Goldenrevolver
Terrarian
Terraria Rebalance - Tweaks and Fixes Version 1.2.1 Hotfix
----------------------------------------------------------------------------------------------------------------
If you got here because your items are gone, download the old version from the nexus
again and disassemble your items then upgrade to the new rework.
----------------------------------------------------------------------------------------------------------------
This is an old version, you can find the 1.3.4.4 compatible 2.0 complete rework HERE.
----------------------------------------------------------------------------------------------------------------
This mod tries to rebalance terraria not by adding a lot of new stuff but by working with the stuff that is already there.
The first mean to rebalance is uniqueness. In vanilla terraria you could simply stack all the damage emblems and faceroll with any class,
but this mod makes you unable to equip any accessory when u already have a component of it (which effect didnt get converted) or upgrade of it equipped.
All combined accessories now never lose their original ingredients bonuses except when the effect changes into something different.
For example:
Magic Cuffs keep the mana regeneration from the
Mana Regeneration Band but not the defense from the
Shackle as that got converted to the "mana on damage" effect.
You cannot equip the
Magic Cuffs when you have any of its components except the
Shackle and the
Band of Regeneration as their effects got converted.
Because of this fundamental change items got rebalanced and items that were not as viable before have a time to shine.
"But how does blocking emblem stacking affect my damage?" Good Question. Heres a before and after:
The second fundamental change is that throwing damage is now a subclass of ranged damage meaning that any throwing weapons will now get bonuses from all ranged specific modifiers like armor, potions and accessories in addition to throwing specific ones
(this also applies to the shroomite armor set buff, vortex armor set buff which grant up to 60% damage + 10% crit chance and 80% damage + 20% crit chance respectively).
In addition to this there now is a new shroomite headgear, the
Shroomite Dome , which is throwing specific.
There are a lot of weapons that are in the wrong damage group.
The throwing class didnt have any good hardmode alternatives because all hardmode throwing weapons are melee or magic weapons.
This mod changes the following weapons to be throwing (and as that ranged) weapons. If you dont like the changes you can download an alternate version on the nexus:
Lastly it changes the damage type of some minor strugglers, whose right class is debatable:
The accessory chart:
New accessory chart with new accessory combinations for existing accessories:
With you not being able to stack the same accessory bonuses and with adding a few new combinations there were a few items that didnt fit into the any recipe and had no clear identity.
These items were "disabled" meaning you can not equip or craft them anymore. You can however disassemble them (see disassembling) and craft different things with their components.
This is a list of these "disabled" items along with a short explanation:
Fixes and Tweaks to vanilla items:
Sniper Scope bonuses are now bullet only
Merefolk form now gives off light and works in lava (you still take damage without
Obsidian Skin Potion or
Lava Charm)
renamed
Fart in a Jar to "Fart in a Bottle" for consistency
changed
Fart in a Bottles recipe to
Bottle +
Whoopie Cushion
changed
Obsidian Water Walking Boots to require
Obsidian Rose instead of
Obsidian Skull
Obsidian Rose is now craftable from
Jungle Rose and
Obsidian to make it accessable before the superior
Lava Charm
all
Fish Finder accessories are now craftable to reduce the amount of rng involved in getting the
Cell Phone and for people who dont like fishing
Frozen Turtle Shell is now craftable from a
Turtle Shell and a
Frozen Core to reduce grinding
monsters that inflict
Chilled and
Frozen now have a chance to drop the
Hand Warmers and the
Toolbox (previously christmas exclusives)
