Sora_92
Terrarian
@Quba
The problem with orders is, that the waiter would sell the food, so aquiring it is not a problem. if you would need to deliver it, it still wouldn't be much of a problem either, because the NPC might be close by or you can get there fast via the pylon system.
and having them not available in the shop would defeat the purpose of the core idea to help aquiring all sorts of food - which can be a pain to get in journey mode for research - and likewise a pain to get in other modes too, you just can't research them either.
@DaPineapple
Please don't double post, but use edit button, okay?
As for the idea, I don't like that.
The guide's son doesn't makes sense in many ways.
Bound NPCs spawns in the same manner monsters do, they don't have a fixed place, they spawn the time when you wander around the area where you found them. so I don't think there's any way to tell that, and most of them can be found rather easily, and generally pre-hardmode where you wouldn't likely pay that much for something so trivial. that's beyond the tricks of the Scam Artist even, really XD
Also, no NPCs visibly age or anything, and it doesn't sounds like it would serve much purpose anyway. plus, how would he sell anything, once he turned into a new guide...?
I also don't see the point of that weapon, combining mage and melee weapons to create a... now, is that melee? or mage? since you said to cost mana, I guess a mage weapon, that makes pretty much zero sense to use things in it like the Zenit, or to use things that are the components of the Zenith, to begin with, and generally sounds ridicolously expensive. it would be probably way too OP anyway, and to be honest, I dislike those weapons. Rematching Moon Lord is one thing, but they're generally too OP against anything else, making them pretty boring on the long run... (that might be just my opinion though)
As for the "annoying NPC" we already have the angler... jokes aside, the angler is actually quite nice too, lately. plus funny.
There would be also no sense to have an NPC like that what you say. selling useless garbage is against my opinion on NPCs and their usefullness, you also would have no reason to have him in town where everyone hates him, you would most likely just exile him to a spiky gibbet in hell or whatever.
I'm also highly against the idea of murdering your own townspeople. even if the vanilla game has that too.
That's why none of these NPCs drops anything upon death, so there's nothing to encourage players killing them.
So, in short, I don't like those NPC ideas. However if you have ideas, do feel free to share them, there might be some, that I actually like.
The problem with orders is, that the waiter would sell the food, so aquiring it is not a problem. if you would need to deliver it, it still wouldn't be much of a problem either, because the NPC might be close by or you can get there fast via the pylon system.
and having them not available in the shop would defeat the purpose of the core idea to help aquiring all sorts of food - which can be a pain to get in journey mode for research - and likewise a pain to get in other modes too, you just can't research them either.
@DaPineapple
Please don't double post, but use edit button, okay?
As for the idea, I don't like that.
The guide's son doesn't makes sense in many ways.
Bound NPCs spawns in the same manner monsters do, they don't have a fixed place, they spawn the time when you wander around the area where you found them. so I don't think there's any way to tell that, and most of them can be found rather easily, and generally pre-hardmode where you wouldn't likely pay that much for something so trivial. that's beyond the tricks of the Scam Artist even, really XD
Also, no NPCs visibly age or anything, and it doesn't sounds like it would serve much purpose anyway. plus, how would he sell anything, once he turned into a new guide...?
I also don't see the point of that weapon, combining mage and melee weapons to create a... now, is that melee? or mage? since you said to cost mana, I guess a mage weapon, that makes pretty much zero sense to use things in it like the Zenit, or to use things that are the components of the Zenith, to begin with, and generally sounds ridicolously expensive. it would be probably way too OP anyway, and to be honest, I dislike those weapons. Rematching Moon Lord is one thing, but they're generally too OP against anything else, making them pretty boring on the long run... (that might be just my opinion though)
As for the "annoying NPC" we already have the angler... jokes aside, the angler is actually quite nice too, lately. plus funny.
There would be also no sense to have an NPC like that what you say. selling useless garbage is against my opinion on NPCs and their usefullness, you also would have no reason to have him in town where everyone hates him, you would most likely just exile him to a spiky gibbet in hell or whatever.
I'm also highly against the idea of murdering your own townspeople. even if the vanilla game has that too.
That's why none of these NPCs drops anything upon death, so there's nothing to encourage players killing them.
So, in short, I don't like those NPC ideas. However if you have ideas, do feel free to share them, there might be some, that I actually like.