Best is most likely a summoner hybrid. For instance, 3 of the 5 accessory slots can be reserved for Necromantic Scroll, Papyrus Scarab, and Pygmy Necklace. If you start with the ideal summoner set-up you can summon 4 sharknados that deal 150 damage each, or 4 ravens that deal 112 damage each, and then switch into beetle armor for melee or spectre armor for magic. Simply put, if you go summoner then each summoner accessory counts for 150 or 112 damage per hit. A single accessory is not capable of such a massive damage boost for any of the pure classes.
Where are you getting such figures from? Tempest Staff's base is only 50, I don't know how you're increasing it by 200%. Even if it were true, summons can be pretty unreliable, slow, inaccurate and you can't control their targeting.
I have plenty of threads and videos explaining how to reach the maximum damage for minions. For instance:
http://forums.terraria.org/index.ph...inal-wave-at-10-30pm-42-platinum-night.17682/
The minions provide a pretty significant boost to overall DPS, and they are certainly not slow or inaccurate or unreliable. As I said, the cost of having an extra 2 or 3 minions is fairly minimal - those 2-3 accessories that would normally boost DPS of a weapon would not boost the damage close to the extra damage gained from the minions.
I still don't see where that 200% comes from.
That, and the whole game doesn't revolve around one event of which you prepare for in extreme measures.
Exploring the HM Dungeon, Jungle or whatnot? The summons can often get caught on random obstacles and the ones that shoot projectiles always fire at where their target is at the current time, not where they will be, so they often miss against mobs such as the Moss Hornets.
I have tried summons extensively before, so I do know how they work. Maybe not at their pinnacle in moon events when you're controlling spawning and whatnot tightly, but in the more common scenario where you aren't in your controlled environment.
Well, then I guess you will remain in the dark if you're not able to do the calculations or verify for yourself in-game.
Interesting that you claim that you have "tried summons extensively before" and yet are unaware of how to summon them properly.
Yes, of course the game doesn't revolve around one event. I never claimed that the set-up was for one purpose only. I provided the link for the protocol to maximize minion damage.
We're talking about endgame set-ups, and you're worried about moss hornets? Trash mobs are not exactly relevant to the discussion here because they can be crushed by pretty much any endgame weapon, making the discussion of best class or best hybrid irrelevant. Of much greater importance is how the set-up fares against bosses and events.
Well, I'm claiming that the summoner hybrid is by far the strongest in common scenarios, not just in "controlled environments", based on both play experience and DPS calculations. You're getting too hung up on situations where some minions might get temporarily stuck in walls when fighting mobs you can obliterate in seconds anyways.
Yes, because I would totes spend half an hour to back up every single argument I make in TCF. I wasn't fully denying that getting 200% was impossible, rather indirectly asking for a direct source that proves such (mathematically) and am
'How to summon them properly'. So it's not proper unless it's the best of the best ways? Interesting, calm down with the elitism there.
And I was trying to say that the PM is not necessarily a good example to choose from if your ravens are very capable of constantly hitting mobs you 'control' the movements of.
Example is an example. I used moss hornet as a baseline for 'something that moves'.
I don't know how else I can explain the inaccuracy of mobs. When you fire at something, but then it moves, it will avoid the shot. Basic evasion. This is what the summons suffer from. Ravens are exempt from this, because they don't shoot projectiles.
So if the only 'valid' examples for this are the Pumpkin, Frost Moon and Duke Fishron, then maybe you should state that it is not solely building up summoning strength maximises its potential, rather utilising the environment to its fullest brings it to a new high.
Compare that to Tsunami + Holy arrows, of which you only need the bare minimum in arena design.
Simple advice: don't argue or contest something if you're ignorant about it and are unwilling to verify for yourself. The summoning protocol has been presented, and that's that.
1) Put on Spooky set, Celestial Stone, Avenger Emblem, Hercules Beetle, Papyrus Scarab, Necromantic Scroll (all Menacing)
2) Drink Summon Potion (+1 minion), Wrath Potion (+10% minion damage), and eat Pumpkin Pie (+5% minion damage)
3) Summon 7 Ravens using a Ruthless Raven Staff
4) Swap in Pygmy Necklace (Menacing) for Celestial Stone and summon 8th minion
5) Swap in Tiki set for Spooky set and summon 9th minion
The summoner hybrid can also use the Tsunami and Holy Arrows.
To a greater effect than using Shroomite?
It is better to have Celestial Cuffs. And now there's the potion cooldown which lowers your damage, and DPS is important.Is it necessary to have a mana flower and/or Arcane accessories when you have a lot of super mana potions?