monsters that inflict
Darkness and incorrectly dont have a chance to drop the
Blindfold can now drop the
Blindfold
additionally the
Blindfold now protects against the
Stoned debuff and medusa can drop it too
doubled all flat life regeneration from accessories and added the amount to the tooltip (for example
Band of Regeneration from 0.5 hp/sec to 1 hp/sec)
Worm Scarf now grants 20% damage reduction as its now a mage orientated item and stacking it with
Flesh Knuckles,
Paladin's Shield and
Ankh Shield got nerfed
Archery Potion changed to "Ranger Potion": 20% ranged damage (instead of 20% arrow damage and speed (i know this is an arrow nerf))
Flesh Knuckles nerfed to 6 defense to nerf defense stacking with % damage reduction items
Ankh Shield standardized to 2 defense because thats how much the
Obsidian Shield has
Nature's Gift and its upgrades now all give 10% decreased mana usage
Feral Claws and its upgrades now all give 20% increased melee speed
Magic Quiver no longer grants damage as its now an ingredient
Hercules Beetle nerfed to 10% but
Papyrus Scarab is now to 20% (15%+10%=15%? changed to 10%+10%=20%)
Stack sizes of all
mana potions,
healing potions and
Explosives set to 99
No longer will you convert a 99er stack of
Bombs into one 50er stack and one 49er stack of
Sticky Bombs
NEW! Armor Changes:
All Armor Sets now have a Set Bonus:
Gladiator Armor now grants 6/7/6 defense for a total of 19 Defense which is equal to
Shadow and
Crimson Armor which seems fair considering the strength of the enemies in the
Marble Biome
It also now has a set bonus to increase throwing damage by 30%. It is also more commonly dropped now
Obsidian Armor now makes you immune to lava and fire blocks which is fairly balanced if you consider the low defense rating and by the time you are done farming this armor you could have been done with
Molten Armor
Eskimo Armor (including
) now reduces damage taken from chill inflicting enemies by 30% (doesnt stack with
Warmth Potion)
In addition it is also slightly more commonly dropped now
Pre Hardmode Ore Armor are now standardized:
No longer will your luck decide the defense rating you get
Both
Copper and
Tin Armor now grant 2/3/2 + a set bonus of 2 defense for a total of 9
Both
Iron (including
) and
Lead Armor now grant 3/4/3 + a set bonus of 2 defense for a total of 12
Both
Silver and
Tungsten now grant 4/5/4 + a set bonus of 3 defense for a total of 16
Both
Gold (including
) and
Platinum now grant 5/6/5 + a set bonus of 3 defense for a total of 19
The
Viking Helmet now makes attackers take 33% of the damage dealt (does not stack with
Thorns Potion)
Planned: Add Rubber Boots and make them a set bonus the
Rain Armor that profits from Rain
Leave Suggestions for the bonus in the comments!
Wall of Flesh Emblem Reforging:
Disassembling:
Download:
Disclaimer:
Credit:
for Terraria 1.3.0.8 and tModloader 0.8
----------------------------------------------------------------------------------------------------------------
If you got here because your items are gone, download the old version from the nexus
again and disassemble your items then upgrade to the new rework.
----------------------------------------------------------------------------------------------------------------
This is an old version, you can find the 1.3.4.4 compatible 2.0 complete rework HERE.
----------------------------------------------------------------------------------------------------------------
This mod tries to rebalance terraria not by adding a lot of new stuff but by working with the stuff that is already there.
The first mean to rebalance is uniqueness. In vanilla terraria you could simply stack all the damage emblems and faceroll with any class,
but this mod makes you unable to equip any accessory when u already have a component of it (which effect didnt get converted) or upgrade of it equipped.
All combined accessories now never lose their original ingredients bonuses except when the effect changes into something different.
For example:
You cannot equip the
Because of this fundamental change items got rebalanced and items that were not as viable before have a time to shine.
