A shame the Celestial Stone makes it redundantOh, the good times... When you could equip 5 Band of Regens...
Crimson armor + celestial stone + band of regen + charm of myths + regen potion + campfire + heart lantern + honey = you will never die.A shame the Celestial Stone makes it redundant
Nah, switch out the crimson armor with the palladiumCrimson armor + celestial stone + band of regen + charm of myths + regen potion + campfire + heart lantern + honey = you will never die.
Wait does palladium give regen? I didnt know thatNah, switch out the crimson armor with the palladium
One of the highest regens in game, 15 health after every 5 seconds when you maintain combat.Wait does palladium give regen? I didnt know that
But yet, why do that when, since your armor provides some passive regen, you can swap that band out with another accessory to boost your DPS?
The problem is, that the devs dont really have enough time to look through all the suggestions, especially, if there are good suggestions, and not so good suggestions.
As to this...The reason I am opposed to this is a) you would be insanely op b) money, you would have to spend another two platinum just to get the modifier(s) you want.
- Either adding drawbacks to modifiers or tweaking enemy difficulty to take modifiers into account.
Tweaking them to take modifiers into account doesn't necessarily mean making the enemies keep pace. It just means making the armour have less of an effect. Also, you don't have to make the changes uniform across the board. Front-loading the tweaks, or delaying them for later on, would make the modifiers more valuable in the later or earlier game, respectively.Then what's the point of them if the enemies scale with the modifiers? It'd essentially nullify the armor modifiers.
Then how about modifier variation based on the type of ARMOR, not enemies? That way a turtle armor player would be just as OP against a green slime as against a paladin.Tweaking them to take modifiers into account doesn't necessarily mean making the enemies keep pace. It just means making the armour have less of an effect. Also, you don't have to make the changes uniform across the board. Front-loading the tweaks, or delaying them for later on, would make the modifiers more valuable in the later or earlier game, respectively.