Antares
Terrarian
Thank you for maintaining this superb mod. With so many items and ways to craft them, management tool(s) like this are essential for making those items accessible. We have enough trouble remembering all the required materials and their order for regular game progression, much less the variety of optional content available via mods.
Since you are looking for suggestions,
#1. Display Crafting Stations
Rather than finding an item in the browser and tracing a path backwards through its component materials to determine how to progress toward crafting it, having a list of crafting stations would allow us to start from the beginning and see what our options are for moving forward.
While many of the crafting stations can be crafted themselves, and are thus in the recipe browser proper, not all are. For anyone that hasn't memorized all the crafting stations and how to get them, it becomes a chore to dig through the browser looking for them. Even if we've already made a station, this chore returns frequently as we familiarize ourselves with each new station.
As a partial solution to this issue, I've favorited crafting stations to make the 'forward tracing' task more convenient. Unfortunately, they hog space in the recipe browser itself, as well as the always-present 'favorites window' as seen here:
In addition to less screen space, some crafting stations such as the Tinkerer's Workshop and Hellforge cannot be favorited and don't even show up normally when searched.
Ideal Solution: The recipe browser includes an option to view all crafting stations (and nothing else). When a station is selected, it is set as the focus item (upper left of recipe browser) and the view reverts to normal. Since the 'Tile' option is only ever available when the focus item is a crafting station, it could even act to display crafting stations when nothing else is a focus item. 'Craft' seems a more appropriate name for it.
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#2. Hiding Unwanted Items
As players progress in the game and collect better equipment, many items become obsolete. Similar to how items can currently be favorited, it would be nice to have the option to hide those early game tools and armor that you'll never need to craft again so that they stop cluttering searches. Also, if players don't like an overpowered item and want to remove the temptation to craft it, what better way than to keep it hidden? Perhaps [alt + right click] would be a good hotkey for it. To ensure that any accidental clicks don't leave important items unsearchable, a new option in the recipe browser could toggle the display of all hidden items where [alt + left click] could be used to un-hide them.
Since you are looking for suggestions,
#1. Display Crafting Stations
Rather than finding an item in the browser and tracing a path backwards through its component materials to determine how to progress toward crafting it, having a list of crafting stations would allow us to start from the beginning and see what our options are for moving forward.
While many of the crafting stations can be crafted themselves, and are thus in the recipe browser proper, not all are. For anyone that hasn't memorized all the crafting stations and how to get them, it becomes a chore to dig through the browser looking for them. Even if we've already made a station, this chore returns frequently as we familiarize ourselves with each new station.
As a partial solution to this issue, I've favorited crafting stations to make the 'forward tracing' task more convenient. Unfortunately, they hog space in the recipe browser itself, as well as the always-present 'favorites window' as seen here:
In addition to less screen space, some crafting stations such as the Tinkerer's Workshop and Hellforge cannot be favorited and don't even show up normally when searched.
Ideal Solution: The recipe browser includes an option to view all crafting stations (and nothing else). When a station is selected, it is set as the focus item (upper left of recipe browser) and the view reverts to normal. Since the 'Tile' option is only ever available when the focus item is a crafting station, it could even act to display crafting stations when nothing else is a focus item. 'Craft' seems a more appropriate name for it.
---
#2. Hiding Unwanted Items
As players progress in the game and collect better equipment, many items become obsolete. Similar to how items can currently be favorited, it would be nice to have the option to hide those early game tools and armor that you'll never need to craft again so that they stop cluttering searches. Also, if players don't like an overpowered item and want to remove the temptation to craft it, what better way than to keep it hidden? Perhaps [alt + right click] would be a good hotkey for it. To ensure that any accidental clicks don't leave important items unsearchable, a new option in the recipe browser could toggle the display of all hidden items where [alt + left click] could be used to un-hide them.