Lastly, the Blood knight armor set (Dark knight was too obvious) the armor that can send bosses flying.
Helmet:
19 defense
+10% melee speed
+10% melee damage
+10% critical strike chance

Breastplate:
20 defense
+10% melee speed
+10% melee damage

Greaves:
17 defense
+10% melee speed
+10% melee damage
+10% critical strike chance

Total:
56 defense
+30% melee damage
+30% melee speed
+20% critical strike chance

Set bonus is the same for all three armor set with the exception being the blood knight armor set which also allows you to inflict knockback on bosses
Set Bonus: Flasks last twice as long (might be overpowered)

The boss
142165-e1d86284adbaf76b0bea4f9e8a896748.jpg

Sorry for small picture, I can't change the size.

I think It should have 70000 health
and it should do about 100 damage on contact (150 in expert)
The boss will have two "hands" one is a shield that deals 0 damage but will always inflict knockback.
The other "hand" is a large sword that will charge the player, spin around then charge again, the body will try to stay back most of the time but will occasionally charge the player dealing the amount of contact damage shown above.
The sword have 20000 health while the shield has 25000 (too much? I am not as good with boss stats)
The sword will deal around 100 damage (150 in expert)
In expert mode the boss's sword hand will sometimes shoot out sword beams and the shield will charge you dealing roughly 100 damage.

When the boss is defeated he will drop 20-25 souls of right which are used to craft the armors.

To craft the armors you will need souls of right and some materials dropped by enemies around the world.

The Heavy knights armor set requires about 20 Heavy plates which drop from possessed armors, armored skeletons found underground, and tortoises, each enemy drops 3-4 plates.
142217-122941eafa786d659c3b62a83471e1f3.jpg
Heavy plates.


The shining armor set requires 20 cores of chivalry which drop from enemies in the hallow, each enemy drops 0-2 cores.
142218-a82a6d94d6393454df57002a87ed3b80.jpg
Cores of Chivalry

The blood armor requires 20 cores of death which drop from monsters in the corruption or crimson, each monster drops 0-2 cores.
142216-5e0b5769e430aa8e87cc5afae295603e.jpg
Cores of death.

Each armor requires 15 souls of right.

If you combine the three armors with ectoplasm and some additional cores or plates, you will get the Honored knights armor.
142214-30c32cf2d0f5aaed122b4b82ae3cc81b.jpg


Helmet:
22 defense
+5% melee damage
+5% melee speed
+5% critical chance

Breastplate:
26 defense
+5% melee damage
+5% melee speed
+5% critical chance

Greaves:
22 defense
+5% melee damage
+5% melee speed
+5% critical strike chance
+5% movement speed

Set Bonus:
flasks last twice as long, melee weapons that don't shoot beams deal 1.5x damage.

Honor's Right:
142215-6798165b750a22523d17dfc6e0b0b4a5.jpg

100 melee damage
average speed
a little bit bigger than chlorophyte claymore.
5% critical strike chance
No beams
Crafted with the blood knights broadsword, shining blade, and the heavy knights sword (haven't shown these yet)

The sword can be crafted with a broken hero sword to get True Honor's right.
125 melee damage
fast speed
same size
same critical chance
no beams

True honors right can be crafted with true excalibur to get...
Medieval fury
150 melee damage
fast speed
a bit larger than before
10% critical strike chance
still no beams...

Thanks to ThatOneKiwi for the making sprites for the blood armor and shining armor.

Thats all, hope you liked my first thread.
 

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Last edited:
I like the idea of armors increasing some stats and lowering others! Support!
[doublepost=1475797283,1475797164][/doublepost]Medieval fury is WAAAY to op though. 200 damage for any pre moon lord weapon is insane
 
First of all I am new to the forums and have only just started getting into spriting, so don't expect too much.

I had a cool idea for a boss that would drop materials to make three different melee armor sets. One will have much higher damage and knockback but slower melee speed, one will have higher melee speed and good damage but less knockback, and the last will have decent damage and melee speed but also able to inflict knockback on bosses (which might be overpowered) All armors will be obtained in hardmode, from a boss fought after the mechanical bosses.
142147-2693001293a62fc2e7f23eb676194f45.jpg

The Heavy Knight Armor set (not good with names) This armor set will have the higher damage output and lower melee speed.
Helmet:
20 Defense
+20% melee damage
-10% melee speed
7% increased critical strike chance

Breastplate:
20 Defense
+20% melee damage
-20% melee speed

Greaves:
17 defense
+20% melee damage
-10% melee speed
+7% increased movement speed

