Tetrahedron
Duke Fishron
Sorry if there's a wall of text, I wrote this on a phone
I came across this problem while fighting the pumpkin moon. I was using chlorophyte bullets, and instead of them hitting the pumpking, they would hit splinterlings instead.
I Suggest that homing and summoning weapons would prioritize. They would do this based on how far away the target is, and it's damage, health, and defence. The formula would look something like this.
(Target's defence+target's health+target's damage)-distance from player
The Enemy onscreen with the highest "priority rating" would be hit first
Bosses get a plus ten to their priority rating, and minibosses get a plus five.
This would be toggle able in the menu
Please write any suggestions in the comments!
I came across this problem while fighting the pumpkin moon. I was using chlorophyte bullets, and instead of them hitting the pumpking, they would hit splinterlings instead.
I Suggest that homing and summoning weapons would prioritize. They would do this based on how far away the target is, and it's damage, health, and defence. The formula would look something like this.
(Target's defence+target's health+target's damage)-distance from player
The Enemy onscreen with the highest "priority rating" would be hit first
Bosses get a plus ten to their priority rating, and minibosses get a plus five.
This would be toggle able in the menu
Please write any suggestions in the comments!