@DicemanX had a posting a while ago (one I can't find at the moment) that piqued my interest since he mentioned that there was a way to half-submerge the player in a slime trap while still being able to use weapons. I didn't see any other details on this so I did some experiments and found two designs that do just that: one using teleporters and another without them. In either, a slime is hoiked into a cramped 2x1 trap just under the player's feet to give constant damage but the rest of the player is free to use weapons. Whoopie! You can now do all kinds of crazy stuff, even look death right in the eye...
In a later chat with @DicemanX he mentioned that @Tuxlar was the first to build a slime trap that allowed the player to shot weapons. Tuxlar's design used honey to float the slime up into position but this design uses hoiks. These builds are made on the shoulders of giants.
To get situated, first flick the switch on the right to inactivate the 2 blocks, step into the area under the 2 blocks and grapple down ... if done correctly, the player will be facing left and his/her feet will at the same level as the 2 blocks (see the first picture). Now use the right switch again to active the blocks, which will hold in the slime. Finally throw the switch on the left to get a slime, which happens immediately with the teleporter version but could take a bit of time with the other. If the slime jumps out of the trap, that means the two blocks haven't been activated so throw that switch and try again.
This works both in normal and expert mode and should be usable on most events and just about any boss except the Moon Lord. The key is being able to get situated and getting a slime with damage priority before summoning the boss/event. Usually getting damage priority means summoning the slime when no other enemies are about.
A few additional notes:
1) the blocks around the 2x1 slime trap are fairly critical to contain the slime, especially that downward hoik tooth
(although a mirror image with the tooth on the left also works)
2) most of the time grappling will position the player into just the right position so he/she floats right above the trap
3) some armor kills the slime so, for instance, solar flare armor can't be used since it damages enemies periodically on contact
4) most minions, even ones that travel through blocks can be used with the exception of the stardust dragon
5) some weapons don't work as they reliably kill the slime-- this includes holy arrows and, of course, the horseman's blade
6) some weapons are usable but you need to be careful about not to point them "down" near the horizon-- an example of this is with the solar erruption, which can't be used reliably if it's about 45 degrees down
7) you can get a honey buff by setting up a 4x1 or wider chest-high pool but I usually don't bother with it since the actuated boxes can evaporate the honey with world restarts so might need periodic refilling (I usually just use one of the plentiful greater healing potions as needed)
EDIT 8/29/2019 - Switched from TinyPic image hosting to Imgur since TinyPic was shutting down.
In a later chat with @DicemanX he mentioned that @Tuxlar was the first to build a slime trap that allowed the player to shot weapons. Tuxlar's design used honey to float the slime up into position but this design uses hoiks. These builds are made on the shoulders of giants.
To get situated, first flick the switch on the right to inactivate the 2 blocks, step into the area under the 2 blocks and grapple down ... if done correctly, the player will be facing left and his/her feet will at the same level as the 2 blocks (see the first picture). Now use the right switch again to active the blocks, which will hold in the slime. Finally throw the switch on the left to get a slime, which happens immediately with the teleporter version but could take a bit of time with the other. If the slime jumps out of the trap, that means the two blocks haven't been activated so throw that switch and try again.
This works both in normal and expert mode and should be usable on most events and just about any boss except the Moon Lord. The key is being able to get situated and getting a slime with damage priority before summoning the boss/event. Usually getting damage priority means summoning the slime when no other enemies are about.
A few additional notes:
1) the blocks around the 2x1 slime trap are fairly critical to contain the slime, especially that downward hoik tooth
(although a mirror image with the tooth on the left also works)
2) most of the time grappling will position the player into just the right position so he/she floats right above the trap
3) some armor kills the slime so, for instance, solar flare armor can't be used since it damages enemies periodically on contact
4) most minions, even ones that travel through blocks can be used with the exception of the stardust dragon
5) some weapons don't work as they reliably kill the slime-- this includes holy arrows and, of course, the horseman's blade
6) some weapons are usable but you need to be careful about not to point them "down" near the horizon-- an example of this is with the solar erruption, which can't be used reliably if it's about 45 degrees down
7) you can get a honey buff by setting up a 4x1 or wider chest-high pool but I usually don't bother with it since the actuated boxes can evaporate the honey with world restarts so might need periodic refilling (I usually just use one of the plentiful greater healing potions as needed)
EDIT 8/29/2019 - Switched from TinyPic image hosting to Imgur since TinyPic was shutting down.
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