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tModLoader Uncluttered Projectiles - Reduced on-screen visual effect spam during fights

hamstar

Steampunker


Requires Mod Helpers


This mod diminishes visibility (opacity) of on-screen projectiles during boss fights and invasions. It can do the following (adjustable via. config):
  • Affect either player or NPC projectiles (player by default).
  • Clear away "dust" (sparks, smoke, etc.) particles near diminished projectiles.
  • Be applied for invasions, bosses, and/or other events.
  • Be fine tuned for things like clearing radius, opacity, etc.

Source available here. API here. Config here.




 
Last edited:

hamstar

Steampunker
v1.2.1
  • Updated for TML11.5
  • Added FloatInputElement for float config settings
  • Added ranges to some config settings
v1.2.0
  • Updated to TML11.4 and MH5b
v1.1.1.4
  • Added "Not Spam" config list for projectiles that need to be ignored for whatever reason (e.g. Vile Thorns; become broken when trying to unclutter)
v1.1.1.3
  • Fixed error with index OoB checks for projectile types against pet arrays
v1.1.1.1
  • Attempted fix for boss projectile removal
v1.1.1
  • Set pet "projectiles" to be excluded from "spam" projectile identification
v1.1.0
  • Added Mod Helpers control panel functionality
  • Set mod to be client-side only (including removing config file syncing from server)
  • Modified ProjectileDimPercent to 0.8 (80% translucency)
  • Added mod icon
  • Added AreFriendlyAndHostileProjectilesLikelySpam and AreUnfriendlyAndUnhostileProjectilesLikelySpam settings
v1.0.0
  • First release.
 

Attachments

Last edited:

hamstar

Steampunker
Any screenshot before/after ?
I could use one, if you're able to help. Just capture a moment in multiplayer with multiple players during a boss fight or event involving lots of player projectiles. You should see the effect quite plainly.
 

[FR] Aymerhic

Official Terrarian
Unfortunately,there is nothing special in the logs,and the bug is still here,but i don't understand what causes the bug
 

hamstar

Steampunker
Unfortunately,there is nothing special in the logs,and the bug is still here,but i don't understand what causes the bug
What's the last version you remember not having the issue?
[doublepost=1558883183,1558882616][/doublepost]
What's the last version you remember not having the issue?
Alright, found the fix. Try v1.1.1.2.

Sorry, should have tried testing it myself. Got a bit busy.
 

hamstar

Steampunker
Does this mod reduce lag when it hides the particles or is it just a visual effect?
It tries. Obviously having less particles should mean less computing and rendering, but it does so by checking a 6k array a chunk at a time (configurable amount) to tell what to remove. Benchmarking may be needed.
 
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