Tmodloader Not Launching

FlameCreep

Official Terrarian
I tried to install TML 64 bit on my 32 bit (even though i know it's not gonna work) and then it didn't launch, so i deleted my tmodloader and reinstalled it again,but instead i got this

12/20/2020 4:24:54 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\Actuator". File not found. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Steam\steamapps\common\Terraria\Content\Images\Actuator.xnb'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Engine.TMLContentManager.Load[T](String assetName)
at Terraria.Main.OurLoad[T](String path)
at Terraria.Main.LoadTextures()
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()



Please help
 
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