Huzbubber Tim
Ice Queen
(Note: You may not use my suggestion in any mods, as I am currently in the process of making a mod of my own that is implementing most of my suggestions. Thank you for understanding!)
Wow these sprites are poop. I'll get around to redoing them soon
Note: I did not include Old One's Army, as I couldn't think of anything for it.
So events are fun and all, but I have noticed one thing. They all have swords, magic stuff, summoning, devices guns, bows, but no yoyos (besides Eye of Cthulhu). Even as a mobile player myself, with 1.3 coming soon (yay!), I have thought of some ideas for new, unique yo-yoyos that could drop from all the events. Also, all enemies in the events have a small chance to drop their respective Yoyo, but the mini-bosses would have a higher chance. Now I will list the yoyos.
Thank you Storm Dragonica for suggesting the Sunstroke yoyo, Potato Overlord for the Teslawheel name, and AgentNoName101 for balancing the drop rates!
Thank you for reading my suggestion! Let me know what you think in the comments!
Wow these sprites are poop. I'll get around to redoing them soon
Note: I did not include Old One's Army, as I couldn't think of anything for it.
So events are fun and all, but I have noticed one thing. They all have swords, magic stuff, summoning, devices guns, bows, but no yoyos (besides Eye of Cthulhu). Even as a mobile player myself, with 1.3 coming soon (yay!), I have thought of some ideas for new, unique yo-yoyos that could drop from all the events. Also, all enemies in the events have a small chance to drop their respective Yoyo, but the mini-bosses would have a higher chance. Now I will list the yoyos.
Spyke: Has a 1% drop chance from all goblin army enemies in pre-hardmode. When used, it has a range of 6 and does 15 damage. When hitting an enemy, spiky balls will emerge from the yoyo, damaging enemies. The spiky balls despawm after a few seconds, so that players cannot exploit the spiky balls.
Shadowthrow: Has a 1% drop chance from all enemies in hardmode, and a 5% drop chance from Shadowflame Sorcerer. When used, it has a range of 15 and does 40 damage. When hitting an enemy, a ball of shadowflame will emerge from the yoyo and home in on enemies. Yoyo and flames cause shadowflame. Has a spin time of 13.
Shadowthrow: Has a 1% drop chance from all enemies in hardmode, and a 5% drop chance from Shadowflame Sorcerer. When used, it has a range of 15 and does 40 damage. When hitting an enemy, a ball of shadowflame will emerge from the yoyo and home in on enemies. Yoyo and flames cause shadowflame. Has a spin time of 13.
Yo-Ho:
Has a 1% drop chance from all pirate invasion enemies. Flying Dutchman has a 5% drop chance. When used, it has a range of 17 and does 45 damage. If the player has counterweights equipped, the counterweights will appear to become parrots, which does 10 more damage than the original counterweights. Has a spin time of 18.
Has a 1% drop chance from all pirate invasion enemies. Flying Dutchman has a 5% drop chance. When used, it has a range of 17 and does 45 damage. If the player has counterweights equipped, the counterweights will appear to become parrots, which does 10 more damage than the original counterweights. Has a spin time of 18.
Eclipse:
Has a 1% drop chance from all pre-mechanical enemies. When used, it has a range of 20 and does 60 damage. When used, any counterweights will turn into eclipse counterweights, which deal 15 more damage than the original counterweight. Has a spin time of 20.
Eye of Cthulhu: Remains the same except that counterweights turn into demon eyes, dealing 30 more damage than the original counterweight.
Has a 1% drop chance from all pre-mechanical enemies. When used, it has a range of 20 and does 60 damage. When used, any counterweights will turn into eclipse counterweights, which deal 15 more damage than the original counterweight. Has a spin time of 20.
Eye of Cthulhu: Remains the same except that counterweights turn into demon eyes, dealing 30 more damage than the original counterweight.
Jak:
Has a 1% drop chance from all pumpkin moon enemies and a 5% drop chance from mini-bosses. When used, it has a range of 23 and does 135 damage. When hitting an enemy, Greek fire, like from mourning wood, would fly out of it and onto the ground, dealing damage to enemies that touch it.The yoyo itself can set enemies on fire. Has infinite spin.
Has a 1% drop chance from all pumpkin moon enemies and a 5% drop chance from mini-bosses. When used, it has a range of 23 and does 135 damage. When hitting an enemy, Greek fire, like from mourning wood, would fly out of it and onto the ground, dealing damage to enemies that touch it.The yoyo itself can set enemies on fire. Has infinite spin.
Teslawheel:
Has a 1% drop chance from all enemies and 5% drop chance from Martian Saucer. While being used, it has a range of 24 and does 150 damage. When used, lightning bolts will fly from the yoyo, damaging nearby enemies and giving the electrified debuff. The yoyo itself can also electrify enemies. Has infinite spin.
Has a 1% drop chance from all enemies and 5% drop chance from Martian Saucer. While being used, it has a range of 24 and does 150 damage. When used, lightning bolts will fly from the yoyo, damaging nearby enemies and giving the electrified debuff. The yoyo itself can also electrify enemies. Has infinite spin.
Thank you Storm Dragonica for suggesting the Sunstroke yoyo, Potato Overlord for the Teslawheel name, and AgentNoName101 for balancing the drop rates!
Thank you for reading my suggestion! Let me know what you think in the comments!
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