Jostabeere
Terrarian
I never really asked this myself, but after years I just noticed. why does the game have varying damage numbers, and how are they calculated?
So my weapon has one single damahe number.
Let's say it is 100. My accessories give me a flat bonus. 15% or 10% or whatnot. It is always the same bonus.
Enemies always have the same defense rating.
Crits are coded to do double damage. So in theory I should always do the very same amount of damage to a mob. But we all know it is always varying. And I wonder why? I couldn't find a damage formula and what factor randomizes it.
So my weapon has one single damahe number.
Let's say it is 100. My accessories give me a flat bonus. 15% or 10% or whatnot. It is always the same bonus.
Enemies always have the same defense rating.
Crits are coded to do double damage. So in theory I should always do the very same amount of damage to a mob. But we all know it is always varying. And I wonder why? I couldn't find a damage formula and what factor randomizes it.