Cubic.
The Destroyer
The Guide seeks his revenge...
This is a Hardmode invasion event that has a 50% chance to occur apon the player's defeating the Wall of Flesh. Evil death-related enemies will spawn, as well as mini-bosses that disguise themselves as NPCs who are present. There is also a main boss who is a "raging demon" version of the Guide. This main boss is simply called He, and is the vengeful spirit of the Guide. In order for He to spawn, you have to have completed the event (about 130 enemies.). Then, He will appear in a puff of smoke, obtaining powers in the same manner the Lunatic Cultist, except He is obtaining power from the player instead of an inanimate object. While this happens, the player will get the debuff "Draining" which prevents them from moving. During the event, the Lunar Pillars theme will play.
Achievements:
Yet to be sprited.
I'm so sorry!
Triumph over The Guide's Revenge, a regenade group of spirits here to get revenge on you for The Guide. (Does not require you to kill He)
Yet to be sprited.
Killer of All Guides
Kill He, the vengeful spirit of the Guide who seeks your soul.
This is a Hardmode invasion event that has a 50% chance to occur apon the player's defeating the Wall of Flesh. Evil death-related enemies will spawn, as well as mini-bosses that disguise themselves as NPCs who are present. There is also a main boss who is a "raging demon" version of the Guide. This main boss is simply called He, and is the vengeful spirit of the Guide. In order for He to spawn, you have to have completed the event (about 130 enemies.). Then, He will appear in a puff of smoke, obtaining powers in the same manner the Lunatic Cultist, except He is obtaining power from the player instead of an inanimate object. While this happens, the player will get the debuff "Draining" which prevents them from moving. During the event, the Lunar Pillars theme will play.
Yet to be sprited.
"Vengeful Spirit"
All the same traits as the Reaper, except it looks like an enraged version of the Player Ghost you get from permanent death and inflicts the Possessed debuff for a couple seconds. The player can still attack.
It has a chance to drop the Holy Charm, which protects you from the debuff.
Yet to be sprited.
"Condemned Soul"
It resembles a nymph, but not very closely. It's appearance and powers differ, and it looks like it's very beaten up (injured). It has the Unicorn AI, and when it is charging it uses a different sprite, which is similar to the projectile that Flow Invaders fire except it's color is randomized and it is about the size of the nymph.
I'm too lazy to add stats.
It drops Purification Powder.
Yet to be sprited.
"Harm's Way"
It looks like a cross between the Old Man NPC and the Merchant NPC. It has whatever AI the first gunner in the game has. It shoots a randomized craftable sword, and the projectile has all the same stats as the original sword. Before Plantera is defeated, overpowered swords will never be fired, just to avoid pre-Hardmode players getting owned. Post-Plantera, Harm's Way has a 1% chance to do so.
Harm's Way has a chance to drop the Bladegun, a ranged weapon that fires any Melee weapon that is not favorited.
"Vengeful Spirit"
All the same traits as the Reaper, except it looks like an enraged version of the Player Ghost you get from permanent death and inflicts the Possessed debuff for a couple seconds. The player can still attack.
It has a chance to drop the Holy Charm, which protects you from the debuff.
Yet to be sprited.
"Condemned Soul"
It resembles a nymph, but not very closely. It's appearance and powers differ, and it looks like it's very beaten up (injured). It has the Unicorn AI, and when it is charging it uses a different sprite, which is similar to the projectile that Flow Invaders fire except it's color is randomized and it is about the size of the nymph.
I'm too lazy to add stats.
It drops Purification Powder.
Yet to be sprited.
"Harm's Way"
It looks like a cross between the Old Man NPC and the Merchant NPC. It has whatever AI the first gunner in the game has. It shoots a randomized craftable sword, and the projectile has all the same stats as the original sword. Before Plantera is defeated, overpowered swords will never be fired, just to avoid pre-Hardmode players getting owned. Post-Plantera, Harm's Way has a 1% chance to do so.
Harm's Way has a chance to drop the Bladegun, a ranged weapon that fires any Melee weapon that is not favorited.
Yet to be sprited.
"Neck-Snapping Fangfury"
It has a similar appearance to the Nymph (you can tell I like them) but he has a male appearance. He has the Guide's hair (just his style, not the color.) and a unique outfit. He has a unique AI and inflicts the Terrible Pain debuff. He attacks by walking up to the player and jumping over them, then attacking them from behind until they turn around, combine this with his speed walking up to the player and he cannot be instantly killed by them. He is very fast.
It will drop a random boss-summoning item (as long as the corresponding boss has been defeated), and occasionally a Painkiller, which protects you from the Terrible Pain debuff.
"Neck-Snapping Fangfury"
It has a similar appearance to the Nymph (you can tell I like them) but he has a male appearance. He has the Guide's hair (just his style, not the color.) and a unique outfit. He has a unique AI and inflicts the Terrible Pain debuff. He attacks by walking up to the player and jumping over them, then attacking them from behind until they turn around, combine this with his speed walking up to the player and he cannot be instantly killed by them. He is very fast.
It will drop a random boss-summoning item (as long as the corresponding boss has been defeated), and occasionally a Painkiller, which protects you from the Terrible Pain debuff.
