AlexanderStarship
Steampunker
I think there is a much smarter way for Teleporters to function, as opposed to how they do function, that many other games have used for a long time. I don't know about you, but on my worlds I usually set up a place as a teleporter hub, with teleporters to whisk you away to farms, boss arena's, the underworld ect for various reasons. The rooms are usually long/big, housing multiple teleporter pads and a jumbled mess of criss-crossing different colored wires that form a lattice pattern and generally just look tacky. Not to mention the wires run for MILES in all directions, sometimes accidentally passing through lights, doors, statues and other things accidentally activated when you use the teleporter. Laying wire by hand, over long distances is a pain. Having to wire around obstacles like lights and doors I mentioned above is also another pain (especially on big complex maps with lots of various machines). Even laying wire over vast distances in TEdit is tedious and again, a pain.
Imagine: If Teleporters had CHANNELS you could select from, and thus NO need for wires AT ALL.
Alpha, Bravo, Charlie, Epsilon, Tango ect up to Zulu. You place a pad, assign it a channel, go to the pad where you want it to lead, and set the matching channel. Alpha takes you to Alpha ect. This gets rid of ALL the wiring headaches and problems, and would also allow for much SMALLER hubs. One pad could lead to ALL your farms and arenas, all you have to do is change the channel of the pad in the hub and hit the button. No need for miles of wire, criss-crossing wire colors with junction boxes and all that jazz, no need to wire around obstacles over vast distances ect. Once set you could even check a box to allow player to change channel on/off for adventure maps.
What you guys think?
Imagine: If Teleporters had CHANNELS you could select from, and thus NO need for wires AT ALL.
Alpha, Bravo, Charlie, Epsilon, Tango ect up to Zulu. You place a pad, assign it a channel, go to the pad where you want it to lead, and set the matching channel. Alpha takes you to Alpha ect. This gets rid of ALL the wiring headaches and problems, and would also allow for much SMALLER hubs. One pad could lead to ALL your farms and arenas, all you have to do is change the channel of the pad in the hub and hit the button. No need for miles of wire, criss-crossing wire colors with junction boxes and all that jazz, no need to wire around obstacles over vast distances ect. Once set you could even check a box to allow player to change channel on/off for adventure maps.
What you guys think?