Felix-The-Ghost
Terrarian
5 Fallen Stars for 1 mana crystal makes sense to me because the mana crystal has 5 points
they dont, they increase it by 20.5 Fallen Stars for 1 mana crystal makes sense to me because the mana crystal has 5 points
He means that the star shape has five points.they dont, they increase it by 20.
oh. that kind of point.He means that the star shape has five points.
But do you get the point? c;oh. that kind of point.
i now get the point that the point was about points, not points.But do you get the point? c;
The current Mana Crystal Recipe is fine as it is with 3 stars. Requiring 10 Stars to create 1 Mana Crystal is more of a tedious grind which it was back in 1.1, and for Magic Focused characters, it is important to get maxed Mana as soon as possible, and with some nights yielding less stars than others, it can take longer to get a character to maxed Mana depending on how many stars the Night decides to bless you with.
5 Stars was a fair enough Recipe which wasn't too grindy and still had enough to make it feel like you were empowering a Mana Crystal. Though it is better with only 3 Stars.
There are also several other uses for Stars like the Star Cannon, Enchanted Nightcrawlers and making the Star in a Bottle. Requiring only 3 Stars per Mana Crystal (with only 27 needed to max out Mana compared to 45 or 100) makes it so the player can grind a little bit to get enough Stars then focus on using Stars for other uses. (Especially the Star Cannon which needs a decent amount of Stars to be of somewhat practical use)
I think your first point about the items is correct, but not the second. Something in the game shouldn't be changed because of a percentage of players' self-imposed restrictions upon theirselves.snip.
Saying it should be higher because that "makes the game more difficult" is the same as saying Brock's Pokemon should be level 25 - the only difficulty added is tedium from having to grind.