"But how does blocking emblem stacking affect my damage?" Good Question. Heres a before and after:
Mage
Melee
Ranger
Summoner
Celestial Stone 10% damage 2% crit
Celesital Shell 10% damage 2% crit
Celesital Emblem 15% damage
Summoner Emblem 15% damage
Destroyer Emblem 10% damage 8% crit
Avenger Emblem 12% damage
Crystal Ball 5% damage 2% crit
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
92% damage 26% crit
Celesital Shell 10% damage 2% crit
Celesital Emblem 15% damage
Summoner Emblem 15% damage
Destroyer Emblem 10% damage 8% crit
Avenger Emblem 12% damage
Crystal Ball 5% damage 2% crit
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
92% damage 26% crit
Putrid Tooth Necklace 5% damage 5% crit
Celesital Shell 10% damage 10% crit
Celestial Flower 20% damage
Crystal Ball 5% damage 5% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
55% damage 35% crit
Celesital Shell 10% damage 10% crit
Celestial Flower 20% damage
Crystal Ball 5% damage 5% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
55% damage 35% crit
Celestial Stone 10% damage 2% crit
Celesital Shell 10% damage 2% crit
Fire Gauntlet 10% damage
Mechanical Glove 12% damage
Warrior Emblem 15% damage
Destroyer Emblem 10% damage 8% crit
Werewolf 5.1% damage 2% crit
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
(Avenger Emblem ) 12% damage
-----------------------------------------------------------------------
87.1% damage 26% crit
Celesital Shell 10% damage 2% crit
Fire Gauntlet 10% damage
Mechanical Glove 12% damage
Warrior Emblem 15% damage
Destroyer Emblem 10% damage 8% crit
Werewolf 5.1% damage 2% crit
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
(Avenger Emblem ) 12% damage
-----------------------------------------------------------------------
87.1% damage 26% crit
Putrid Tooth Necklace 5% damage 5% crit
Celesital Shell 10% damage 10% crit
Fire Gauntlet 20% damage
Werewolf 5% damage 5% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
55% damage 35% crit
Celesital Shell 10% damage 10% crit
Fire Gauntlet 20% damage
Werewolf 5% damage 5% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
55% damage 35% crit
Celestial Stone 10% damage 2% crit
Celesital Shell 10% damage 2% crit
Sniper Scope 10% damage 10% crit
Destroyer Emblem 15% damage 8% crit
Ranger Emblem 15% damage
Avenger Emblem 12% damage
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
Stealth 80% damage 20% crit
(Magic Quiver) 10% damage
-----------------------------------------------------------------------
87% damage 34% crit
Stealth 152% damage 54% crit
Celesital Shell 10% damage 2% crit
Sniper Scope 10% damage 10% crit
Destroyer Emblem 15% damage 8% crit
Ranger Emblem 15% damage
Avenger Emblem 12% damage
Well Fed 5% damage 2% crit
Rage Potion 10% crit
Wrath Potion 10% damage
Stealth 80% damage 20% crit
(Magic Quiver) 10% damage
-----------------------------------------------------------------------
87% damage 34% crit
Stealth 152% damage 54% crit
Putrid Tooth Necklace 5% damage 5% crit
Celesital Shell 10% damage 10% crit
Golden Quiver/Sniper Scope etc 20% damage 10% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
50% damage 40% crit
Stealth 130% damage 60% crit
Celesital Shell 10% damage 10% crit
Golden Quiver/Sniper Scope etc 20% damage 10% crit
Well Fed 5% damage 5% crit
Rage Potion 10% crit
Wrath Potion 10% damage
-----------------------------------------------------------------------
50% damage 40% crit
Stealth 130% damage 60% crit
Celestial Stone 10% damage
Celesital Shell 10% damage
Papyrus Scarab 15% damage +1 minion
Hercules Beetle 15% damage
Necromantic Scroll 10% damage +1 minion
Summoner Emblem 15% damage
Well Fed 5% damage
Wrath Potion 10% damage
Summoning Potion +1 minion
Bewitching Table +1 minion
(Avenger Emblem) 12% damage
(Destroyer Emblem) 10% damage
-----------------------------------------------------------------------
80% damage +4 minion
Celesital Shell 10% damage
Papyrus Scarab 15% damage +1 minion
Hercules Beetle 15% damage
Necromantic Scroll 10% damage +1 minion
Summoner Emblem 15% damage
Well Fed 5% damage
Wrath Potion 10% damage
Summoning Potion +1 minion
Bewitching Table +1 minion
(Avenger Emblem) 12% damage
(Destroyer Emblem) 10% damage
-----------------------------------------------------------------------
80% damage +4 minion
Putrid Tooth Necklace 5% damage
Celestial Shell 10% damage
Master Scroll 40% damage +2 minion
Well Fed 5% damage
Wrath Potion 10% damage
Summoning Potion +1 minion
Bewitching Table +1 minion
-----------------------------------------------------------------------
60% damage +4 minion
Celestial Shell 10% damage
Master Scroll 40% damage +2 minion
Well Fed 5% damage
Wrath Potion 10% damage
Summoning Potion +1 minion
Bewitching Table +1 minion
-----------------------------------------------------------------------
60% damage +4 minion
As you can see the vanilla damage was pretty close together (except stealth). This is with 6 damage items equipped and using a flying mount for mobility. With the mod you only really need 2 damage items (3 if u want) and buffs are more important. This gives you room for something special that you like so you get a unique experience and playstyle. If something isnt balanced it will be changed. This is intented for expert mode.
