whismerhill
Terrarian
This TModLoader mod allows you to change global enemy/player stats and also global spawn rates.
Configuration is pretty straightforward :
Sidenotes: Player health & mana values are just multipliers AS IF you had a buff with the corresponding multiplier (except it doesn't take a buff slot). Translation : your character real health value will be unchanged when in character selection menu.
Download : Through the ModBrowser or below
https://github.com/whismerhill/Enem...rs/releases/download/1.0/WhisStatsConfig.tmod
Important Configuration Notes:
GlobalPlayerManaMultiplier : it is unwise to increase this value, since the max mana is capped at 400 which is reachable in default vanilla already. you can however decrease this value such as say : 0.5 to divide values by 2. if you want more mana use GlobalItemManaUsageMultiplier instead. Since reducing the mana consumption of items is the same as increasing player max mana pretty much.
Thanks :
-To Compa for the original mod
-To Jopojelly & Mirsario for their help
-To Sumenora for all his testing & feedback.
-To the tmodloader team
-To Re-Logic for Terraria, a great game even without mods !
Configuration is pretty straightforward :
- Download the mod
- Install the mod (if downloaded manually, skip this step if done from the modbrowser)
- Activate the mod
- Quit the game or ALT-Tab
- Modify values in : "Documents\My Games\Terraria\ModLoader\Mod Configs\GlobalStatsConfig.json"
- Relaunch game or reload mods
Sidenotes: Player health & mana values are just multipliers AS IF you had a buff with the corresponding multiplier (except it doesn't take a buff slot). Translation : your character real health value will be unchanged when in character selection menu.
Download : Through the ModBrowser or below
https://github.com/whismerhill/Enem...rs/releases/download/1.0/WhisStatsConfig.tmod
Important Configuration Notes:
GlobalPlayerManaMultiplier : it is unwise to increase this value, since the max mana is capped at 400 which is reachable in default vanilla already. you can however decrease this value such as say : 0.5 to divide values by 2. if you want more mana use GlobalItemManaUsageMultiplier instead. Since reducing the mana consumption of items is the same as increasing player max mana pretty much.
NOTE: THIS FILE IS GENERATED BY FOLLOWING THE INSTALL CONFIGURATION
Here's an example at what a modified configuration file looks like
Here's an example at what a modified configuration file looks like
Code:
{
"GlobalEnemySpawnRateMultiplier": 2.0,
"GlobalEnemySpawnCapMultiplier": 3.0,
"GlobalEnemyHealthMultiplier": 1.0,
"GlobalEnemyDamageMultiplier": 1.0,
"GlobalProjectileDamageMultiplier": 1.0,
"GlobalEnemyDefenseMultiplier": 1.0,
"GlobalEnemyKnockbackMultiplier": 1.0,
"GlobalEnemyMoneyMultiplier": 2.0,
"GlobalArmorDefenseMultiplier": 1.0,
"GlobalItemDamageMultiplier": 1.0,
"GlobalItemManaUsageMultiplier": 0.5,
"GlobalPlayerHealthMultiplier": 1.5,
"GlobalPlayerHealthRegenMultiplier": 1.0,
"GlobalPlayerManaMultiplier": 1.0,
"GlobalPlayerDefenseMultiplier": 1.5,
"GlobalPlayerCritChanceMultiplier": 1.0,
"GlobalBossHealthMultiplier": 1.5,
"GlobalBossDamageMultiplier": 2.0,
"GlobalBossDefenseMultiplier": 1.0,
"GlobalBossKnockbackMultiplier": 1.0,
"GlobalBossMoneyMultiplier": 2.0,
"GlobalBossScaleMultiplier": 1.0,
"HardmodeGlobalEnemyHealthMultiplier": 1.0,
"HardmodeGlobalEnemyDamageMultiplier": 1.0,
"HardmodeGlobalProjectileDamageMultiplier": 1.0,
"HardmodeGlobalEnemyDefenseMultiplier": 1.0,
"HardmodeGlobalEnemyKnockbackMultiplier": 1.0,
"HardmodeGlobalEnemyMoneyMultiplier": 1.0,
"HardmodeGlobalBossHealthMultiplier": 2.0,
"HardmodeGlobalBossDamageMultiplier": 2.0,
"HardmodeGlobalBossDefenseMultiplier": 1.0,
"HardmodeGlobalBossKnockbackMultiplier": 1.0,
"HardmodeGlobalBossMoneyMultiplier": 2.0,
"PostMoonLordGlobalEnemyHealthMultiplier": 1.0,
"PostMoonLordGlobalEnemyDamageMultiplier": 1.0,
"PostMoonLordGlobalProjectileDamageMultiplier": 1.0,
"PostMoonLordGlobalEnemyDefenseMultiplier": 1.0,
"PostMoonLordGlobalEnemyKnockbackMultiplier": 1.0,
"PostMoonLordGlobalEnemyMoneyMultiplier": 1.0,
"PostMoonLordGlobalBossHealthMultiplier": 1.0,
"PostMoonLordGlobalBossDamageMultiplier": 1.0,
"PostMoonLordGlobalBossDefenseMultiplier": 1.0,
"PostMoonLordGlobalBossKnockbackMultiplier": 1.0,
"PostMoonLordGlobalBossMoneyMultiplier": 1.0
}
Update 1.0.7: Added GlobalItemManaUsageMultiplier. Because Player Mana has a strange cap and can't go any higher than 400 it seems. (also for example with 20 mana & 10x multiplier the game won't allow you to go past 120 mana which correspond to a 6x multiplier)
Update 1.0.6: Fix for Crit Chance Multiplier. forgot some damage type (thrown)
Update 1.0.5: Added "GlobalPlayerDefenseMultiplier" which this time will multiply ALL player defense globally including, accessories, prefixes, buffs ....
