The recent release state of Slay the Spire should have taught me a lesson but here I am anyway. The game is good, 30 bucks are worth for the content Terraria offers, but the technical aspects of the port are not satisfactory.
I have already submitted a bug report through the form that a moderator linked in another thread, but since I really dislike how bad many of the PC game ports are at release on the Switch (especially at that price point!) I decided to open this thread.
While playing (docked) there are 3 different freezes that I encounter regularly. Or at least they feel different.
The first one is 100% reproducable and by far the most annoying one. It happens right after teleporting back to base either through a use of teleportation or a death. I built my base where I orignally spawned into the world. There are enough rooms for 6 NPCs with only 3 of them already occupied. I have 1 active bonfire and basic crafting stations. No statues or other decorations.
Around one second after spawning into the base the game freezes for 4 to 10 seconds or so. The length seems random. Then the game unfreezes for around half a second and then freezes again for the same amount of time. This happens every time I port back or respawn after death.
The random freeze after dying. This one happens around 50% of the time. Right after being killed by mobs but before respawning while the "You died and lost money" message is shown. This always occurs when the sunflower indicating saving is shown. This also last for at least 4 seconds.Together with the respawn freezes this is extremely annoying and prolongs the already long downtime caused by death even further.
The random freeze is another one. This one happens seemingly random while exploring or walking around the base. There is no visible correlation with what happens on the screen or how many enemies are active. I encounter this far more oftern near my base than out in the wild. I fought 10 slimes before without a lag while changing biomes and backgrounds but then had 30 seconds worth of freezes fighting a single slime in my spawn biom. This is the shortest kind of freez ranging from less than 1 second to around 5 seconds.There is no set intervall of it happening. It also felt like it got much worse at the end of my sitting (which was at least 4 hours long).
While the game is frozen I can still minimize the game without any dangers of crashing the game. I never had a crash during or right after a freeze.
I really hope the devs are aware that the port needs work. I'll gladly provide more information if it will help to fix these freezes.
I have already submitted a bug report through the form that a moderator linked in another thread, but since I really dislike how bad many of the PC game ports are at release on the Switch (especially at that price point!) I decided to open this thread.
While playing (docked) there are 3 different freezes that I encounter regularly. Or at least they feel different.
The first one is 100% reproducable and by far the most annoying one. It happens right after teleporting back to base either through a use of teleportation or a death. I built my base where I orignally spawned into the world. There are enough rooms for 6 NPCs with only 3 of them already occupied. I have 1 active bonfire and basic crafting stations. No statues or other decorations.
Around one second after spawning into the base the game freezes for 4 to 10 seconds or so. The length seems random. Then the game unfreezes for around half a second and then freezes again for the same amount of time. This happens every time I port back or respawn after death.
The random freeze after dying. This one happens around 50% of the time. Right after being killed by mobs but before respawning while the "You died and lost money" message is shown. This always occurs when the sunflower indicating saving is shown. This also last for at least 4 seconds.Together with the respawn freezes this is extremely annoying and prolongs the already long downtime caused by death even further.
The random freeze is another one. This one happens seemingly random while exploring or walking around the base. There is no visible correlation with what happens on the screen or how many enemies are active. I encounter this far more oftern near my base than out in the wild. I fought 10 slimes before without a lag while changing biomes and backgrounds but then had 30 seconds worth of freezes fighting a single slime in my spawn biom. This is the shortest kind of freez ranging from less than 1 second to around 5 seconds.There is no set intervall of it happening. It also felt like it got much worse at the end of my sitting (which was at least 4 hours long).
While the game is frozen I can still minimize the game without any dangers of crashing the game. I never had a crash during or right after a freeze.
I really hope the devs are aware that the port needs work. I'll gladly provide more information if it will help to fix these freezes.