Firearrow15
Skeletron
The Nurse is honestly kind of a useless NPC after Hardmode. The only real purpose for her is to heal up after dying. You can't use her for boss fights or invasions because she will die too fast, and you can't use her while exploring because she is always far away. This suggestion will give her an inventory that is useful enough to keep coming back.
Changes
- The Nurse will now sell Lesser health potions instead of the merchant.
- (Regular) health potions become available in Hardmode.
- Greater health potions become available after all mech bosses are defeated.
- The Nurse will now sell the Nurse vanity set instead of the Arms dealer.
Additions
- Medkit:
Consumable
Removes most debuffs
50 silver
Details: The Medkit is essentially a potion that removes all debuffs besides potion sickness, mana sickness, and tipsy. It also prevents you from receiving new debuffs for 5 seconds. It is not used when the buff hot key is pressed. The relatively high price compared to healing at the nurse is to offset its portability.
-IV bag:
Accessory
+10% Potion effectiveness and Duration
Tooltip: "Potions are much more effective when injected directly into the bloodstream", she says.
Details: Any numerical bonus given by a potion is boosted by 10%, including the duration. This does not reduce mana sickness or potion sickness. For example, a Lesser healing potion will heal 55 health instead of 50.
-Bloodstream charm:
Accessory
Boosts potion effectiveness and duration by 10%, increases health regeneration and reduces potion sickness by 15 Seconds.
Recipe: Charm of myths and IV bag at a Tinkerer's workbench.
Self- explanatory.
That's all I have for now. Feedback is always appreciated and all numbers and names can be changed. Feel free to suggest more things!
Changes
- The Nurse will now sell Lesser health potions instead of the merchant.
- (Regular) health potions become available in Hardmode.
- Greater health potions become available after all mech bosses are defeated.
- The Nurse will now sell the Nurse vanity set instead of the Arms dealer.
Additions
- Medkit:
Consumable
Removes most debuffs
50 silver
Details: The Medkit is essentially a potion that removes all debuffs besides potion sickness, mana sickness, and tipsy. It also prevents you from receiving new debuffs for 5 seconds. It is not used when the buff hot key is pressed. The relatively high price compared to healing at the nurse is to offset its portability.
-IV bag:
Accessory
+10% Potion effectiveness and Duration
Tooltip: "Potions are much more effective when injected directly into the bloodstream", she says.
Details: Any numerical bonus given by a potion is boosted by 10%, including the duration. This does not reduce mana sickness or potion sickness. For example, a Lesser healing potion will heal 55 health instead of 50.
-Bloodstream charm:
Accessory
Boosts potion effectiveness and duration by 10%, increases health regeneration and reduces potion sickness by 15 Seconds.
Recipe: Charm of myths and IV bag at a Tinkerer's workbench.
Self- explanatory.
That's all I have for now. Feedback is always appreciated and all numbers and names can be changed. Feel free to suggest more things!
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