Decompiling: Terraria\Animation.cs
Decompiling: Terraria.UI\ItemSlot.cs
System.AggregateException: One or more errors occurred. ---> ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Terraria.UI.ItemSlot::OverrideHover(Terraria.Item[],System.Int32,System.Int32)
---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'FNA, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Terraria.ModLoader.Setup.DecompileTask.EmbeddedAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 44
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.MetadataResolver.Resolve(MethodReference method)
at Mono.Cecil.MethodReference.Resolve()
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILExpression expr, ILExpression parentExpr, Int32 posInParent)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, ILAstOptimizationStep abortBeforeStep)
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters)
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDefinition methodDef, DecompilerContext context, IEnumerable`1 parameters)
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDefinition methodDef, DecompilerContext context, IEnumerable`1 parameters)
at ICSharpCode.Decompiler.Ast.AstBuilder.CreateMethod(MethodDefinition methodDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.AddTypeMembers(TypeDeclaration astType, TypeDefinition typeDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.CreateType(TypeDefinition typeDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.AddType(TypeDefinition typeDef)
at Terraria.ModLoader.Setup.DecompileTask.DecompileSourceFile(IGrouping`2 src, DecompilationOptions options) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 259
at Terraria.ModLoader.Setup.DecompileTask.<>c__DisplayClass1d.<>c__DisplayClass1f.<Run>b__13() in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 155
at Terraria.ModLoader.Setup.Task.<>c__DisplayClassb.<ExecuteParallel>b__8(WorkItem item) in d:\Games\Terraria\tModLoader\setup\Setup\Task.cs:line 40
at System.Threading.Tasks.Parallel.<>c__DisplayClass9`1.<ForWorker>b__11()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )
--- End of inner exception stack trace ---
at Terraria.ModLoader.Setup.Task.ExecuteParallel(List`1 items, Boolean resetProgress, Int32 maxDegree) in d:\Games\Terraria\tModLoader\setup\Setup\Task.cs:line 52
at Terraria.ModLoader.Setup.DecompileTask.Run() in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 175
at Terraria.ModLoader.Setup.SetupTask.Run() in d:\Games\Terraria\tModLoader\setup\Setup\SetupTask.cs:line 43
at Terraria.ModLoader.Setup.MainForm.RunTaskThread(Task task) in d:\Games\Terraria\tModLoader\setup\Setup\MainForm.cs:line 107
---> (Inner Exception #0) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Terraria.UI.ItemSlot::OverrideHover(Terraria.Item[],System.Int32,System.Int32)
---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'FNA, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Terraria.ModLoader.Setup.DecompileTask.EmbeddedAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 44
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.MetadataResolver.Resolve(MethodReference method)
at Mono.Cecil.MethodReference.Resolve()
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILExpression expr, ILExpression parentExpr, Int32 posInParent)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.IntroducePropertyAccessInstructions(ILNode node)
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, ILAstOptimizationStep abortBeforeStep)
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters)
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDefinition methodDef, DecompilerContext context, IEnumerable`1 parameters)
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDefinition methodDef, DecompilerContext context, IEnumerable`1 parameters)
at ICSharpCode.Decompiler.Ast.AstBuilder.CreateMethod(MethodDefinition methodDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.AddTypeMembers(TypeDeclaration astType, TypeDefinition typeDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.CreateType(TypeDefinition typeDef)
at ICSharpCode.Decompiler.Ast.AstBuilder.AddType(TypeDefinition typeDef)
at Terraria.ModLoader.Setup.DecompileTask.DecompileSourceFile(IGrouping`2 src, DecompilationOptions options) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 259
at Terraria.ModLoader.Setup.DecompileTask.<>c__DisplayClass1d.<>c__DisplayClass1f.<Run>b__13() in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 155
at Terraria.ModLoader.Setup.Task.<>c__DisplayClassb.<ExecuteParallel>b__8(WorkItem item) in d:\Games\Terraria\tModLoader\setup\Setup\Task.cs:line 40
at System.Threading.Tasks.Parallel.<>c__DisplayClass9`1.<ForWorker>b__11()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---
---> (Inner Exception #1) Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'FNA, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Terraria.ModLoader.Setup.DecompileTask.EmbeddedAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 44
at ICSharpCode.Decompiler.Ast.Transforms.IntroduceUsingDeclarations.Run(AstNode compilationUnit)
at ICSharpCode.Decompiler.Ast.Transforms.TransformationPipeline.RunTransformationsUntil(AstNode node, Predicate`1 abortCondition, DecompilerContext context)
at ICSharpCode.Decompiler.Ast.AstBuilder.GenerateCode(ITextOutput output)
at Terraria.ModLoader.Setup.DecompileTask.DecompileSourceFile(IGrouping`2 src, DecompilationOptions options) in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 261
at Terraria.ModLoader.Setup.DecompileTask.<>c__DisplayClass1d.<>c__DisplayClass1f.<Run>b__13() in d:\Games\Terraria\tModLoader\setup\Setup\DecompileTask.cs:line 155
at Terraria.ModLoader.Setup.Task.<>c__DisplayClassb.<ExecuteParallel>b__8(WorkItem item) in d:\Games\Terraria\tModLoader\setup\Setup\Task.cs:line 40
at System.Threading.Tasks.Parallel.<>c__DisplayClass9`1.<ForWorker>b__11()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---