Boffin
Brain of Cthulhu
It seems to be apparent that I can't program very well lol
The maze doesn't spawn underneath the spawn, though it is possible to, so I'll make sure that it spawns at least 200 or 300 blocks away (I had it near the middle so that it didn't interfere with the dungeon).
The Peace moon essentially checks for the time, disables all other moons and changes the spawnlist, that is it. The problem is that if you use another mod that changes the spawnlist, then one overrides the other. In this case, it would be impossible to do anything about that.
I have noticed that the maze crawlers spawn everywhere, which is EXTREMELY weird, because they're only supposed to spawn if the maze is nearby or you are in the maze, with the line of code implicitly reading: if there are more than 400 maze tiles nearby and the wall at the player's position is a maze wall then spawn Maze Crawlers. Not sure why they don't work.
I don't really think I can control the positions of where the maze and citadel spawn, so if they override each other, there isn't much I can do. However, I can make it so that they spawn on different sides of the world maybe?
Will make the weapons and tools a bit better, my idea was for them to be roughly similar to the normal ores, but you make a point that they should be stronger. Will implement that when this mod reaches the top of my priority list.
Sorry for the terrible formatting of this post, I'm in a rush as I've got stuff to do. Thanks for the suggestions, I did read them, but don't have time to answer them. Thanks!
The maze doesn't spawn underneath the spawn, though it is possible to, so I'll make sure that it spawns at least 200 or 300 blocks away (I had it near the middle so that it didn't interfere with the dungeon).
The Peace moon essentially checks for the time, disables all other moons and changes the spawnlist, that is it. The problem is that if you use another mod that changes the spawnlist, then one overrides the other. In this case, it would be impossible to do anything about that.
I have noticed that the maze crawlers spawn everywhere, which is EXTREMELY weird, because they're only supposed to spawn if the maze is nearby or you are in the maze, with the line of code implicitly reading: if there are more than 400 maze tiles nearby and the wall at the player's position is a maze wall then spawn Maze Crawlers. Not sure why they don't work.
I don't really think I can control the positions of where the maze and citadel spawn, so if they override each other, there isn't much I can do. However, I can make it so that they spawn on different sides of the world maybe?
Will make the weapons and tools a bit better, my idea was for them to be roughly similar to the normal ores, but you make a point that they should be stronger. Will implement that when this mod reaches the top of my priority list.
Sorry for the terrible formatting of this post, I'm in a rush as I've got stuff to do. Thanks for the suggestions, I did read them, but don't have time to answer them. Thanks!