colinavvv
Terrarian
Also, how would you do this?
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace EnergyMod.NPCs {
public class EnemyDrops : GlobalNPC
{
public override void NPCLoot(NPC npc)
{
if(npc.type == 2 && Main.rand.Next(10) == 0)
{
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("SoaringEnergy"));
}
}
}
}
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace EnergyMod.NPCs {
public class EnemyDrops : GlobalNPC
{
public override void NPCLoot(NPC npc)
{
if(npc.type == 2 && Main.rand.Next(10) == 0)
{
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("SoaringEnergy"));
}
}
}
}