Items Two Magic Weapon Ideas?

Do you like this idea?

  • Like it?! I LOVE IT!

    Votes: 1 16.7%
  • Sure, just add some sprites.

    Votes: 3 50.0%
  • It was okay.

    Votes: 1 16.7%
  • I didn't like it too much.

    Votes: 0 0.0%
  • I didn't like it at all.

    Votes: 1 16.7%
  • I HATE THIS IDEA!!!!!!

    Votes: 0 0.0%

  • Total voters
    6

The TechnoMancer

Skeletron Prime
I'm sure everyone wants more magic weapons. I do. You do. Your pet cat does. That spider that lives in your basement does. Even your mom does, and she HATES it when you play this game.

Sorry for the lack of detail on the sprites... I'm quite new to that concept.

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Self Destruct Spell-

Instantly kills the player, but deals 1.5x the amount of health that the player has as damage. This is useful for events with swarming enemies, like the goblin army, frost moon, and pumpkin moon. Discards enemy defense. (Creates a massive explosion dealing immense contact damage.)

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Rather than mana, this uses health as power. The weapon has a base damage of 70, and health consumption of 10. The use time is very fast. The attack increases the lower health you have. It is impossible to kill yourself with this weapon, as once the player reaches 1 HP, it will stop working until you regain some health.
 
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The Self Destruct is... interesting.
I do think the idea of a health-consuming magic item sounds pretty interesting, and could open up a lot of new strategies.
 
1 - why would i isis myself just for instakill every enemy ?
2 - you just took life drain to its litteral meaning , this is not useful for boss fights and remember , potion sickness everyone
 
1 - why would i isis myself just for instakill every enemy ?
2 - you just took life drain to its litteral meaning , this is not useful for boss fights and remember , potion sickness everyone

You do have a point, but I created the self destruct magic thinking of multiplayer. You see, one player makes a sacrifice, deals a lot of damage, the other player holds off the enemy waves/boss, and then the first player respawns and joins the fight once more. It could also work during single player, since events like slime rain, frost moon, and pumpkin moon don't end when the player dies.
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The Self Destruct is... interesting.
I do think the idea of a health-consuming magic item sounds pretty interesting, and could open up a lot of new strategies.

Also, EoH, thank you for the support! It's nice to know that my idea is welcome!
 
Self Destruct -
Instantly kills the player, but deals 1.5x the amount of health that the player has as damage. This is useful for events with swarming enemies, like the goblin army, frost moon, and pumpkin moon. Discards enemy defense.
Okay... but why? Death shouldn't really be used as an attack.

The bloodshed rod sounds interesting.
 
Nice idea! I would like some more craftable staffs/spell books though and of course my favorite weapons: magic guns!!!
There could be hardmode ore staffs.
 
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