Update 1.0.4: Added Player Crit Chance multipliers. haven't tested over 100% crit chance if you go crazy on them. Keep in mind this makes more damage & also way more knockback when a crit happens (default game behavior, it's just a reminder for balancing).
Update 1.0.3: Fixed items Mana usage being changed due to left over testing code. sorry folks
Update 1.0.2: Renamed "GlobalItemDefenseMultiplier" to "GlobalArmorDefenseMultiplier", your values will be transferred from the old to the new value. reason being that all my testing shows this value only ever affected Armor base defense, prefixes bonus defense never got multiplied. so this new name reflect that.
Update 1.0.1: Fixed items not being considered for player changes, they are now multiplied correctly.
Update 1.0.0: RELEASE. also concatenated the multiple config files in one.
Update 0.9.5: Thanks to JopoJelly, added player health & mana modifiers.
Update 0.9.4: removed specific per mod per boss modifiers too much support, too little interest on my part. Feel free to contribute Pull Request on GitHub though.
Update 0.9.3: removed scaling for non-boss, it was causing AI problems for some entities.
scaling for boss is still here use at your own risk.
Update 0.9.2: removed non boss only knockback modifier, boss & global are enough, can divide if needed.
Update 0.9.1: Fixed global stats. a lot of entities were NOT affected by the changes due to the way they were implemented in game.
This should now be completely fixed. HOWEVER when using cheatsheet NPC browser tool. the values shown in the interface does not correspond. spawning should work fine either way. Thanks to Mirsario for the help.
Update 0.9.0: Forked from compa's work on enemy stats config.
version number pushed back
-----------------------------------------------------------------------
Previous Update Notes From Compa's work
Update 1.1.4: Added a non boss only knockback modifier.
Updated support for Bluemagic, Calamity, Randomness.
Update 1.1.3.2: Fixed a bug with the error log being spammed.
Update 1.1.3.1: Updated support for spirit and tremor to the latest version.
Update 1.1.3: Added a spawn multiplier.
Added support for Omnir's Nostalgia Pack.
Updated support for calamity and shrooms to the latest version.
Various bug fixes for certain mod boss stats.
Update 1.1.2: Added the ability to change global enemy cash drops.
Added support for The Xervos Mod and Shrooms mod.
Updated support for calamity, joost, randomness, and spirit to the latest version.
Update 1.0.6: Fix for Crit Chance Multiplier. forgot some damage type (thrown)
Update 1.0.5: Added "GlobalPlayerDefenseMultiplier" which this time will multiply ALL player defense globally including, accessories, prefixes, buffs ....
Update 1.0.4: Added Player Crit Chance multipliers. haven't tested over 100% crit chance if you go crazy on them. Keep in mind this makes more damage & also way more knockback when a crit happens (default game behavior, it's just a reminder for balancing).
Update 1.0.3: Fixed items Mana usage being changed due to left over testing code. sorry folks
Update 1.0.2: Renamed "GlobalItemDefenseMultiplier" to "GlobalArmorDefenseMultiplier", your values will be transferred from the old to the new value. reason being that all my testing shows this value only ever affected Armor base defense, prefixes bonus defense never got multiplied. so this new name reflect that.
Update 1.0.1: Fixed items not being considered for player changes, they are now multiplied correctly.
Update 1.0.0: RELEASE. also concatenated the multiple config files in one.
Update 0.9.5: Thanks to JopoJelly, added player health & mana modifiers.
Update 0.9.4: removed specific per mod per boss modifiers too much support, too little interest on my part. Feel free to contribute Pull Request on GitHub though.
Update 0.9.3: removed scaling for non-boss, it was causing AI problems for some entities.
scaling for boss is still here use at your own risk.
Update 0.9.2: removed non boss only knockback modifier, boss & global are enough, can divide if needed.
Update 0.9.1: Fixed global stats. a lot of entities were NOT affected by the changes due to the way they were implemented in game.
This should now be completely fixed. HOWEVER when using cheatsheet NPC browser tool. the values shown in the interface does not correspond. spawning should work fine either way. Thanks to Mirsario for the help.
Update 0.9.0: Forked from compa's work on enemy stats config.
version number pushed back
-----------------------------------------------------------------------
Previous Update Notes From Compa's work
Update 1.1.4: Added a non boss only knockback modifier.
Updated support for Bluemagic, Calamity, Randomness.
Update 1.1.3.2: Fixed a bug with the error log being spammed.
Update 1.1.3.1: Updated support for spirit and tremor to the latest version.
Update 1.1.3: Added a spawn multiplier.
Added support for Omnir's Nostalgia Pack.
Updated support for calamity and shrooms to the latest version.
Various bug fixes for certain mod boss stats.
Update 1.1.2: Added the ability to change global enemy cash drops.
Added support for The Xervos Mod and Shrooms mod.
Updated support for calamity, joost, randomness, and spirit to the latest version.
Please refer to individual posts for more details
-Enemy Projectile Damage seems to not work properly.
-Enemy Damage modifications may or may not affect Enemy projectiles depending on Enemy entity. (GlobalProjectileDamageMultiplier)
-Enemy Projectile Damage seems to not work properly.
-Enemy Damage modifications may or may not affect Enemy projectiles depending on Enemy entity. (GlobalProjectileDamageMultiplier)
see thread for now
-To Compa for the original mod
-To Jopojelly & Mirsario for their help
-To Sumenora for all his testing & feedback.
-To the tmodloader team
-To Re-Logic for Terraria, a great game even without mods !
Last edited: