TheForsakenOne
Skeletron Prime
(Sorry for formatting and grammar issues)
Now, for those of you who might disagree with what i am saying, you really can't argue with game design.
So this has to do with modded bosses. As most of you know, in mods you use an item, and the boss spawns and fights you. The item is usually consumed.
This is Really bad game design, and a flaw that every major mod in existence suffers from (Aside from AA).
What this discourages is free (Non wiki-guided) gameplay, as you have to gather specific resources, which you often have to go out of your way to get (again, a new player wouldn't know where to go)
Lets compare the way that the first boss in calamity and AA are summoned
AA: Mushroom Monarch
In vanilla Terraria, EVERY boss has some way to spawn it naturally (Without an item). Almost all of these ways have some form for exploration built into them. You have to explore to find the platera bulbs, To smash the shadow orbs, to find the dungeon. Almost all of these bosses can also be spawned in with an item, leaving less frustration in grinding them.
Calamity, and other popular mods, Go solely for the item-based spawning. And even though some might provide counterexamples (The Siren, the Aquatic Scourge) i can poke holes in each and every one of these bosses.
AA actually takes a page from Vanilla's book and goes for natural progression.
Now, for those of you who might disagree with what i am saying, you really can't argue with game design.
So this has to do with modded bosses. As most of you know, in mods you use an item, and the boss spawns and fights you. The item is usually consumed.
This is Really bad game design, and a flaw that every major mod in existence suffers from (Aside from AA).
What this discourages is free (Non wiki-guided) gameplay, as you have to gather specific resources, which you often have to go out of your way to get (again, a new player wouldn't know where to go)
Lets compare the way that the first boss in calamity and AA are summoned
AA: Mushroom Monarch
- Easy to obtain materials(Many players already Collect a large amount of mushrooms just by swinging their weapons/tools in the Purity)
- Crafted at a normal crafting station
- Difficult and out-of-the-way materials required (you have to go to the underground desert, a place most players wont go until mid-prehardmode)
- Complicated and unnecessary recipe (Cacti? Sand? what is the reasoning behind doing a bit of collecting for the boss fight?)
- Crafted at an anvil, which many players will only get after doing the basic exploration that you should already have the AA summoning item from.
In vanilla Terraria, EVERY boss has some way to spawn it naturally (Without an item). Almost all of these ways have some form for exploration built into them. You have to explore to find the platera bulbs, To smash the shadow orbs, to find the dungeon. Almost all of these bosses can also be spawned in with an item, leaving less frustration in grinding them.
Calamity, and other popular mods, Go solely for the item-based spawning. And even though some might provide counterexamples (The Siren, the Aquatic Scourge) i can poke holes in each and every one of these bosses.
- The Siren is RNG based, and you have to wait a random amount of time for her to spawn
- Same with the aquatic scourge
- And the buried champion (Thorium)
- And the Aquatic depths boss (Also thorium) (okay, this one isn't as bad)
- Eye of Cthulhu: Spawns naturally after you get enough armor and NPC's
- Eater of worlds: Smash three conspicuous orbs in the evil biome
- Skeletron: Talk to the old man at night
- Lunatic Cultist: Kill the four evil-looking guys at the dugeon.
AA actually takes a page from Vanilla's book and goes for natural progression.
- Mushroom monarch: see above
- Feudal Fungus: See Mushroom Monarch
- Grips of Chaos: not the best example in the mod, and could use a natural spawning mechanic (This mod isn't perfect or finished)
- The Broodmother/the Hydra: Uses the shadow orb mechanic from Vanilla
- Snow Serpent/Desert Djinn: players will get their spawn items just by exploring the bosses respective biomes. Since the boss summon drops off of a mob in the biome (100% drop chance btw)
- Saggitarius: No info since i'm not that far into the game, and the wiki has nothing
- SIEGE bosses: no info
- Rajah Rabbit: just kill 100 Bunnies
- Equinox Worms: not the best example
- Sisters of Discord: Again, not the best example (This tends to show in later bosses)
- Akuma: Music changes in the Pagoda: New ore is used in crafting his spawn item
- Yamata: Music changes in the Lake of the rising moon. New ore is used in crafting his spawn item.
- Zer0: He is Literally floating in the middle of the void. If that's not discovering a boss, then i don't know what is.