The second fundamental change is that throwing damage is now a subclass of ranged damage meaning that any throwing weapons will now get bonuses from all ranged specific modifiers like armor, potions and accessories in addition to throwing specific ones
(this also applies to the shroomite armor set buff, vortex armor set buff which grant up to 60% damage + 10% crit chance and 80% damage + 20% crit chance respectively).
In addition to this there now is a new shroomite headgear, the
There are a lot of weapons that are in the wrong damage group.
The throwing class didnt have any good hardmode alternatives because all hardmode throwing weapons are melee or magic weapons.
This mod changes the following weapons to be throwing (and as that ranged) weapons. If you dont like the changes you can download an alternate version on the nexus:
Lastly it changes the damage type of some minor strugglers, whose right class is debatable:
- The
- The
The accessory chart:
The core philosophy is that every accessory has its identity and no effect is used on two accessories.
You need every accessory only once except for accessories that convert their effect on combine.
The only exception is the
Shiny Red Balloon which can now be infinitely "cloned" by crafting it into a
Package of Balloons with 10
Cloud Blocks but it had its value removed to compensate.
You need every accessory only once except for accessories that convert their effect on combine.
The only exception is the
New accessory chart with new accessory combinations for existing accessories:
If the Images arent loading, reload!
This list shows the relation of every accessory in the game except wings, watches, the cell phone, the dolls, vanity items and music boxes which are all unchanged.
Movement
Elemental Boots
Pack of Balloons
Expert Only: Large Pack of Balloons
Jellyfish Diving Gear
Expert Only: Spiked Ninja Gear (WIP)
Combat
Guardian Shield
Celestial Shell
Fire Gauntlet
Celestial Flower
Master Scroll
Sniper Scope
Golden Quiver
Toxic Throwing Glove
Targeting Computer
Yoyo Bag
Putrid Tooth Necklace
Frozen Knuckles
Expert Only: Shiny Charm of Myths
Magic Cuffs
Expert Only: Magic Worm Cuffs
Sweetheart Star Veil
Expert Only: Maniac Star Veil
Utility
Fishing Bag
Greedy Ring
Expert Only: The Green Thumb
Master Architect Pack
True Gravity Globe (Can be used in mid air!)
Fish Finder Recipe
This list shows the relation of every accessory in the game except wings, watches, the cell phone, the dolls, vanity items and music boxes which are all unchanged.
Movement
Elemental Boots
Allows flight, super fast running, extra mobility on ice, allows walking on liquids and ice without breaking. Reduced damage from touching lava and provides 7 seconds of immunity to lava. 15% increased movement speed.
This new build path would get updated sprites of course but would make the lava wanders and multiple recipes obsolete and would delay the build path. It would make the final boots way faster (with faster i mean the speed boost and max speed you get from accelerating). Vote what you prefer!
Pack of Balloons
Allows the holder to quintuple jump. Increases jump height, jump speed and allows auto-jump. Negates all fall damage.
