orangepecan
Terrarian
Hey guys, I'm working on a completely standalone mod that simply adds a nice QoL feature by introducing something along the lines of the Guide's Final Gift (Thorium) or the Crucible of the Cosmos (Fargo's), but as its own entity. The reason I'm doing this is because, while it's nice to have those available in those other mods, you don't necessarily want the overhead those mods introduce just for those QoL features, so having this as a standalone mod would be quite handy.
It currently works, although I'm going to be working on splitting it up into tiers (currently just one massive recipe) (thanks to @Sly09_fury for that idea!). It isn't on the mod browser yet because I don't do spriting! If someone wouldn't mind volunteering their talents for this project, it would be much appreciated and I think a great boon for the entire community.
My plan for tiering this is as such:
Early game (Novice's Workshop, Tooltip: Everyone has to start somewhere.):
Workbench, Furnace, Table, Chair, Sink, Cooking Pot @ Anvil <- early game essentials, with table and chair lumped in there
Pre-hardmode (Master Craftsman's Emporium, Tooltip: Contains the essentials for all aspiring artisans.):
Novice's Workshop + Hellforge, Sawmill, Loom, Heavy Workbench, Bookcase, Tinkerer's Workshop, Alchemy Table @ Demon Altar <- everything available pre-hardmode
Mid-hardmode (Chief Engineer's Laboratory, Tooltip: Incredibly complex, but capable of enabling truly wondrous workmanship.):
Master Craftsman's Emporium + Crystal Ball, Imbuing Station @ Mythril Anvil + Adamantite Forge <- pre-mech bosses
End-game (Atelier of the Heavens, Tooltip: Even the gods themselves marvel at the works that emerge from this device.):
Chief Engineer's Laboratory + Autohammer, Ancient Manipulator @ Ancient Manipulator
I don't think I'd want to add the truly optional stations (Solidifier, Sky Mill, etc.) to the main recipe, but that could become a separate entity entirely.
Also going to be adding some extra recipes as well. The only one currently would be the ability to convert wood to any other type of wood using a token system.
One other thing I would like to add: if you are using the Calamity mod, the Master Craftsman's Emporium will also absorb the Solidifier, Sky Mill and Ice Machine.
I'd really love to get this thing off the ground so if you're interested in helping out just PM me!
It currently works, although I'm going to be working on splitting it up into tiers (currently just one massive recipe) (thanks to @Sly09_fury for that idea!). It isn't on the mod browser yet because I don't do spriting! If someone wouldn't mind volunteering their talents for this project, it would be much appreciated and I think a great boon for the entire community.
My plan for tiering this is as such:
Early game (Novice's Workshop, Tooltip: Everyone has to start somewhere.):
Workbench, Furnace, Table, Chair, Sink, Cooking Pot @ Anvil <- early game essentials, with table and chair lumped in there
Pre-hardmode (Master Craftsman's Emporium, Tooltip: Contains the essentials for all aspiring artisans.):
Novice's Workshop + Hellforge, Sawmill, Loom, Heavy Workbench, Bookcase, Tinkerer's Workshop, Alchemy Table @ Demon Altar <- everything available pre-hardmode
Mid-hardmode (Chief Engineer's Laboratory, Tooltip: Incredibly complex, but capable of enabling truly wondrous workmanship.):
Master Craftsman's Emporium + Crystal Ball, Imbuing Station @ Mythril Anvil + Adamantite Forge <- pre-mech bosses
End-game (Atelier of the Heavens, Tooltip: Even the gods themselves marvel at the works that emerge from this device.):
Chief Engineer's Laboratory + Autohammer, Ancient Manipulator @ Ancient Manipulator
I don't think I'd want to add the truly optional stations (Solidifier, Sky Mill, etc.) to the main recipe, but that could become a separate entity entirely.
Also going to be adding some extra recipes as well. The only one currently would be the ability to convert wood to any other type of wood using a token system.
One other thing I would like to add: if you are using the Calamity mod, the Master Craftsman's Emporium will also absorb the Solidifier, Sky Mill and Ice Machine.
I'd really love to get this thing off the ground so if you're interested in helping out just PM me!
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