bootr bawss
Skeletron Prime
I has idea for the necromancer class. gems that control monsters
It was just an idea coming through,it will be worked on 2 updates later.Only spoiler is it'll use your life as a costI has idea for the necromancer class. gems that control monsters
oh... sounds nice...It was just an idea coming through,it will be worked on 2 updates later.Only spoiler is it'll use your life as a cost
Lyriss added a content part so you can understand shaman class nowoh... sounds nice...
Its unique to itself.But we released for people to test it its not fully done so there can be bugs with magic damagei have a question. Do shaman do actual magic damage or its own unique damage.
Its unique to itself.But we released for people to test it its not fully done so there can be bugs with magic damage
Well its buffs still apply for your player even if its magic or melee,only thing that will be uneffected is Attack buffs thats it,on the second hand you are playing the unfinished shaman it was just a demonstration for players out there playing our mod.But I am thinking to stop shaman class though because I got a lot of bad comments about it on discord.Also mod isn't just based on a class we are adding bosses and upgrading throwing at the moment.But I'll listen to you and make attack buffs increase other types of damages too ! You can join discord for furthermore informationThen that leaves it rather unmodifiable to other mods like anything that increases The Vanilla Stats Like Ranged, Melee, and Magic, so it gives me the impression that this mod is made with unmodified vanilla stats in mind. I was thinking of adding shaman to my set of mods cause i kinda have a RPG setup where you level up and your stats become stronger. But due that the shaman has its own Stats separate on its own..it will be unaffected. =[ ...i mean it looked really cool! and it has soo much potential.
so i was thinking..why not still have it be considered Magic Damage and still be named its own thing?
Well its buffs still apply for your player even if its magic or melee,only thing that will be uneffected is Attack buffs thats it,on the second hand you are playing the unfinished shaman it was just a demonstration for players out there playing our mod.But I am thinking to stop shaman class though because I got a lot of bad comments about it on discord.Also mod isn't just based on a class we are adding bosses and upgrading throwing at the moment.But I'll listen to you and make attack buffs increase other types of damages too ! You can join discord for furthermore information
I didn't have any good comments so far that's why I consider stopping the shaman project. On my version of the mod shaman is unique not like this version of the mod.There are 6k lines of code on MyPlayer based on shaman damage output and special effects so its too late to change it.But you know on later game nirvana can easily reach up to 100k dps with magic items so we based on our accessories on special effects not damageI think its a bad idea to stop...your gonna get both Good and Bad comments and that's pretty much how it works when being a creator of something. Everyone is gonna have there own opinions and for me i'm rather interested in the project especially after seeing the previews. So please don't Give up the mod because of a handful of bad comments.
but i do recommend having it considered Magic Damage but still be its own thing
I agree with you thanks !don't stop fam this mod is interesting yo
I think the same as you,by the way you are one of the people who inspired me to mod.Great content !I love mods that have devs that spend hours making their own things and actually put in the effort to add something unique to the game. Don't ever consider giving up, your mod has far more value compared to those others that recycle ideas from other mods. You don't take from others, instead all you do is give, and that's something I greatly appreciate.
Essentially what I'm trying to say here: Don't ever give up.