Expert Only: Large Pack of Balloons
Allows the holder to sextuple jump. Increases jump height, jump speed and allows auto-jump. Negates all fall damage. Slimes become friendly,
Jellyfish Diving Gear
Grants the ability to swim and extends underwater breathing to 90 seconds. Slows drowning damage by 75%. Provides light underwater.
Expert Only: Spiked Ninja Gear (WIP)
Allows the ability to climb walls and do a damaging dash. Gives a chance to dodge attacks.
Combat
Guardian Shield
+8 Defense. Grants immunity to knockback and fire blocks and
debuffs. Absorbs 25% of damage done to players on your team. Only active above 25% life
vanilla:
Bleeding, Broken Armor, Burning, Confused, Cursed, Chilled, Darkness, Poisoned, Silenced, Slow, Weak
modded:
Stoned, Chilled, Frozen
Bleeding, Broken Armor, Burning, Confused, Cursed, Chilled, Darkness, Poisoned, Silenced, Slow, Weak
modded:
Stoned, Chilled, Frozen
Celestial Shell
+10% damage, critical strike chance, melee and mining speed, +2 HP/s life regeneration, +4 defense. Turns the holder either into a werewolf at night increasing the melee and defense stat boost by 50% or a glowing merfolk when entering liquids.
Fire Gauntlet
Increases melee knockback and inflicts fire damage on melee attack. 20% increased melee damage and speed.
Celestial Flower
Increases pickup range for stars. 10% reduced mana usage, automatically uses mana potions when needed. 20% increased magic damage.
Master Scroll
Increases max number of minions by 2. Increases minion damage by 40% and minion knockback.
Sniper Scope
Increases view range for guns (Right click to zoom out). 20% increased bullet damage and 10% ranged critical strike chance.
Golden Quiver
Increases arrow velocity and 20% chance to not consume arrows. 20% increased arrow damage and 10% critical strike chance.
Toxic Throwing Glove
Inflicts venom damage on throwing attack. 20% increased throwing damage and 10% ranged critical strike chance. The Venom Sac is dropped by Black Recluses.
Targeting Computer
Detects Enemys while holding a Launcher. 20% increased rocketdamage and 10% ranged critical strike chance. The Heat Seeking Device is dropped by Skeleton Commandos.
Yoyo Bag
Allows the user to use two Yoyos, two Counterweights, and increases the yoyo's range.
Putrid Tooth Necklace
Increases damage and critical strike chance by 5% and armor penetration by 5. Enemies are less likely to target you.
Frozen Knuckles
+6 Defense. Grants the player 25% damage reduction while his health remains below 50%. Enemies are more likely to target you.
Expert Only: Shiny Charm of Myths
Reduces the cooldown of healing potions by 25%. Increases health regeneration by 1 hp/s, greatly increases life regen when not moving.
Magic Cuffs
Restores mana when damaged. Increases maximum mana by 20. Increases mana regeneration rate.
Expert Only: Magic Worm Cuffs
Increases maximum mana by 20. Restores mana when damaged. Increases mana regeneration rate. Reduces damage taken by 20%.
Sweetheart Star Veil
Releases bees, increases movement speed, causes stars to fall and increases length of invincibility after taking damage.
Expert Only: Maniac Star Veil
May confuse nearby enemies, releases bees, increases movement speed, causes stars to fall and increases length of invincibility after taking damage. Increases the strength of friendly bees.
Utility
Fishing Bag
Increases fishing skill by 10%. Fishing line will never break. Decreases the chance of bait consumption.
Greedy Ring
Increases coin pickup range and reduces prices at shops and reforging cost by 20%. Hitting enemies will sometimes drop extra coins.
Expert Only: The Green Thumb
Summons spores over time that will damage enemies. Cause flowers to grow when the player walks on Grass. Player can collect Vine Ropes when destroying vines. The latter two effects can be disabled by hiding the accessory.
