Kefke
Steampunker
I think you're misunderstanding exactly what it is that I'm suggesting. I'm not saying that enemies should get a dynamic buff (e.g, more damage against players with trait X on their armour), but rather a series of static buffs (fixed stat changes in specific areas) to make their difficulty roughly the same against people with low to average buffs, and only easier to an acceptable margin against players with superior modifiers.Then how about modifier variation based on the type of ARMOR, not enemies? That way a turtle armor player would be just as OP against a green slime as against a paladin.
However, to be honest, I'm not even sure if it's necessary. I used to play quite often with a mod that added armour modifiers. I can't say that it made the game significantly easier in the early game (and it's worth remembering that you don't even have the option to reforge until you can get the goblin), and in the late game there's a pretty wide gap between the "easy enough already" and "frustrating without great gear" crowds. For the former, these modifiers probably wouldn't be much of a problem, but would serve as a useful gold sink. Meanwhile, for the latter, even basic modifiers might make things a bit more manageable.