Total:
57 defense
+60% melee damage
-40% melee speed
+7% increased critical strike chance
+7% increased movement speed



142154-f8586aad6ec5fb3f95824116ac256c49.jpg

The Shining knight armor set, increased melee speed, lower damage and knockback.
Helmet:
18 defense
+20% melee speed
+5% melee damage
+7% critical strike chance

Breastplate:
20 defense
+20% melee speed
+3% melee damage

Greaves:
16 defense
+20% melee speed
+2% melee damage
+2% critical strike chance

Total:
54 defense
+60% melee speed
+10% melee damage
+9% critical strike chance



142158-6c278f0ab23f975e7adf413e978dd4da.jpg

Lastly, the Blood knight armor set (Dark knight was too obvious) the armor that can send bosses flying.
Helmet:
19 defense
+10% melee speed
+10% melee damage
+10% critical strike chance

Breastplate:
20 defense
+10% melee speed
+10% melee damage

Greaves:
17 defense
+10% melee speed
+10% melee damage
+10% critical strike chance

Total:
56 defense
+30% melee damage
+30% melee speed
+20% critical strike chance

Set bonus is the same for all three armor set with the exception being the blood knight armor set which also allows you to inflict knockback on bosses
Set Bonus: Flasks last twice as long (might be overpowered)

The boss
142165-e1d86284adbaf76b0bea4f9e8a896748.jpg

Sorry for small picture, I can't change the size.

I think It should have 70000 health
and it should do about 100 damage on contact (150 in expert)
The boss will have two "hands" one is a shield that deals 0 damage but will always inflict knockback.
The other "hand" is a large sword that will charge the player, spin around then charge again, the body will try to stay back most of the time but will occasionally charge the player dealing the amount of contact damage shown above.
The sword have 20000 health while the shield has 25000 (too much? I am not as good with boss stats)
The sword will deal around 100 damage (150 in expert)
In expert mode the boss's sword hand will sometimes shoot out sword beams and the shield will charge you dealing roughly 100 damage.

When the boss is defeated he will drop 20-25 souls of right which are used to craft the armors.

To craft the armors you will need souls of right and some materials dropped by enemies around the world.

The Heavy knights armor set requires about 20 Heavy plates which drop from possessed armors, armored skeletons found underground, and tortoises, each enemy drops 3-4 plates.
142217-122941eafa786d659c3b62a83471e1f3.jpg
Heavy plates.


The shining armor set requires 20 cores of chivalry which drop from enemies in the hallow, each enemy drops 0-2 cores.
142218-a82a6d94d6393454df57002a87ed3b80.jpg
Cores of Chivalry

The blood armor requires 20 cores of death which drop from monsters in the corruption or crimson, each monster drops 0-2 cores.
142216-5e0b5769e430aa8e87cc5afae295603e.jpg
Cores of death.

Each armor requires 15 souls of right.

If you combine the three armors with ectoplasm and some additional cores or plates, you will get the Honored knights armor.
142214-30c32cf2d0f5aaed122b4b82ae3cc81b.jpg


Helmet:
22 defense
+5% melee damage
+5% melee speed
+5% critical chance

Breastplate:
26 defense
+5% melee damage
+5% melee speed
+5% critical chance

Greaves:
22 defense
+5% melee damage
+5% melee speed
+5% critical strike chance
+5% movement speed

Set Bonus:
flasks last twice as long, melee weapons that don't shoot beams deal 1.5x damage.

Honor's Right:
142215-6798165b750a22523d17dfc6e0b0b4a5.jpg

100 melee damage
average speed
a little bit bigger than chlorophyte claymore.
5% critical strike chance
No beams
Crafted with the blood knights broadsword, shining blade, and the heavy knights sword (haven't shown these yet)

The sword can be crafted with a broken hero sword to get True Honor's right.
125 melee damage
fast speed
same size
same critical chance
no beams

True honors right can be crafted with true excalibur to get...
Medieval fury
150 melee damage
fast speed
a bit larger than before
10% critical strike chance
still no beams...

Thats all, hope you liked my first thread.
Made the 3 basic knights with transparent backgrounds

The Heavy Knight.png
The Shining Knight.png
The Blood Knight.png
 
Thanks! These are great sprites. I am not to proud of my sprite for the shining knight armor. I will add these new sprites to the thread.
No problem, I thought your sprites were pretty good actually! I just wanted to give it some suggestions. :3
 
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