Master Architect Pack
Increases tile and wall placement speed by 50%. Increases block placement range by 1 and tile range by 4 and automatically paints placed objects. Creates measurement lines and a grid on screen for block placement. The latter two effects can be disabled by hiding the accessory.
True Gravity Globe (Can be used in mid air!)
Fish Finder Recipe
With you not being able to stack the same accessory bonuses and with adding a few new combinations there were a few items that didnt fit into the any recipe and had no clear identity.
These items were "disabled" meaning you can not equip or craft them anymore. You can however disassemble them (see disassembling) and craft different things with their components.
This is a list of these "disabled" items along with a short explanation:
-
-
- all 6 horseshoe balloons: Making the player grind
-
-
Fixes and Tweaks to vanilla items:
Tooltip Fixes:
- added
- added
-
-
-
-
-
-
-
-
- fixed
- fixed
- fixed
- fixed
- fixed
- fixed
- fixed
- fixed
General Changes:
Avenger Emblem and all its upgrades except the Master Scroll (which grants 40%) now grant +20% damage (damage type still changes on upgrade)
Destroyer Emblem and
Eye of the Golem bonuses are now ranged only (and as that also thrown)
As compensation for that:
renamed
changed
changed
all
monsters that inflict
monsters that inflict
additionally the
doubled all flat life regeneration from accessories and added the amount to the tooltip (for example
Stack sizes of all
No longer will you convert a 99er stack of
All Armor Sets now have a Set Bonus:
It also now has a set bonus to increase throwing damage by 30%. It is also more commonly dropped now
In addition it is also slightly more commonly dropped now
Pre Hardmode Ore Armor are now standardized:
No longer will your luck decide the defense rating you get
Both
Both
Both
Both
The
Planned: Add Rubber Boots and make them a set bonus the
Leave Suggestions for the bonus in the comments!
Wall of Flesh Emblem Reforging:
You can now change your
WoF Emblem
to the emblem you need right when you enter hardmode for the cost of 15
Gold Dust (2.5g) at a
Demon Altar or
Crimson Altar
Disassembling:
You can disassemble any accessory that got "disabled" and all new items added by this mod into its components
The Recipes are available by placing a
Tinkerers Workshop near a
Demon Altar or
Crimson Altar
Every mod item or removed item in your inventory can be converted/crafted into a disassemble counterpart which is simply a bag that you can right click to obtain the components
The Recipes are available by placing a
Every mod item or removed item in your inventory can be converted/crafted into a disassemble counterpart which is simply a bag that you can right click to obtain the components
Download:
Version 1.2.1 is now available via the mod browser.
Manual downloads and installation instructions are now hosted on the nexus and are updated
Changelog:Manual downloads and installation instructions are now hosted on the nexus and are updated
- Fixed Magic Worm Cuffs not being equipable.
- Fixed Maniac Star Veil Recipe to have no icon and give no result so if you lost the ingredients I made a recipe only for you at a a saw mill next to a demon altar to get it back for one dirt block. If you cheat its you fault! This will be removed with the next patch.
- Reverted Right Click Change Feature due to major problems with projectile effects. You can still revert your already right clicked version back to the vanilla item and I recommend to do that as I will remove the items when people had time in a future update.
- Made a completely separate version of this mod without the weapon type changes.
- Fixed Melee Effects like flasks applying to changed weapon type weapons.
- Fixed Thrown or Ranged Projectile Effects like Frost Armor not applying to changed weapon type weapons.
- Fixed Green Thumbs Vine Rope Harvesting to not disable when the accessory is hidden.
- Package of Balloons Recipe now does not require a demon/crimson altar.
- Sniper Scope bonuses are now bullet only again.
- Introduced Toxic Throwing Glove.
- Introduced Venom Sac. It has a 5% chance to drop from black recluses.
- Introduced Targeting Computer.
- Introduced Heat Seeking Device. It has a 10% chance to drop from Skeleton Commandos in the Post-Plantera Dungeon.
- Updated all exception lists to account for the new items.
- Added Obsidian Skin Effect Set Bonus to Obsidian Armor.
