NPCs & Enemies Unique NPC Behaviors

nphelps220

Official Terrarian
Hi, Terrarians, it's me again. This time, I've had ideas for one new behavior unique to NPCs. These behaviors sometimes have an effect on the world, and other times won't. Each NPC has a different behavior, and I have too much ground to cover to waste on any more introduction, so here it is!

Guide: Randomly (and harmlessly) catches fire.
TRIGGERED: Hardmode

Merchant: Picks up an item. From there, he will toss it aside (No value), gently set it back down (1c-9g), or reverently hold it aloft before putting it where he found it (10g+)
TRIGGERED: Item nearby

Dye Trader: Begins fiddling with the object in question
TRIGGERED: Nearby dye ingredient or Strange Plant (must be placed)

Painter: Gives the paint a touch-up, spreading paint particles
TRIGGERED: Painted surface nearby (he uses the same color of paint as the painted block, so no change)

Angler: Sits down and starts fishing
TRIGGERED: Near a liquid
Notes: The pole changes from a Reinforced Pole to a Sitting Duck's Pole during Hardmode and a Hotline Hook in Lava. He will occasionally catch a fish, but will almost immediately pick it up. A sneaky player can snag his catch. He also never catches quest fish, which is why he has entrusted you with this valuable task!

Nurse: Gives a lollipop to an NPC
TRIGGERED: After NPC is healed by needles.
Notes: The lollipop actually heals a small amount of HP, but it doesn't matter since the NPC is at full health. She will sometimes give herself a lollipop.

Arms Dealer: Picks off a bullet on the ground and dusts it off
TRIGGERED: Dropped bullet nearby

Demolitionist: Rushes over to examine an explosive, is left covered in soot when it explodes
TRIGGERED: Nearby active explosive or Land Mine
Notes: No demolitionists were harmed in the making of this animation.

Party Girl: Throws either a streamer or a water balloon
TRIGGERED: Player or other NPC within range
Notes: Water balloon inflicts the "wet" debuff. This can be useful if combined with Shrimpy Truffle.

Stylist: Combs her own hair
TRIGGERED: When all nearby enemies are destroyed after taking damage

Dryad: Throws Purification Powder
TRIGGERED: Near an evil block
Notes: She will actively seek out nearby evil blocks to purify them, and will follow the player if they are heading towards the nearest patch of evil blocks. She still won't go out at night, however.

Tavernkeep: Drinks some Ale
TRIGGERED: Enemies nearby, but not close enough to throw Ale
Notes: This actually gives the Tavernkeep the "Tipsy" debuff. His attacks are specially changed to deal melee damage so they can benefit.

Goblin Tinkerer: Will very rarely reforge a nearby item with a "negative" prefix.
TRIGGERED: Item nearby with bad prefix (no positive boosts) that costs less than 5 gold to reforge
Notes: This is rarer the more the weapon costs to reforge.

Witch Doctor: Extracts oil from a plant
TRIGGERED: Nearby potion herb
Notes: This actually speeds up the growth of nearby "young" plants.

Clothier: Dyes some fabric
TRIGGERED: Dye Trader nearby

Mechanic: Tinkers with a device
TRIGGERED: Device nearby that is involved in wiring

Tax Collector: Picks a coin up off the ground
TRIGGERED: Coin nearby
Notes: This coin is added to his tax total, and he gives it away once the player speaks to him. He will not grab any coin that pushes him above his 10g cap.

Pirate: Converses with a parrot
TRIGGERED: Player has a Parrot pet

Truffle: Sets a Glowing Mushroom on the ground
TRIGGERED: Standing on Shroom Grass
Notes: This will spawn a Glowing Mushroom on the ground if there is not one already present.

Wizard: Reads a book, then sets it on fire by accident
TRIGGERED: Standing next to a bookshelf or placed book
Notes: How rude!

Steampunk: Uses a teleporter
TRIGGERED: Standing on teleporter
Notes: Steampunks don't need an actovation mechanism to teleport. They will only take a teleporter inside of their own house.

Cyborg: Swaps out some old parts
TRIGGERED: Nearby Metal Bar
Notes: The Metal Bar will be consumed, and another metal bar will be tossed out in its place. The Metal Bar is usually the same, but may occasionally be a variant (lead for iron, platinum for gold, titanium for admantite, etc.)

Santa: Rides off on a sleigh
TRIGGERED: Christmas ends
Notes: This despawns Santa and replaces his "death".

Traveling Merchant: Admires an item, then holds up some coins.
TRIGGERED: Framed item or trophy nearby
Notes: The Traveling Merchant will pay slightly extra if sold this item as he is admiring it (1/4 instead of 1/5). The coin corresponds to the highest value coin the item is worth normally.

Old Man: Eyes momentarily flicker blue as he tries to fight off his curse
TRIGGERED: Player talks to him at night
Notes: This animation summons Skeletron and despawns the Old Man, replacing his "death"

Skeleton Merchant: Takes an item and adds it to his "repurchase" inventory
Triggered: Nearby item of Blue rarity or below
Notes: Drops any items he obtains this way if attacked with a weapon. (Does not take damage)

...and that's it! Many of them are fairly useless, but still add even more character to the NPCs. Plus, the angler now goes fishing! NPCs now act according to their dialogue (Dryad now activeky tries to purify the world instead of sitting around the house making others do it for her, and the same goes for the Angler). This also adds a whole new layer of polish. I understand that it would probably be difficult, but the devs have pulled off harder things beforehand. I can't imagine how hard it must be to make some of the bosses like Moon Lord!
 
You specified the Dryad throwing purification powder at evil blocks; some players live in the Hallow/Crimson/Corruption, so unless the purification powder does nothing, it's going to revert the blocks which the player might want to keep.

Else, this is a great suggestion! :D
 
You specified the Dryad throwing purification powder at evil blocks; some players live in the Hallow/Crimson/Corruption, so unless the purification powder does nothing, it's going to revert the blocks which the player might want to keep.

Else, this is a great suggestion! :D

Purification powder does nothing to the Hallow unless something changed that I'm not aware of. As for Corruption/Crimson, it is impossible for an NPC to live near it, so the only real way the Dryad would destroy it would be if a player moved her there on purpose (via teleporters, hoiks, or just a flat-out escort.) Plus, unless the player was protecting her, she would most likely succumb to the Corrupt threats, as she is very weak in terms of offense and instead acts as a support unit.
 
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