Tarhalindur
Terrarian
Minus came from nowhere, wiping the forests and deserts alike with a power known to very few.
His armada of monsters, eldritch identities, and rogue humans wiped the map clean of all sentient life.
It awakened a power of unknown origins: Guardian Spirits. By merging with the last humans, it gave them very powerful abilities, capable of making even the likes of Minus think twice.
Humanity rebuilt. But Minus was still at large, eluding all our efforts to locate him, and likely to repeat his feat again.
To prevent this, the base was built. Its main purpose: to use a clever machine to generate humans from a genetic database.
And so humanity felt at peace.
That was 50 years ago.
Today, the last of us remain, again.
Today, we must test the Base.
Destroy the Godmodder: Last Stand
Welcome...to Destroy the Godmodder: Last Stand! As you might have guessed from the little story blurb up above, the main shtick is that you are regenerated humans infused with Guardian Spirits. Your goal: Make more humans, and defeat Minus! Maybe you can even get a coherent explanation while you're at it.
You are expected to have read at least the rules if you want to play.
This game is dynamic, and thus will expand over time. Don't discount it because it is simple; a lot of good things are simple.
But really, you should be more focused on bashing Minus than complaining. So get bashing!
Players:
None.
Humans: 0
Entities:
Cloning Pod [M] HP: 30,000/30,000
Minus [GM] HP: 100/100
DTG:LS OP v2.1
Last change: Added the Super Cloner
His armada of monsters, eldritch identities, and rogue humans wiped the map clean of all sentient life.
It awakened a power of unknown origins: Guardian Spirits. By merging with the last humans, it gave them very powerful abilities, capable of making even the likes of Minus think twice.
Humanity rebuilt. But Minus was still at large, eluding all our efforts to locate him, and likely to repeat his feat again.
To prevent this, the base was built. Its main purpose: to use a clever machine to generate humans from a genetic database.
And so humanity felt at peace.
That was 50 years ago.
Today, the last of us remain, again.
Today, we must test the Base.
Destroy the Godmodder: Last Stand
Welcome...to Destroy the Godmodder: Last Stand! As you might have guessed from the little story blurb up above, the main shtick is that you are regenerated humans infused with Guardian Spirits. Your goal: Make more humans, and defeat Minus! Maybe you can even get a coherent explanation while you're at it.
You are expected to have read at least the rules if you want to play.
- As the GM, if I make a mechanics or rules decision, it's final. That being said, I'm not infallible--if I mess up, inform me and I'll fix my mistake. Also, I will inform you before changing already codified rules.
- You can do up to two things per turn without penalty. Any more, and their effectiveness will be...reduced. They can be in the same or different posts.
- You can also have up to three charges, which work pretty much exactly like in other DTG games. When complete, you can make a charge attack or entity (which must be decided beforehand). They can only go up twice per turn, even if you take more actions than that. The charge cap is currently 30.
- NO DOUBLE POSTING.
- Once someone posts ahead of you, you can't edit your post. If you forgot to do something, do it in another post.
- Do not attempt to determine how much damage/health something has. That's my job.
- Normal DTG mechanics are used unless otherwise noted. (Entities have HP totals, Minus dodges and counters everything, etc.)
- The base has machines, which are entities with a specific purpose. They usually can't attack. If a machine's HP reaches 0, then the machine is not removed, but it won't work until it is repaired fully.
- Humans do not have a defined mechanical purpose, but are a general measure of manpower that will be applied to anything which would reasonably require that. They have classes which specify what they can do, and these things are often useful so make as many as you can! PG players and entities can kill them as actions, and you can specify a class.
- Players have health bars and can die. See the cloning pod for more details.
- You can make fortifications. You probably should, in fact.
- You can upgrade the machines with charges. They should be fairly sizeable or it might not work.
- Anything OP will fail spectacularly and hilariously. A similar result will happen with undercharged entities.
- Expect this list and the following lists to expand over time.
Cloning Pod
This is the thing you're trying to protect. It is highly recommended that you not let it get destroyed.
HP: 30,000
Genetic Copy: If active at the end of a turn, 100 humans are created.
Genetic Repeat: If any players are dead at the end of the turn, the Cloning Pod revives them all at full health. If it does this, it can't use Genetic Copy.
Class Facility
Imbues humans with knowledge. Not a lot, but still enough to be useful.
HP: 15,000
Allows humans to class as long as this is active. The amount per turn increases with upgrades, and is currently 50. If the machine is inactive, humans remain classed.
Super Cloner
By using improved technology of the normal cloner, it can make a wide variety of things, although much slower. It uses a magic circle to locate souls for these creatures.
HP: 20,000
Can make an entity every turn. Two components can be upgraded:
Pod: Slightly increases power.
Magic Circle: Slightly increases generation rate.
This is the thing you're trying to protect. It is highly recommended that you not let it get destroyed.
HP: 30,000
Genetic Copy: If active at the end of a turn, 100 humans are created.
Genetic Repeat: If any players are dead at the end of the turn, the Cloning Pod revives them all at full health. If it does this, it can't use Genetic Copy.
Class Facility
Imbues humans with knowledge. Not a lot, but still enough to be useful.
HP: 15,000
Allows humans to class as long as this is active. The amount per turn increases with upgrades, and is currently 50. If the machine is inactive, humans remain classed.
Super Cloner
By using improved technology of the normal cloner, it can make a wide variety of things, although much slower. It uses a magic circle to locate souls for these creatures.
HP: 20,000
Can make an entity every turn. Two components can be upgraded:
Pod: Slightly increases power.
Magic Circle: Slightly increases generation rate.
AG: You are most likely on this side. Lives in the Base, which is a stronghold intended to protect against Minus. Wins when Minus dies.
PG: Most of the things that I summon will be on this side, and there are likely to be a sizable amount of players here, too. Can be either outside or inside the Base, depending on what you're doing and the state of the battlefield. Wins when the cloning pod is destroyed and there isn't any feasible way it could be repaired.
N: Why you would be apathetic about EVERYONE DYING is beyond me, but here it is. Some of my entities will be on this side. No real win condition, unless you specify one.
GM: Not really a faction, just a way to identify Minus. Generally outside the Base. Wins with the PGs.
M: Only machines are in this faction.
PG: Most of the things that I summon will be on this side, and there are likely to be a sizable amount of players here, too. Can be either outside or inside the Base, depending on what you're doing and the state of the battlefield. Wins when the cloning pod is destroyed and there isn't any feasible way it could be repaired.
N: Why you would be apathetic about EVERYONE DYING is beyond me, but here it is. Some of my entities will be on this side. No real win condition, unless you specify one.
GM: Not really a faction, just a way to identify Minus. Generally outside the Base. Wins with the PGs.
M: Only machines are in this faction.
Engineer
Each human with this class repairs one damage point. They can be directed to focus their efforts, otherwise it'll be (mostly) random.
Builder
If a machine or other shared construction project appears, these people can be used to help.
Each human with this class repairs one damage point. They can be directed to focus their efforts, otherwise it'll be (mostly) random.
Builder
If a machine or other shared construction project appears, these people can be used to help.
This game is dynamic, and thus will expand over time. Don't discount it because it is simple; a lot of good things are simple.
But really, you should be more focused on bashing Minus than complaining. So get bashing!
Players:
None.
Humans: 0
Entities:
Cloning Pod [M] HP: 30,000/30,000
Minus [GM] HP: 100/100
DTG:LS OP v2.1
Last change: Added the Super Cloner
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