- Added 30% throwing damage Set Bonus to Gladiator Armor. Updated Defense to be on the same level as Shadow/ Crimson Armor.
- Increased Gladiator Armor drop chance.
- Added Warmth Potion Effect Set Bonus to Eskimo and Pink Eskimo Armor.
- Increased Eskimo Armor drop chance.
- Added Thorns Effect to Viking Helmet. Does not stack with Thorns Potion.
- Added 2% Viking helmet drop chance to the Armored Viking to make it easier to get in Hardmode.
- Standardized the Defense Values of all Pre-Hardmode Ore Armors so the old version are as good as the new ones.
- Reduced Platinum Set Bonus by 1 defense.
- Reduced Tungsten Set Bonus by 1 defense.
- Added Crafting Recipe for Bone Pickaxe at the Bone Welder for 10 bones.
- Added Crafting Recipe for Bone Sword at the Bone Welder for 10 bones.
- Added Crafting Recipe for Bone Arrow at the Bone Welder for 1 bone per 3 arrows.
- Added Crafting Recipe for Bone Torch at the Bone Welder for 1 bone and 1 torch.
- Removed the buff icon from the True Gravity Globe.
- Package Of Balloons Recipe no longer requires a demon/ crimson altar.
- Package Of Balloons Recipe now requires 10 cloud blocks to feel less cheaty.
- Package of Balloon now has a unique sprite thanks to ArmyFrog also speaking of sprites...
- ArmyFrog provides me some awesome updated sprites:
- Updated Sprite of Magic Scarf and renamed to Magic Worm Cuffs.
- Updated Sprite of Mana Regeneration Scarf and renamed to Mana Regeneration Worm Band.
- Updated Sprite of Scarf of Starpower and renamed to Worm Band of Starpower
- Updated Sprite of Couple of weird Balloons and renamed to Pair of weird Balloons.
- Updated Sprite of Pack of Balloons.
- Updated Sprite of Large Pack of Balloons.
- Updated Sprite of Guardian Shield.
- Updated Sprite of Cover Kit.
- Updated Sprite of Green Thumb.
- Updated Sprite of Brain Necklace.
- Updated Sprite of Celestial Flower.
- Updated Sprite of Package of Balloons.
- Updated Sprite of True Gravity Globe.
- The Green Thumb now includes the Spore Sac: tooltip, crafting recipes, disassembling and wearing exception have been updated.
- Redone all mod item prices. Capped all sell values at a maximum of 10g to make reforging easier (some items would have gone into the 30g+).
- Streamlines all balloon item prices to incorporate the valueless Shiny Red Balloon change.
- Fixed some minor price inconsistencies.
- Changed Weapon Damage Type Change to be optional by right clicking. Major Credit to @Zoaklen for the idea and allowing me to use it.
- Changed Weapons now keep their original modifier.
- All modded items from recipes can no longer get reforge modifiers. They can still be reforged by the tinkerer but you cant abuse disassembling anymore.
- Removed Anklet of the Wind Recipe.
- Made Anklet of the Wind and Aglet usable together again.
- Added Aglet back as an ingredient for the Lightning Boots.
- Increased Lightning Boots and its upgrades movement speed to 15%.
- First Release
Disclaimer:
As it adds new accessory combinations and changes some vanilla items to throwing weapons it has many things in common with infinity powers Quality of Life and zoaklens zoaklenMod. The latter of the two has also been a great help in making this mod so thanks man. All ideas in this mod were originally made by me before searching for already existing mods but as these mods didnt have all the features I wanted I started to make this mod.
Credit:
Thanks a lot to the tmodloader team and specifically to @bluemagic123.
Thanks a lot to @ArmyFrog for your awesome sprites and general discussion.
Thanks a lot to @Zoaklen. Without your help this would not have been possible.
Thanks a lot to @ArmyFrog for your awesome sprites and general discussion.
Thanks a lot to @Zoaklen. Without your help this would not have been possible.
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