BadScientist
Plantera
UPDATE: The updated version for Terraria 1.4 is now available on the Steam Workshop!
UPDATE: I just released 1.1b. This only changed the endgame rewards. The reason for this is that I'm working on the sequel and I want people to be able to port their characters over, but the previous rewards would have made it easy to break/cheese the map unless I designed it around them (which I didn't want to do).
UPDATE: Just released a small hotfix in version 1.1a.
UPDATE: Version 1.1 is now up! As always, let me know what you think or if you have any issues.
Okay, here it is! The full map is now available. There may be some rough edges, but I will iron those out as I receive feedback from you guys. So please let me know what you think about it: too hard, too easy, too much/not enough combat, parkour, story, etc. I intentionally made it light on parkour since I personally suck at it. Also let me know if you experience any technical issues with the map. Anyways, without further ado... Introducing:
You are an agent in the Terrarian Special Forces (or TSF for short), the elite group tasked with protecting all the lands of Terraria. Under orders from your commanding officer, you will undertake missions to ensure the safety and stability of the region. Explore exotic locations and face dangerous creatures, risking life and limb so that the people of Terraria can sleep easy at night.
Features:
In many places there are anti-cheat measures built into the map which will kill you and in some cases may even break the map if you try to bypass anything using a pickax. So leave it behind! You really won't need it anyways.
UPDATE: I just released 1.1b. This only changed the endgame rewards. The reason for this is that I'm working on the sequel and I want people to be able to port their characters over, but the previous rewards would have made it easy to break/cheese the map unless I designed it around them (which I didn't want to do).
UPDATE: Just released a small hotfix in version 1.1a.
UPDATE: Version 1.1 is now up! As always, let me know what you think or if you have any issues.
Okay, here it is! The full map is now available. There may be some rough edges, but I will iron those out as I receive feedback from you guys. So please let me know what you think about it: too hard, too easy, too much/not enough combat, parkour, story, etc. I intentionally made it light on parkour since I personally suck at it. Also let me know if you experience any technical issues with the map. Anyways, without further ado... Introducing:
You are an agent in the Terrarian Special Forces (or TSF for short), the elite group tasked with protecting all the lands of Terraria. Under orders from your commanding officer, you will undertake missions to ensure the safety and stability of the region. Explore exotic locations and face dangerous creatures, risking life and limb so that the people of Terraria can sleep easy at night.
Features:
- A world-spanning adventure
- Performance-based rewards
- Multiple optional challenges/areas/bosses
- Lot's of loot
- Download the attached map file and place it in your Terraria worlds folder (...Documents/My Games/Terraria/Worlds)
- Open Terraria
- Create a NEW CHARACTER
- Select the world "Terrarian Special Forces"
- Have Fun
- Follow instructions!
- Obviously, don't break or place anything. You can place torches that are given to you in chests, however.
- Use a new character.
- Immediately toss starting items and anything on the Banned Items List, UNLESS given to you in a chest.
- You can buy items and keep monster drops UNLESS they're on the Banned Items List.
- No map (you won't really need it and it helps with immersion).
- Tools (i.e. pickaxe, axe, hammer, wrench)
- Blocks/platforms
- Mobility Accessories
- Ice Rod
- Rope/Chain
- Grappling hooks
- Mounts
- Anything that gives wire vision (pressure plates, traps, etc.)
- Any potions other than healing/mana potions
- Make a backup of the map in case you need to reset it for any reason.
- Set your resolution to 1080x1920.
- Always set your spawn point whenever you can.
- It's best to complete it in one run, since closing and reopening the map will shut off all active timers. However, if you have just reached a new area and set your spawn, it shouldn't create any major issues if you quit and come back to it later.
In many places there are anti-cheat measures built into the map which will kill you and in some cases may even break the map if you try to bypass anything using a pickax. So leave it behind! You really won't need it anyways.
Changelog:
v1.1b
-Changed the endgame rewards.
v1.1a
-All doors should now be able to swing open in both directions and flowers should not be able to grow directly outside any door, preventing them from opening that way.
-Fixed another typo.
v1.1
-Added a watch to the starting items
-Added two new areas accessible through Gilded Temple Tower
-Added a barrel with healing potions and ammunition to the Insect Burrow
-Added skellies to help pass the time while waiting for night to fall at the Pink Dungeon
-Added water candles to some locations
-Added more small ledges to the Corruption chasms to make it easier to not go splat
-Added an announcement box that triggers when leaving the Green Dungeon
-Added cancelable timer to dirigible travel switch
-Added glass blocks to prevent players from leaving the dirigible teleporter when at high altitude
-Added high and low altitude markers to the dirigible information display
-Clarified instructions for piloting the dirigible
-Extensively reworked wiring to use fewer liquid sensors
-Slightly expanded the boss arena in the Insect Burrow
-Reduced the amount of cobwebs in the spider biome in the Insect Burrow
-Minor aesthetic changes to many areas
-Slightly expanded the mayor's house in Gobb's Hollow and moved the story sign so he won't stand in front of it like a jerk at night or when it's raining
-Housed the mechanic so she won't spawn in the world
-Fixed various spelling errors
-Probably a bunch of other little things that I forgot to record.
v1.0
-Initial Release
v1.1b
-Changed the endgame rewards.
v1.1a
-All doors should now be able to swing open in both directions and flowers should not be able to grow directly outside any door, preventing them from opening that way.
-Fixed another typo.
v1.1
-Added a watch to the starting items
-Added two new areas accessible through Gilded Temple Tower
-Added a barrel with healing potions and ammunition to the Insect Burrow
-Added skellies to help pass the time while waiting for night to fall at the Pink Dungeon
-Added water candles to some locations
-Added more small ledges to the Corruption chasms to make it easier to not go splat
-Added an announcement box that triggers when leaving the Green Dungeon
-Added cancelable timer to dirigible travel switch
-Added glass blocks to prevent players from leaving the dirigible teleporter when at high altitude
-Added high and low altitude markers to the dirigible information display
-Clarified instructions for piloting the dirigible
-Extensively reworked wiring to use fewer liquid sensors
-Slightly expanded the boss arena in the Insect Burrow
-Reduced the amount of cobwebs in the spider biome in the Insect Burrow
-Minor aesthetic changes to many areas
-Slightly expanded the mayor's house in Gobb's Hollow and moved the story sign so he won't stand in front of it like a jerk at night or when it's raining
-Housed the mechanic so she won't spawn in the world
-Fixed various spelling errors
-Probably a bunch of other little things that I forgot to record.
v1.0
-Initial Release
Attachments
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