Audrina2k
Terrarian
Shade dragon- last night I fixed this. Kill off any extra NPC that spawns, and it'll reset the NPC needing to move in- which is the party girl. That way, They can enjoy the holidays and you can play the game. I have been driving myself CRAZY trying to find out if the S-mart employee is SUPPOSED to be Ash the survivalist, and if the wolves are a rare spawn, OR if it's a bug. I looked and saw that someone said it was answered, but... the wolf question wasn't answered that I saw. I get how they spawn, but not where, or if the wolf is a known bug issue.Found a bug (If not known already) with the Survivalist spawning twice. I had no other mods installed. Left world and tried to come back in, and this popped up.
Ionic.Zip.BadReadException: bad read of entry Tiles.dat from compressed archive.
at Ionic.Zip.ZipEntry._CheckRead(System.Int32 nbytes)
at Ionic.Zip.ZipEntry.ExtractOne(System.IO.Stream output)
at Ionic.Zip.ZipEntry.InternalExtract(System.String baseDir, System.IO.Stream outstream, System.String password)
at Terraria.WorldFile.LoadWorldTiles(Ionic.Zip.ZipFile zf, System.String fname, System.Boolean[] importance)
at Terraria.WorldFile.ActualLoadWorld(System.String world)
at Terraria.WorldFile.loadWorld()
at Terraria.WorldGen.playWorldCallBack(System.Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()