• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Tool Yet another PNG to XNB converter

psmith

Terrarian
I dont quite rember I used the converter & it worked great :) but I did it file by file 4 each terraria texture. But when I tried a folder It just said this is not an xnb file.
I convert all files in a folder when i create my texture pack, so that surely works.
Can you tell me how you try it, so that i can reproduce the error?
 

Lophery

Terrarian
so I open the converter of course :D & then I open "Convert Folder" then I go to my folder named "Textures" & it gives my the error I mentioned earlier
 

psmith

Terrarian
so I open the converter of course :D & then I open "Convert Folder" then I go to my folder named "Textures" & it gives my the error I mentioned earlier
Indeed it wasn't working. I updated the github repository with the fixed version, so download again.
Let me know if there are any other issues.
 

trigger_segfault

Spazmatism
Thanks for the program! I used it to replace the Ankh Shield sprite since Texture Packs didn't support replacing it. Also the code was a big help. I hope it's alright that I added it to my own program that combines png_to_xnb, WAVToXNBConverter and TExtract. I'm trying to make a central tool for all resource management features.
 

psmith

Terrarian
Thanks for the program! I used it to replace the Ankh Shield sprite since Texture Packs didn't support replacing it. Also the code was a big help. I hope it's alright that I added it to my own program that combines png_to_xnb, WAVToXNBConverter and TExtract. I'm trying to make a central tool for all resource management features.
You are free to use my code as long as your application uses the same license: GPLv3 (instead of the MIT what you currently use). I used some GPL licensed code in my program so i had to use that license, otherwise i would have chosen MIT license, same as you.
Sorry about the hassle, but GPL is quite strict.
 

trigger_segfault

Spazmatism
You are free to use my code as long as your application uses the same license: GPLv3 (instead of the MIT what you currently use). I used some GPL licensed code in my program so i had to use that license, otherwise i would have chosen MIT license, same as you.
Sorry about the hassle, but GPL is quite strict.

Alright thanks, and good catch. Otherwise I wouldn't have noticed that.

But one question, would a multi license not be possible in this situation? Where I license your code as GPL and the rest under their own respective licenses? I'm a little new to dealing with this.
 
Last edited:

psmith

Terrarian
Alright thanks, and good catch. Otherwise I wouldn't have noticed that.

But one question, would a multi license not be possible in this situation? Where I license your code as GPL and the rest under their own respective licenses? I'm a little new to dealing with this.
I'm not a lawyer but i think you are not allowed to do that, otherwise what would be the point of having this restriction in GPL.
 

Lady Marigold

Official Terrarian
hey, i'm on mac. is there any application or tool i can use to convert png into an xnb for mac? or do i have to get someone else to do it for me?
 

lefttac

Terrarian
thank you so much this absolutely saved my butt, a few sprites somehow disappeared and this tool help me put them back
 
Top Bottom