Sumenora
Empress of Light
Can you reproduce the crash? I can't imagine why this would be the case, since my mod has no code relating to water shaders, and the Harp projectile doesn't have anything special about it that many other projectiles don't have as well.
thats strange...if you dont use watershaders everytime i use this item after fighting for a while...i noticed this while using calamity but im not sure if this means anything but its triggered with your item
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[20:58:09] [1/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.Projectiles.CalamityGlobalProjectile.SetDefaults(Projectile projectile) in CalamityMod\Projectiles\CalamityGlobalProjectile.cs:line 85
at Terraria.ModLoader.ProjectileLoader.SetDefaults(Projectile projectile, Boolean createModProjectile)
at Terraria.Projectile.SetDefaults(Int32 Type)
at DMD<Terraria.Projectile::NewProjectile>(Single X, Single Y, Single SpeedX, Single SpeedY, Int32 Type, Int32 Damage, Single KnockBack, Int32 Owner, Single ai0, Single ai1)
at DMD<DMD<Trampoline<Terraria.Projectile::NewProjectile>?6986628>?31467527::Trampoline<Terraria.Projectile::NewProjectile>?6986628>(Single , Single , Single , Single , Int32 , Int32 , Single , Int32 , Single , Single )
at SpiritMod.SpiritMod.Projectile_NewProjectile(orig_NewProjectile_float_float_float_float_int_int_float_int_float_float orig, Single X, Single Y, Single SpeedX, Single SpeedY, Int32 Type, Int32 Damage, Single KnockBack, Int32 Owner, Single ai0, Single ai1) in SpiritMod.cs:line 595
at DMD<DMD<Hook<Terraria.Projectile::NewProjectile>?17901717>?13764948::Hook<Terraria.Projectile::NewProjectile>?17901717>(Single , Single , Single , Single , Int32 , Int32 , Single , Int32 , Single , Single )
at LithosArmory.Projectiles.Minions.HoverShooter.Behavior() in LithosArmory\Projectiles\Minions\MinionHoverShooter.cs:line 239
at LithosArmory.Projectiles.Minions.HarpSummon.Behavior() in LithosArmory\Projectiles\Minions\HarpSummon.cs:line 244
at LithosArmory.Projectiles.Minions.Minion.AI() in LithosArmory\Projectiles\Minions\Minion.cs:line 16
at Terraria.ModLoader.ProjectileLoader.AI(Projectile projectile)
at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
at Terraria.Projectile.Update(Int32 i)
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
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This is basically what i recreated and found so their is likely some conflict with calamity.
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