RoboTTrustworthy
Spazmatism
CURRENT SCRIPT: BATCH
CURRENT VERSION: 0.0.2
THIS GAME IS ABANDONED! (I have started doing some work on it again, but most likely no release)
Thanks to @Pinelord for the icon!
CURRENT VERSION: 0.0.2
THIS GAME IS ABANDONED! (I have started doing some work on it again, but most likely no release)
Thanks to @Pinelord for the icon!
Remember to read the posts below to see what i've might have spilled out
Deranged Dragon Journey
The mission of DDJ is to get as far as possible
There are currently 10 different enemies that you can encounter
More will probably be added
The player start with (atm) 4 different attacks, all have different
minimum damage and max damage
The damage gets randomized between the two numbers
The enemy also have a randomized damage between 5-10 at the start
Here is where the game gets tougher!
Whenever an enemy is killed you are sent to the shop
Here you buy the items you need, refill your energy, mana and hp
When done you will get to the next enemy
Now the thing is: The enemies will an +5 hp and a +1 max damage every
time you fight a new one
Every time an enemy is killed you also get ONE magic coin
Magic coins are used so you can restart the game and keep all your
stats!
When you die, you lose 3 magic coins and when you start again you
must insert one of them to keep your old stats.. or you'll start over
Magic coins can also be used to buy permanent upgrades which will
help you go further into the game
For every level you gain in the game (5 kills) you get an bonus
25 coins and a skill point. Skill points can be set while in the
shop! Coins are also gained every time you kill an enemy
10 coins per enemy to be exact (might change)
Now with all this, i have an base
As i learn more coding languages like for example; c#, c++ or maybe
java, i will try and update the game to one of those or any other
that seems fitting
I have my hopes up for this game, and i hope it'll turn out in a
way that others as well as me can enjoy!
Okay time for some screenshots!
(screenshots might be outdated, i'll only replace them when i feel a lot of new things are added!)
Update Log (this is where you'll want to look!):
2015-08-07: Added a proper saving system
2015-08-08: Some work on magic coins and slightly randomized enemies
2015-08-08: Added difficulties
2015-08-08: Removed some foul language
2015-08-09: Added tons of text and a boss
2015-08-10: Even more text
2015-08-10: Added 2 more bosses
2015-10-02 + 2015-10-03: Some work on a bit of everything. Added tavern
Planned (or atleast what i can think of atm):
Extra missions so the player can gain more magic coins to buy permanent upgrades
TESTERS:
@Miles
@Sheldon Cooper
@zimberzimber
@Pixel
---
These testers do not only test, but they also contribute to the game! (literature, ideas and more)
SUPPORT BANNER:
Code:
[URL=http://forums.terraria.org/index.php?threads/codename-ddj-a-game-by-robott.29998/][IMG]http://forums.terraria.org/index.php?attachments/ddjbanner-png.70170/[/IMG][/URL]
CREDIT:
@Pixel and @zimberzimber for the majority of the games text
@Pinelord for the icon/logo
@DerpoTheMagnificent for the update log, testers and screenshots fonts
And of course the testers shown a bit above
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