While He is alive, Boss 3 will play.
Phase one:
He is yet to be sprited.
In Phase One, He looks similar to the Guide (because He is the guide) except with Crimson red eyes and his appearance is a lot darker, making He look like a mere shadow. He attacks by gently floating around (similar to Golem's Head in his second phase) and rapidly trapping the target players in a ball of Shadowflame that, if the player tries to escape, will deal 30 damage exact and inflicts the Shadowflame debuff. These slowly close in, but before they begin to do so, there is a small opening that players can escape through (to make the attack avoidable.). If the player is too high for him to enclose in Shadowflame, He will shoot gigantic balls of Shadowflame at them. If he can't do that, the player is pulled straight to him by a vortex. This will ensure that players who have minecarts or flying mounts can't go up and farm him.
Phase Two:
He is yet to be sprited.
In Phase Two, His original body gets shredded into bloody pieces (or dissapears in a puff of smoke if you have gory turned off) and he becomes a stationary boss. He has the appearance of a wraith shaped like the Guide, and his attack drops down to King Slime levels. He floats in the spot he was before he entered his second phase, and fires homing balls of Shadowflame similar to the Ancient Cultists that the Lunatic Cultist spawn, except with way lower attack (like I said, comparable to King Slime.). However, his defense increases to the exact same as Spazmatism.
He has the same drops as Skeletron Prime, minus Soul of Fright and the Skeltron prime trophies, mask and expert loot stuff. He has his own mask and trophy, plus an expert mode loot item of his own. The item is the Eternal Shadow, which grants 10 defense and makes the player look like a shadow version of themselves (unless it is invisible) similar to His first phase.
Phase one:
He is yet to be sprited.
In Phase One, He looks similar to the Guide (because He is the guide) except with Crimson red eyes and his appearance is a lot darker, making He look like a mere shadow. He attacks by gently floating around (similar to Golem's Head in his second phase) and rapidly trapping the target players in a ball of Shadowflame that, if the player tries to escape, will deal 30 damage exact and inflicts the Shadowflame debuff. These slowly close in, but before they begin to do so, there is a small opening that players can escape through (to make the attack avoidable.). If the player is too high for him to enclose in Shadowflame, He will shoot gigantic balls of Shadowflame at them. If he can't do that, the player is pulled straight to him by a vortex. This will ensure that players who have minecarts or flying mounts can't go up and farm him.
Phase Two:
He is yet to be sprited.
In Phase Two, His original body gets shredded into bloody pieces (or dissapears in a puff of smoke if you have gory turned off) and he becomes a stationary boss. He has the appearance of a wraith shaped like the Guide, and his attack drops down to King Slime levels. He floats in the spot he was before he entered his second phase, and fires homing balls of Shadowflame similar to the Ancient Cultists that the Lunatic Cultist spawn, except with way lower attack (like I said, comparable to King Slime.). However, his defense increases to the exact same as Spazmatism.
He has the same drops as Skeletron Prime, minus Soul of Fright and the Skeltron prime trophies, mask and expert loot stuff. He has his own mask and trophy, plus an expert mode loot item of his own. The item is the Eternal Shadow, which grants 10 defense and makes the player look like a shadow version of themselves (unless it is invisible) similar to His first phase.
Holy Charm
Protects you from the Possessed debuff.
The Bladegun
Ranged weapon. Fires a random non-favorited Melee weapon from your inventory. Cannot fire Hardmode weapons. Has the same stats as the weapon being fired.
Tooltip: "Well, this is ironic."
Painkiller
Protects you from the Terrible Pain debuff.
His Mask
A vanity item that lets you be the Guide. Sort of.
Tooltip: "Looks like <name of Guide>."
His Trophy
It is a trophy of a small black ball of energy (I ran out of ideas on this one)
his expert mode bag (I forgot what the expert bags are called)
Contains all of His drops and the Eternal Shadow.
Eternal Shadow
Expert Mode item
10 Defense, makes the player look like a shadow (unless made invisible)
Protects you from the Possessed debuff.
The Bladegun
Ranged weapon. Fires a random non-favorited Melee weapon from your inventory. Cannot fire Hardmode weapons. Has the same stats as the weapon being fired.
Tooltip: "Well, this is ironic."
Painkiller
Protects you from the Terrible Pain debuff.
His Mask
A vanity item that lets you be the Guide. Sort of.
Tooltip: "Looks like <name of Guide>."
His Trophy
It is a trophy of a small black ball of energy (I ran out of ideas on this one)
his expert mode bag (I forgot what the expert bags are called)
Contains all of His drops and the Eternal Shadow.
Eternal Shadow
Expert Mode item
10 Defense, makes the player look like a shadow (unless made invisible)
Terrible Pain
Slows the player down (extremely)
Possessed
The player is unable to control their actions at all
Slows the player down (extremely)
Possessed
The player is unable to control their actions at all
Achievements:
Yet to be sprited.
I'm so sorry!
Triumph over The Guide's Revenge, a regenade group of spirits here to get revenge on you for The Guide. (Does not require you to kill He)
Yet to be sprited.
Killer of All Guides
Kill He, the vengeful spirit of the Guide who seeks your soul.
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