Snickerbobble
The Painter
I've been wondering, why is there a set of team blocks that have no function related to teams? Just one tile with paint could have done, but what if they had some functional use in teams and PvP?
Luckily I play another game with a similar function, so I'll be using it for example:
Here's me near a "red team base" that's locked away since I'm not in the red team. I'm also unable to reach that high platform as the steps up there are toggled off for me. The "solid" blocks used as a door are known as "door blocks" in this game, while the "unsolid" ones are known as "gate blocks."
But if I join the red team (which is what the red button does)...
The door opens up for me and the steps become solid! I now have access to both areas. Anyone who is NOT on the red team would still see the blocks as they are in picture 1. Think of it as an actuator toggle that only applies for a single team color.
Now I've added the blue base and steps, which I can't access while on the red team (or any team besides blue).
Here I've joined as another character to show the state of the blocks in both team perspectives. In picture A, Azure's on red team and can't enter blue base or use blue steps, but in picture B, since Bobble is on blue, Bobble can, but can't use red while Azure can.
The gray door blocks I added there are basically the team blocks for teamless members. With no team assigned, they'll be solid, when on a team, they're unsolid. This lets teamless and red team access the red platform, and teamless and blue team access to the blue platform, but teamless cannot enter either base while the teams can enter their respective ones.
Azure left the red team here, with Bobble still on blue. So the gray and red blocks are inactive for Bobble, with blue active, and for Azure only the gray blocks are active.
Now as for Terraria, the current team blocks would act as the active blocks, where only Red could pass through Red, and be known as "Red Active Blocks." They could be craftable into "Red Inactive Blocks" and so on for the other team colors. For even more functionality, perhaps actuators could toggle the state of Active <-> Inactive, so that if a block is active to you and inactive to an enemy team, the states would reverse.
Active and Inactive Stone blocks could potentially be repurposed for this idea, working as another Teamless block (and then stone + actuators would replace them in world gen), however this would break existing boulder traps, so I'm unsure on this right now.
This could allow for some fun team maps and PvP, with the ability to lock off areas from certain teams, or opening up pathways for specific teams, all without the need for wire. What do you think?
Luckily I play another game with a similar function, so I'll be using it for example:
Here's me near a "red team base" that's locked away since I'm not in the red team. I'm also unable to reach that high platform as the steps up there are toggled off for me. The "solid" blocks used as a door are known as "door blocks" in this game, while the "unsolid" ones are known as "gate blocks."
But if I join the red team (which is what the red button does)...
The door opens up for me and the steps become solid! I now have access to both areas. Anyone who is NOT on the red team would still see the blocks as they are in picture 1. Think of it as an actuator toggle that only applies for a single team color.
Now I've added the blue base and steps, which I can't access while on the red team (or any team besides blue).
Here I've joined as another character to show the state of the blocks in both team perspectives. In picture A, Azure's on red team and can't enter blue base or use blue steps, but in picture B, since Bobble is on blue, Bobble can, but can't use red while Azure can.
The gray door blocks I added there are basically the team blocks for teamless members. With no team assigned, they'll be solid, when on a team, they're unsolid. This lets teamless and red team access the red platform, and teamless and blue team access to the blue platform, but teamless cannot enter either base while the teams can enter their respective ones.
Azure left the red team here, with Bobble still on blue. So the gray and red blocks are inactive for Bobble, with blue active, and for Azure only the gray blocks are active.
Now as for Terraria, the current team blocks would act as the active blocks, where only Red could pass through Red, and be known as "Red Active Blocks." They could be craftable into "Red Inactive Blocks" and so on for the other team colors. For even more functionality, perhaps actuators could toggle the state of Active <-> Inactive, so that if a block is active to you and inactive to an enemy team, the states would reverse.
Active and Inactive Stone blocks could potentially be repurposed for this idea, working as another Teamless block (and then stone + actuators would replace them in world gen), however this would break existing boulder traps, so I'm unsure on this right now.
This could allow for some fun team maps and PvP, with the ability to lock off areas from certain teams, or opening up pathways for specific teams, all without the need for wire. What do you think?
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